I was fighting an NPC Anaconda that was sent after me. I got his hull down to 41% but was unfortunately forced to run away into supercruise because my canopy got breached. As soon as I exited supercruise, the SAME NPC, in the SAME SHIP, with his hull AT 41% made the usual threatening speech in...
The boundary lines (or orbit lines in settings) are not working as they should on neutron stars. Sometimes they disappear completely, which mistakenly makes me believe that I can approach a neutron star safely. Then the next second I'm suddenly falling out of supercruise and taking hull and...
This keeps happening to me at a specific station. When doing evacuation passenger missions, the "coming out of supercruise" phase keeps freezing randomly, then I will get a connection error. And like every second time I redock at the damaged starport the passenger lounge experiences a server...
Just a few ideas I had for the next patch release.
When passing light speed in super cruise, a brief rainbow or prism effect on or around all bright objects, red to violet when accelerating, violet to red when decelerating, just a small red shift/blue shift effect to prettify the super cruise...
Ok, I have already figured out 75% fixed button makes for the best super cruse speed when approaching most targets, (cept for planets, seems to be 50% until low orbit...)
What I am a little lost on, is, if you do get "Slow Down", you can't, however, if you unlock your target, you can...
First a quick question: Does anyone happen to know what the bottleneck/reason for the super-cruse -> normal-space transition delay is?
For me it's usually 2-5s in solo when changing between super-cruise -> normal-space. The transition feels a little like a "loading screen" but I'm sure it's...
Hardware helps AI :
Artificial Intelligence is often Achilles heel in most mostly games .
The last decade i have seen crazy evolution with graphism , but even in popular strategic game , except for chess (is it "real" AI... ?) AI is usually
worse than disappointing .
2 possibilities :
- AI...
Having recently read the archived DDF thread regarding contacts in Elite Dangerous, I've seen some comments regarding the realism of contacts in-game. Allen Stroud in particular has spoken about reducing the obviousness of the difference between NPC's and people communicating in-game.
This has...