weapons

  1. CMDR Alistair Lux

    General Multi-cannons: High Yield Experimental

    We have it for cannons. I find it fun and satisfying. How about for multi-cannons? I'm certain it wouldn't be hard to balance. I'm not going to theorycraft exact stats, but in general, we could loosely copy what it does for cannons: (+) Small area of effect blast from each bullet (/) Damage is...
  2. Nomad Fox

    Black skin weapons

    Why don't we have a basic black/dark gray skin for weapons, especially for energy weapons? Is it that outrageous to be able to purchase and own a black skinned weapon? We have skins in all colours and shapes, from camo to toys, but god forbid a basic black/dark gray.
  3. SergMx

    AX AI-Builds

    I used to always think there was some sort of auto-generation for NPC ship builds. Many wrote that they often have modules not in the right and I did not pay attention to them. Recently they released the Chieftain for AX combat for arxs. And someone wrote that almost one in the same way as the...
  4. W0LV3R1N3

    Ships Python MK.2 Stellar Ideas?

    Just wondering what people would add to any vacant slots and also what recommendations You would have to engineer in existing Slots? Or a non-engineered built would be nice as well, I mainly play solo btw... Thanks !
  5. M

    Ships Using weapons and scoops planetside in a ship at the surface

    We don't seem to have a weapons/combat subforum so since these this is mostly about hardpoints and kit, and hardpoint config is a ship thing, I'll go with "Ships." So. I thought I'd have a go at turning the old Cobby into an in-system planet hopper, suitable for those times when you just fancy...
  6. Big Malibu

    2 suggestions for the cockpit

    -make the recharge of the SCBs visible with an animation in the shield hologram -using 2 different colors for hud weapons reticles. for instance for primary fire (yellow?..) and secondary (blue?...) whats your feelings about it? thanks for your work!
  7. CMDR Wyatt Novak

    Where is the space revolver?

    Frontier, where is our space revolver. We got the outfit, we got the hat, now we need our signature side arm. Revolvers are powerful sidearms that look cool, and could use skill due to the low ammo capacity. Plenty of sci-fi shows and games have revolver style weapons in them! Altered Carbon...
  8. K

    Shock Cannon -->Broken

    maybe a cannon unknown to many, but yes it exists... a great prank created by frontier, which if corrected would become a beautiful weapon in the game, I mean the Shock Cannon The biggest flaw of this weapon is the ammunition Problems: -Low ammo, in a single fight you need to resupply...
  9. M

    Odyssey on-foot weapon addition suggestions

    1. Kinetic sniper rifle, ~100m range. This one is pretty obvious and it's too bad there isn't one. 2. Hand-held Railgun. Takes up 2 primary weapon slots (only useable with dominator). 200m range, hitscan, massive damage, can penetrate multiple targets, low ammo count. 3. Plasma Gauntlet, takes...
  10. noruzenchi86

    Class 4 railguns

    Something that’s been brought up in a private discord chat. You know how ATR is able to respond with station lasers? Let’s dial that back a bit. Railguns. What if we had a large, single shot high power railgun that relied on solely your distributor to fire? It would have massive alpha damage...
  11. Kissamies

    Large and Huge AX weapon musings

    This is an old topic but I don't feel like finding and necroing that old stuff. Besides, things have changed somewhat. The Salvation Plasma Chargers are amazing, but their short effective range require fast and agile ships with good distance control, making large ships even more obsolete. All...
  12. SergMx

    Costumes and weapons are waiting for me ?

    I'm sorry, I want to clarify. If I buy the service equipment on my FC, then as I understood after Thursday there will be costumes and weapons level 3 with mods. If I close access to all the FC, these suits will lie there forever?
  13. AWACS_SkyKnight

    Better Mines

    This is a suggestion for an overhaul of mines. Currently, these weapons are interesting and can be fun to use, but have no real value in combat and only truly serve as toys. Some players are skilled enough to lob mines into ships, and traders occasionally use mines, but these are rare...
  14. A77.Blackfrost

    Experimental Effect: "Plasma Round*" for Cannons & Multicannons

    Similar to "Plasma slug mod for PA and Railguns", Plasma Round* is an experimental effect modification for Cannons & Multi-cannons which causes ammunition replenished directly from ship's fuel. So when this modification is installed, It'll be a good idea to equip extra Fuel Tank and/or Fuel...
  15. A

    Allow More Than Two Buttons In Fire Groups

    It would be super useful, making fire groups far more flexible. Including not having to switch active weapons systems during combat. For instance: Fire two lasers on A, fire a cannon on B, and fire a missile, on C. Perhaps even a torpedo on D. Etc.
  16. Hermodt

    Give us the option to remove mods from suits and weapons.

    My suggestion is explained very quickly: Give us the option to remove or overwrite mods from suits and weapons. In the game, it is not always clear what a modification exactly does. The only thing that helps is to try it out or to rely on the advice of other players. You can also buy equipment...
  17. indust

    Thoughts and ideas on Odyssey sphere of combat, equipment, engineering and modifications

    Thx for EDO, it's great! And I don't mind the engi mats grind, I've got other goals in the game than to get best gear, so the mats sort of come as I go, slowly but surely. And G3 is fine against everything the game is throwing at me right now, if I wouldn't care about engineering at all. So I...
  18. SupremeMorph

    Favoured Assault Rifle?

    Trying to decide which of the 3 rifles I should focus on. I loved the AR-50 during alpha, but haven't tried it much yet in live. The Aphelion is really nice for shields, but its woes against armor are something of a killer for me. And the Oppressor... I want to love it, but it feels so weak in...
  19. K

    pirate equipment required

    Hi. I would really, really like to add some kind of harpoon, grappling beam, or grappling hooks that could stop the ship. What is the problem: you pull the truck out of hyperspace, you demolish its engines, and it by inertia flew 300+ m/s and flew with a stone. There is no way to stop such a...
  20. B

    Community "workshop" for cosmetics and/or weapon skins.

    It seems a given that since human habitated space is so vast and diverse with many different cultures, that local manufacturing companies would come up with many different designs and patents each reflecting the standards and needs of their system. One problem though, 3D modeling and texturing...
  21. B

    Weapons (Gimballed Beam Lasers) wont fire when on target

    Ok....I just got destroyed for the 2nd time and wonder if any of you veterans can help me. Im a relative newb to combat i admit but this has never happend to me before and I just lost my Dolphin twice.....Im reluctant to try out my FDL and lose that too. So situation is - My lasers will fire...
  22. Yurisaki

    General Odyssey weapon and health rebalancing

    I don't like the idea of having to keep swapping the weapons every few seconds to take down someone in a reasonable time and ammo (given that all shots hit) The main idea is, i want to be able to take them down with one kind of weapon without wasting 5 magazines of ammo. Same with explosives...
  23. H

    Please use Odyssey as an opportunity to rebalance ship combat

    Ship combat is currently showing years of neglect. There's a large list of weapons that no one ever uses because they're pointless as is. In Conflict Zone PVE, ship hulls are often bullet sponged up to a comical number making it feel more like a Korean MMO than fast and strategic space combat...
  24. SergMx

    Ship Builds & Load Outs weapons vs shields ?

    After reading the last diaries, I saw the phrase: I do not understand what we are talking about if after engineers all the protection reach 50% ? Maybe in the case of kinetics it is talking about the corrosion effect? Then what should the lasers have against the shields?
  25. Random Player

    Ships Which is Better? Confused a Bit.

    Hello I am having a hard time deciding on this build and wondering what would be better, even Resistances for my shields or basically ignoring the Resistances and tanking it for as many Mj in the shields as I can get? If you look at the pictures below... in one pic, I have pretty even...
  26. Random Player

    Newcomer / Intro Which is Better?

    Hello I am having a hard time deciding on this build and wondering what would be better, even Resistances for my shields or basically ignoring the Resistances and tanking it for as many Mj in the shields as I can get? If you look at the pictures below... in one pic, I have pretty even...
  27. Random Player

    Which is Better?

    Hello I am having a hard time deciding on this build and wondering what would be better, even Resistances for my shields or basically ignoring the Resistances and tanking it for as many Mj in the shields as I can get? If you look at the pictures below... in one pic, I have pretty even...
  28. Random Player

    Ships DPS on Multi-Cannon

    Hello Can someone tell me, is the DPS on a multi-cannon per round or per group of rounds per second? So, is each bullet hitting the target doing 22.1 DPS, or each second, the mass of bullets has done 22.1 DPS? Make sense. I can't find an answer to this. Maybe it's obvious but not to me :unsure...
  29. SergMx

    Engineers Imp Hammer and Feedback Cascade

    How does this combination work ? (will damage the shield cell bank and reduce shield cell restoration) 1. Only the first hit out of 3 is taken into account ? 2. Every hit is taken into account ? 3. For the effect to manifest itself, it is necessary to hit with all three cartridges ?
  30. val57rus

    Гаусс-пушка (доп.мод. Plasma-slug)

    Здравствуйте. Вопросы к опытным пилотам: Гаусс-пушка (plasma-slug) расход топлива на выстрел, где посмотреть? Исходя из вышеуказанного, влияет ли основные модификации (увеличенная дальность, увеличенный бк и т.д.) на расход топлива на выстрел? Теперь пояснения: Провел эксперимент на...
  31. Old Duck

    Invisible Lasers

    I would love a special effect that makes lasers invisible. Technically lasers should be invisible in the vacuum of space anyway, but these could be infrared or ultraviolet. It might not do much with PvE, but for my PvP stealth build, I would enjoy having this SE. Just a thought! While we're on...
  32. Acen ONYX

    Game Discussions How about a vehicular-based "driving sim"..? Autoduel/Car Wars vs Mad Max, futuristic post-modern / post-nuke(?) etc, but set in UK?

    Presuming the engine behind Elite:Dangerous (incl missions) could potentially be used, with obvious modification (from 3DoF to land-based, driving 2DoF) -- ie not just taking the SRV surface roving mechanic -- I could imagine the POTENTIAL to have a "driving+guns" sim, along the lines of the...
  33. Klemyr

    Weapon Re-balance for "New Era" update... may be?

    Hello dear FD's! It is not a Suggestions, but more like a request I think... It is seams like we gona have something something HUGE and EXCITING in the second part of next year. I am really looking forward for this update and have some hopes about it... And one of them is changes to the...
  34. N

    Shock cannons?

    Could we get these things improved? Apparently they were originally supposed to be plasma weapons, so they'd be worth the mats if they were. As it stands, shock cannons are useless on their own, and no one uses them. A possible fix could be making these a plasma weapon, with absolute damage...
  35. Maligno

    Weapon Damage Splits Unraveled

    The partition of the different types of damage (i.e. thermal, kinetic, absolute) has been determined for Railguns, Incendiary Multi-Cannons, and Plasma Accelerators. The community has long suspected that Railguns have a damage partition of roughly 60% thermal and 40% kinetic, with different...
  36. B

    Corvette load out for a player that canoot decide....

    o7 Cmdr's I have a Corvette for last months and I keep changing hardpoints and cannot really decide to keep a set, my problem is I keep trying to get hardpoints for NPC and pvp but when in combat zones I dont want to be reloading all the time and when practice with friends pvp I have to run...
  37. 4

    Reverse inductor/Additional Capacitor

    I am stealing these concepts from a really cool and in my view, unique 4X game called Star Ruler. A Reverse Inductor in the game was an energy weapon that sapped energy instead of dealing damage. When it struck shields or a ship it would sap it's energy and with some additional capacitors could...
  38. D

    Faction based weapons

    I just recently found out about faction specific weapons. I am allied to Felicia Winters for over 6 months now and am a post Commander rank. Where do I find the pulse disruptor for Felicia Winters group? I've read posts and they all say that as long as you qualify, they can be found anywhere but...
  39. ebbrell

    Make t10 special

    I'm hoping they make t10 have something special. All those hard points and it is limited to 4 AX weapons Since this was build as anti zeno allow it to have 6 AX weapons Make it have that speciality, give a good reason to have one
  40. Rexoplex

    Shock Cannons: A beautifully designed weapon overlooked for an easily solvable reason

    I finally got around to unlocking and using shock cannons earlier, and found that they're actually probably the single most fun and mechanically interesting and satisfying weapon in this entire game in my opinion. Their model, sound design, and firing mechanics are absolutely beautiful. To add...
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