Was the maneuverability of the Viper nerfed? I'm not following this.
It's always been bad
Was the maneuverability of the Viper nerfed? I'm not following this.
If you're going to bring up the FAS, then you might as just ask the real question here: why do Federation ships all suck? The tissue paper shields of the Fed ships is not like anything seen on any other ship in this bracket. Certainly not a Combat ship!!
Don't conflate the issues of the Fed ships with the relatively minor differences between the Others mentioned in the OP, which is what I referencing (read above).
If it makes you feel any better the agility of the FAS and toughness of its hull makes it an ideal ramming ship. I've had my shields reduced to rubble by single head on collision with an unmodded FAS, despite having FDL "god shields". So there is some balance there if you think head banging is a valid tactic. Personally I think the whole Fed line up is a giant middle Finger to the USA (which is the basis of the Fed lore).
However, the current meta of Missiles nuking your drives in 10 seconds after your shields are down means relying on your hull is suicide. The weak shields weren't even an issue in PVE in 1.5 (or whatever) and 2.0 because NPCs didn't target modules. Buuuut now they do. Boom, down goes your Plant or FSD or drives.
I don't care about the firepower, or the maneuverability. I fly the FdL because when I do I feel like this guy:
https://media.giphy.com/media/mbQw8N6qbFgvm/giphy.gif
I highly suspect that you're in the minority opinion here. I think your views on the FDL are skewed by your obvious hatred of it. I have a similar relationship with the Asp, the hideous default optimal exploration ship. I understand.
If you're objective though, (unlike the unassailable Asp) the FDL is only slightly better at combat than its peers. I have tested this thoroughly with many optimal builds on the medium class ships. The difference is marginal. And while margins may matter in high level combat, we should remember, the FDL is a COMBAT ship. If it wasn't slightly better at Combat than a Python, then the game would be very imbalanced. Currently the difference doesn't justify all of the non-combat nerfs that FDLs must endure.
I will look forward to watching this but Kyokushin, you do know who Alexander the Grape is, don't you?
I mean ... like ... undefeated and all that ...
If you think this is ugly, you don't have much taste is all I can say.
[URL=http://s4.photobucket.com/user...or/Elite Dangerous Horizons/INS Capricorn.jpg[/URL][/url]
THAT IS UGLY! and Does not look like a space ship! If anything it looks like this: https://daily3d.files.wordpress.com/2009/02/day08_paperplane.jpg
just horribly horribly ugly!
Wait a second Truesilver.., Cmdr Oddisee has an alt account named Deathgrips or did he just change names?
... too many ships in Elite are too weak. Most have weaknesses and compromises hard-baked into them, but ships like the Python, the Anaconda and the Cobra III give the lie to the need for them. If you want versatility, you need reasons to get players into underperforming ships. It worked for the FdL, why not other hulls?
I will look forward to watching this but Kyokushin, you do know who Alexander the Grape is, don't you?
I mean ... like ... undefeated and all that ...
Bear in mind though that Kyokushin has been practising by speed ramming traders coming out of mail slots. That's got to count for something!
OK, just returned to this after a few hours, read up, and I'm going to call out Mr Grape personally on why the last few pages of his thread have gone south fast ...
Dude, you didn't head the thread title 'PvP' ... e.g. ... "1.2 PvP FdL v 2.2. PvP FdL"
- - - Updated - - -
Dude can speak for himself but so far as I am concerned Oddisee is the new name and Deathgrips is the old name. I will always think of him as Deathgrips, right back to Harma, June 2015.
Nice vid and a nice win! As you say, FAS v Python, no contest, Python dominates, assuming both know what doing.
But I can't help but think that you really wanted 3 x Pacifiers in that fight, Hannibal ...
OK, just returned to this after a few hours, read up, and I'm going to call out Mr Grape personally on why the last few pages of his thread have gone south fast ...
Dude, you didn't head the thread title 'PvP' ... e.g. ... "1.2 PvP FdL v 2.2. PvP FdL"
Indeed, though I would say the ability for a non combat ship to evade combat (wake out high low and sideways) needs to be brought back to pre-engineering levels. With a reasonable build a ship that is competently operated should have a reasonable chance of escape.More and more I am thinking that the problem could be solved by creating an alternative model and cockpit, so that the ship looks completely different, but has identical stats. I think people just get bored flying the same ship. Lol.
But the calls to nerf the FDL so that jack-of-all-trades ships can also dominate PVP as well as every other aspect of the game? That nonsense has to stop right now. If a multi-role ship can fight as well as a Combat ship (with multiple crushing nerfs to all other aspects of the game!), then why would anyone fly a "combat" ship ever again?
This is yet another reason why balancing ships around 1v1 PVP-death-match-combat is a terrible idea.
Indeed, though I would say the ability for a non combat ship to evade combat (wake out high low and sideways) needs to be brought back to pre-engineering levels. With a reasonable build a ship that is competently operated should have a reasonable chance of escape.