2.2 Building the Neutron Highway Grid

Just did my first supercharge of my FSD from the plumes of a Neutron star in beta 4.
I've visited a few hundred Neutron's before so new to be cautious when getting close.
Was able to get in and supercharge the FSD to give me a 206 ly jump range (+300%).
Got 1 % damage to my FSD which was easily repaired.
I also tried activating a premium grade FSD (synthesis) boost after the supercharge but this had no additional effect.
 
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This is an export of Captain's log that I've been pass. Forgot to say this are collected on behalf of CCN Exploration Wing.

Agnairt LN-T e3-3751
Agnairt TA-U d4-1828
Agnairt TA-U d4-7768
Agnairt TA-U d4-9223
Agnairt UP-W d2-2023
Agnairt YF-O e6-3128
Blaa Phoe HS-A d14-373
Boewnst ZD-B d211
Boewnst ZD-B d293
Boewnst ZD-B d306
Boewnst ZD-B d465
Boewnst ZD-B d99
Dryio Flyuae DV-Y e5698
Dryooe Prou BK-A d1780
Dryooe Prou BK-A d410
Dryooe Prou EG-Y g11
Dryooe Prou EQ-Y d1543
Dryooe Prou EQ-Y d1917
Dryooe Prou EQ-Y d1935
Dryooe Prou EQ-Y d2094
Dryooe Prou FQ-Y d13
Dryooe Prou FQ-Y d162
Dryooe Prou FQ-Y d393
Dryooe Prou JS-A d1-3024
Dryooe Prou KR-W d1-232
Dryooe Prou KR-W d1-498
Dryooe Prou KR-W d1-499
Eol Prou BA-A g52
Eol Prou KM-U d3-1543
Eol Prou KR-W e1-1263
Eol Prou KR-W e1-1360
Eol Prou KR-W e1-2508
Eol Prou KR-W e1-267
Eol Prou KR-W e1-599
Eol Prou LS-R d5-3429
Eol Prou MX-S d4-1319
Eol Prou ND-Q d6-3736
Eol Prou NI-R d5-585
Eol Prou NM-V d2-1091
Eol Prou OI-R d5-1353
Eol Prou OS-S d4-1441
Eol Prou OT-O d7-272
Eol Prou OT-O d7-4042
Eol Prou OX-T d3-1223
Eol Prou OX-T d3-362
Eol Prou PD-R d5-1176
Eol Prou PN-S d4-1310
Eol Prou PO-O d7-6699
Eol Prou PT-P d6-1437
Eol Prou PT-P d6-157
Eol Prou PT-P d6-2073
Eol Prou PT-P d6-2343
Eol Prou PX-T d3-1700
Eol Prou PX-T d3-888
Eol Prou QN-T d3-607
Eol Prou RN-T d3-233
Eol Prou RN-T d3-5
Eol Prou VJ-R e4-849
Eol Prou WE-Q d5-436
Eol Prou WF-L d9-1239
Eol Prou WF-L d9-5299
Eol Prou WK-F d11-584
Eol Prou XK-O e6-1001
Eol Prou YO-R d4-142
Eol Prou YO-R d4-898
Flyiedge LT-F d12-359
Flyiedge VZ-M d8-148
Omega Sector BA-A e42
Ooscs Freau AF-R e4-641
Ooscs Freau AK-I d9-1334
Ooscs Freau PN-B d13-3367
Ooscs Freau RY-Z d13-1785
Ooscs Freau RY-Z d13-2183
Ooscs Freau RY-Z d13-2288
Ooscs Freau RY-Z d13-2416
Phrae Flyou CB-M d8-1048
Phrae Flyou CB-M d8-1508
Phrae Flyou CB-M d8-1523
Phrae Flyou CB-M d8-1708
Phrae Flyou CB-M d8-904
Pru Aescs ER-N d6-301
Screake HA-A e2091
Screake JK-A d1683
Screake KK-A d3140
Screake KK-A d7535
Screake LF-A d10618
Screake LF-A d11036
Screake LF-A d11406
Screake LF-A d1881
Screake LF-A d4327
Screake LF-A d5048
Screake LF-A d5791
Screake LF-A d8451
Screake QL-Y d8176
Skaudai CH-B d14-107
 
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Hello,


I've developped a little external tool for ED, working (for the moment, could be extended) with voice attack.
It aims to allow to quickly plot waypoints stored in an ascii file.
I think this could allow to facilitate "FSD Boost highways" implementation, reducing significantly plotting time IF you have a predefined route.


For the moment, it only run on windows 64 bits, with VoiceAttack.
It is composed of 1) a standalone c++/Qt program, 2) a voiceattack profile
The voiceattack profil contains two usable commands:
- Plot next system contained in the ascii file
- Open a dialog, to choose next destination


Is somebody interested to help in testing it ?
Somebody having beta 2.2 access and being in a neutron field would be great, to test how it improve FSD Boost use time.
A good knowledge of voice attack can help but is not completely necessary.
 
I am currently out at Polo Harbour - the closest outpost to Colonia - and see many neutron stars between the two locations.

My question is whether the route from here to Jaques has already been adequately surveyed with respect to neutron star jumping, or should I explore for neutron stars on my return journey to Colonia? Of particular value, I think, might be neutron star systems that include a scoopable star within a reasonable cruising distance.

If the answer is 'yes', where should I record the findings?
 
I am currently out at Polo Harbour - the closest outpost to Colonia - and see many neutron stars between the two locations.

My question is whether the route from here to Jaques has already been adequately surveyed with respect to neutron star jumping, or should I explore for neutron stars on my return journey to Colonia? Of particular value, I think, might be neutron star systems that include a scoopable star within a reasonable cruising distance.

If the answer is 'yes', where should I record the findings?

If you can scout for neutrons between Polo Harbour and Colonia, that would be a great help. Post your findings on this thread :)

I'm having to sift through the data submitted on this thread to find neutrons that are pretty much in a straight line between each outpost.

- - - - - Additional Content Posted / Auto Merge - - - - -

Hello,


I've developped a little external tool for ED, working (for the moment, could be extended) with voice attack.
It aims to allow to quickly plot waypoints stored in an ascii file.
I think this could allow to facilitate "FSD Boost highways" implementation, reducing significantly plotting time IF you have a predefined route.


For the moment, it only run on windows 64 bits, with VoiceAttack.
It is composed of 1) a standalone c++/Qt program, 2) a voiceattack profile
The voiceattack profil contains two usable commands:
- Plot next system contained in the ascii file
- Open a dialog, to choose next destination


Is somebody interested to help in testing it ?
Somebody having beta 2.2 access and being in a neutron field would be great, to test how it improve FSD Boost use time.
A good knowledge of voice attack can help but is not completely necessary.
This sounds awesome - although I won't be able to help test it as I'm not using voice attack at the moment.
 
I just docked a Gargarin this morning on my way to Jaques. I'll have a look for some NS on route to the next outpost and post in here.
 
Just curious (didn't follow the whole Neutron/WD jumping development): How is the current state on the risk ratio? My first impression was that there was an ultimative bad luck factor involved that could lead to an unavoidable death sequence, no matter how skilled the player actually is. Has this been altered in the meantime?

I wouldn't mind very difficult and risky mechanics but not a lottery with a certain or even high probability to get blown - say - one in 50 jumps in which case I'd assume the whole idea of WD-highways wouldn't become that popular.

I've died once in over 50 neutron jumps, and that only happened when I didn't zero the throttle on approach, so I ended up in the jet and within the drop out zone.

The threat of death is negligible if you're careful. But if you do screw up, you're pretty much dead.
 
I found these neutron stars between Polo Harbour and Colonia. All except the first entry were new discoveries.

SystemDistance toDistance to
Polo HarbourColonia
Dryio Flyuae UG-C d13-24056.87734.13
Dryio Flyuae QA-E d12-14324020.72 773.45
Dryio Flyuae QA-E d12-31053960.54 830.27
Dryio Flyuae VJ-Q d5-14573211.241590.79
Dryio Flyuae FQ-Y e1857 2784.722028.94
Dryio Flyuae GF-Z d3215 2649.602171.95
Dryio Flyuae CZ-A d1262 2599.922221.08
Dryio Flyuae BE-B d24102540.682277.16
Eord Flyuae SL-C d13-8522248.752541.68
Eord Flyuae SL-C d13-31922255.562574.87
Eord Flyuae MZ-F d11-13572067.922770.66
Eord Flyuae MZ-F d11-17602049.152784.77
Eord Flyuae MZ-F d11-35092028.912802.99
Eord Flyuae FN-J d9-30521843.643000.13
Eord Flyuae YA-N d7-14371738.283118.53
Eord Flyuae TZ-O d6-320 1612.243232.15
Eord Flyuae TZ-O d6-23281577.093265.12
Eord Flyuae UZ-O d6-15991569.263275.69
Eord Flyuae UZ-O d6-33931537.243310.22
Eord Flyuae AA-A g346 1506.213344.83
Eord Flyuae RT-Q d5-29231475.483380.38
Eord Flyuae RT-Q d5-16531466.183390.57
Eord Flyuae RT-Q d5-22001446.153413.49
Eord Flyuae RT-Q d5-543 1431.143429.04
Eord Flyuae RT-Q d5-18701409.513448.85
Eord Flyuae RT-Q d5-74 1403.933453.35
Eord Flyuae GB-X e1-10511369.753495.52
Eord Flyuae QI-S d4-19801362.723507.89
Eord Flyuae GB-X e1-41191253.513607.82
Eord Flyuae MH-U d3-16991164.583695.11
Eord Flyuae GG-W d2-20331123.723735.38
Eord Flyuae GG-W d2-650 1108.083748.10
Eord Flyuae GG-W d2-12691107.153717.96
Eord Flyuae GG-W d2-141 1099.203741.16
Eord Flyuae EL-W d2-31521098.333732.22
Eord Flyuae BA-Z e122 1094.713726.96
Eord Flyuae EL-W d2-50501076.433756.38
Eord Flyuae EL-W d2-5063
Eord Flyuae ZE-Z e8438
Eord Flyuae TN-A d1-5835
Eord Flyuae TN-A d1-6947
Boewnst TG-J d10-3757
Boewnst TG-J d10-626
[/td]
 
I am currently working my way back from Jacques to the Bubble.
I have worked out that a modded 'Conda with about 300T of cargo can do a max leap of around 155LY using Neutron Star boosts.

I am currently creating a path of NS that are a MAX of 151LY apart and have a scoopable system 1 small jump away. If there is a scoopable star less than 5,000LS away then I tag the system as scoopable as well.

I have currently got a path of 73 jumps from Jacques (total distance 10,500 LY) and so I'm nearly half way.


I'll post the full map here when complete.

Next task will be to map an exploration path from Sol > SAG A with jump distances of 200LY. Hopefully we can get one to Beagle early next year
 
Now 12,000 LY on and proceeding with NS boosted jumps.
Interestingly, when boosted my empty Conda can do 235LY but as I am only doing 150LY leaps, fuel used is greatly reduced. Will compare fuel use when fully laden after I get back.

Boosted jumps completed : 5
 
The Galactic Mapping Team are happy to announce the first recorded (and successfully flown) Neutron Highway.

Polo Harbour to Colonia - a distance of almost 4,800 Light Years, has been charted using some of the data submitted to this thread since August, and the route was optimized and flown in an unmodified Asp Explorer on October 26th 3302.

Full details are as follows :

Polo Harbour to Colonia

Direct Distance : 4,786.59 Light Years.

Ship Used : Unmodded Asp Explorer.

Ship Base Range : 33.33 Light Years.

Normal number of jumps taken by a ship of this range would be around 150 Jumps.
Neutron Highway Jumps : 42 Neutron Jumps, plus 12 regular jumps. Total of 54 Jumps.

Once its integrity had dropped to 90%, the ships's FSD was repaired (4 times in total).


OP updated with the optimized route!
 
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I tried this myself last night in my Sidewinder. I left Polo Harbour and headed towards Colonia and came across 4 neutron stars out of 50 jumps.
I thought "Let's try this" so I supercharged my FSD with a neutron star plume and got the increase from 18ly to 74ly, then plotted to another neutron star 60ly further along.
When I got to that one, I supercharged again and this time plotted a 72.5ly jump.

130.72ly in 2 jumps took 5 minutes. That's just over 7 jumps distance in the time it would normally take 3.75 jumps, so it is a timesaver if you can chain them together.

I've got another 3 neutron stars bookmarked between my current location and Colonia, so I'll be heading out soon to try and close the 3.8 kylies I've got left.
 
I tried this myself last night in my Sidewinder. I left Polo Harbour and headed towards Colonia and came across 4 neutron stars out of 50 jumps.
I thought "Let's try this" so I supercharged my FSD with a neutron star plume and got the increase from 18ly to 74ly, then plotted to another neutron star 60ly further along.
When I got to that one, I supercharged again and this time plotted a 72.5ly jump.

130.72ly in 2 jumps took 5 minutes. That's just over 7 jumps distance in the time it would normally take 3.75 jumps, so it is a timesaver if you can chain them together.

I've got another 3 neutron stars bookmarked between my current location and Colonia, so I'll be heading out soon to try and close the 3.8 kylies I've got left.
Chaining them together is the key to saving time. Apart from a couple of 'gaps', the Polo Harbour to Colonia route is chained. In a 33 LY ship you can literally hop from neutron to neutron for the vast majority of the route. For a 33 LY ship, it saves over 90 jumps over the regular run. Ships with top range modded drives will be able to skip a few of these too, so will take even less jumps overall.

The other Colonia Connection inter-outpost routes won't be as optimized as this one though as the number of available neutrons thins out the closer to the bubble we get.

I think these highway grids will be better suited for neutron routes around the outer core and intermediate galactic arms regions.


- - - - - Additional Content Posted / Auto Merge - - - - -

Hello,

In the meantime I've finished a first beta version of my plotting tool.
It is not using VoiceAttack anymore, but AutoHotKey instead.
You can find it there with all explainations :

http://edroutemanager.wpweb.fr

To test the new route with it, copy one of the following files contents in the route.txt file:

View attachment 112602
View attachment 112603

Any feedback (good or bad) will be greatly appreciated !

Alistair Hope.


Nice work Alistair! :cool:
 
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If the whole route means you do about 1/3rd the jumps, this will be great. I'm torn about doing the suicide winder thing and helping out with my aspx.
 
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