Thank you. Really enjoy going into a friends ship and vice versa. Great to have a CMDR flying cover in our fighters. Keep up the great work. 

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I hate illegal blops... kill them all! [wacko]Fixed an error where the massacre illegal blops mission was not spawning the correct mission targets
Why they turned it off?
It was an great option to see NPC faces in comm panel.
I'm sorry to see the faces go. I think a better solution would have been to show NPC faces, not helmets. Maybe the algorithm is too slow to generate them on the fly, but perhaps a low-priority background thread could pre-generate a list of faces when we're at stations, in supercruise, etc. Save them to disk and they'd be ready to roll as needed. Authority ships could always use helmets to save computation time. Or at least show faces for individual mission targets. It helps make combat and other interactions in space feel more personal.
Edit: How about DD/MM for dates?
THe point is to make RNG, 'faction' specific, faces. Different to empire/federation, and maybe also characteristic to PP region.
How do You think, we really want to see a clones?
How about an option to turn them on and off for ourselves? Seems silly to remove it all together.
What's the background to
"Bounty Vouchers and Combat Bonds are now awarded to MultiCrew members based on their combat rank" ?
How is this being split?
NPC show the same black helmet (no faces), all of them. This was done to distinguish easily NPC from players. I guess a on/off option would have been better, as it was previously discussed. If I have to choose though, I prefer the comms panel as discrete as possible.Idea was good. It should be tweaked, not removed.
RNG faces + frame text move to right and overall immersion would be better.
I would be more than happy to see an NPC faces when they are communicating to me.
See this is the dilemma of the comms panel: it's essentially a fully featured instant messaging client within the game. And if you think back to when ICQ, MSN, Yahoo!, Gadu-gadu, QQ, and even stranger beasts ruled the earth, everyone wanted their own display style - big chat heads, small chat heads, icons, background wallpaper, speech bubbles, mergeable consecutive messages by same sender. By adding 'chat heads' to the UI, Frontier have opened that Pandora's box again and are having yet again to build out one part of the game to the same fidelity as standalone apps that are developed by entire companies in the real world.
Having spent years as an IM client developer and implemented themeable contact list and message panes, I was quite glad thankyouverymuch when we only had 7 bit ALL CAPS text messages. Has there been a feature request to support emoji in messages yet? Can we have an XMPP gateway to Galnet Messenger?
They've already done it.. All we need is a toggle. Surely one of the points of the commanders is that other people can see our avatars via communication...
At times I find some of the choices and ideas re this game very odd indeed.
POI loot now remembers which commanders have already claimed them
Have to say, a dropdown menu in the editor for "personality" that yields different base expressions would be ace!So... no more options for hairstyles, eyes, beards, mouths, ears, etc...?
Different facial expressions are most likely also out of the question?
So if I'm reading this correctly, it's put an end to looping the ruins mission for massive, repeated payouts?
Also, Discovery Scanner noise and honk still not working for me. I don't like the changes they appear to have made to the standard scanner sound as well, but that's just me.
Still, a nice bunch of fixes for a whole lotta people in there!![]()