Patch Notes Update 2.4 The Return - Update 2.4.02 - Downtime scheduled

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Of course you'd be happy, you're making over 100m an hour! The problem is if every CMDR was earning that, playing the game (i.e. playing the game in front of you, as it were) would be essentially pointless amd redundant. Credits would be devalued beyond belief and if you remove the need for more credits because everyone's so filthy rich then you might as well have everything for free (ships and modules). If you do that the game dies overnight because people won't do free missions, free combat in CZ's and HazRes or scan planets during exploration. The only reason to do those activities would be for the big 3 ranks and once you're there.. well I dunno... perhaps you can spend you final hours in the game trying to kill an unkillable Thargoid before you tot up your final game-stats.

....Hypothetically speaking of course :)


This is why I think FDev took far far too long in zapping Quince and I'm still not convinced it's properly patched. Planetary scan missions should NOT complete after you scan imo. The mission should update and say "Well done CMDR Exploiter, bring the data back to the station and collect your reward!". Then if you suicide or get destroyed you damn well FAIL those missions.

What people call 'the grind' should actually be called what it really is.... gameplay. Elite is a grind game. Sure we can debate if the grind is too slow/too quick/just right but Elite IS the grind. Trading, exploring, combat, ranking up, gaining rep, collecting for the engineers etc etc.
What is amusing and somewhat ironic is people who spent day in and day out in Quince and places like Rhea and say they're having 'fun'. "Oh there's no fun now that Quince and Rhea are dead. Back to the grind."
Erm.. newsflash, Quince and Rhea WERE grinds. Only you now label it 'fun' because you're making loads of money. If you can only find fun when making money then you're going to have a pretty superficial experience.
If you think you're entitled to big money payouts because you don't have a lot of time in a day or a week to play Elite Dangerous, well, it's not really Frontiers problem. This game was not designed for the short term, it's just not that sort of game. If you can't put the same time in as others, why do you think you should be able to progress at a similar rate ? I think Elite was meant to be progressed in and played out over a long period of time - years not weeks. I am not convinced it was Frontiers intention to give suitable ranked players a way to potentially earn a billion credits in one day.

I'm ALREADY not doing things that don't pay at least 100M/hr. People love incremental games! That's why there are so many of them around. So if you make ALL missions pay crap, I won't bother doing any of them. I do only things for engineers, exploration improvement and some very little combat tuning when i feel like i want to go PEW PEW PEW. So what if credits are useless? Let everyone have as much credits as they want.

People who flock to those credit fountains are already people who play game for credit hoarding just like me. You are so full of yourself contradicting game and you don't even know it. If everyone would have as many credits as they need THEY WOULD NOT HAVE PROBLEM! They would be MORE in OPEN, they would not fear interaction with others because loss would be just drop in the sea. They will seek other activities. Lot of rich people start doing charities because they don't know what to do with their money.

You know what poor people do? Work to get more money and ignore everything else. Your brain can't even comprehend ideology where credits are pointless and serve only a minor purpose. For me it would be the best thing ever.
In Dota when you die you don't lose your stuff only some gold that's why it's so damn fun. In ED if you run out of money you start losing everything you have. Nobody wants to risk that.

Why people flock to that credit grind so much? Same as drowning man gasp for air as much as possible because he doesn't know when the next chance to survive will come.
If we were 100% sure that Rhea will NOT go away and there will be more ways to earn credits that are stable sources of income. You'd think that so many players would flock to it? NOT A CHANCE! Same as you don't hyperventilate and gaps for air like you're about to die when you just go about your day. I can afford ALL ships in ED and A rate them all 3x at least.

So in the end elite is a grind game? Blaze your own grind? If it is grind why can't we at least get a decent pay? Rich players don't usually fly in big 3 anyway. Because mid tier ships are actually best and most fun to play. Well mid and high-mid.

Also making lot of money IS FUN! Who says it isn't is lying. There is always limit to how much money you make and after that there is no benefit to earn more. For me earning more than 200M/hr is pointless. Everyone have their own scale but 100-250M/hr is sweet spot for players who put more than 100h to game. I think ballpark numbers are if you make 10 rebuys per hour (your most expencive ship) in your current financial situation you are making enough.

Skipping crap tier is ruining fun? My friend started ED and what did we do? I dropped so many god damn canisters of paladium or platinum or whatever it was until he could afford ASP and we went long range human trafficking. Then he could afford python soon after and we had fun, true genuine fun.

Social humans need more social activities. If we had a god damn wing missions that are impossible to solo or are soloable by craziest of cmdrs out there. We'd have reason to play them. Probably. Maybe for some engineering materials. Rebuy vouchers, cargo insurance vouchers. You can put some really interresting rewards in there that you can't get anywhere else. Or not forget about it and let see what Star Citizen brings in 3301 (literally).
 
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I concur. I also used to bring back those ice mining materials in hopes to find a few mining missions on the board so i could at least make a little profit out of a very boring experience. I'm not sure why this needed to be nerfed in any way.

That is not what is meant. The fix is for missions which generate on a mining station that actually sells the mission items. So you basically take mission, buy stock and sell it back to the same station.
 
For starters, the passenger mission payout neef, well being honest I expected this was going to be the case but when I see the patch notes that states distance from star will affect the pay out I say rubbish. Nothing could be further from the truth.

Then I look at missions to take someone 29,365.51 LY away is only paying 23,769,000 CR. it's scandalous! Then I look at the mission parameters and if you take such a mission you need to go there and back in 3 weeks, 6 Days, 23 Hours and 21 Minutes. Then look at another mission to take someone to 24,935.40 LY gives 37,999,800 CR. the Round trip is about the same time given. Both of these missions are for Scout level Explorer.

Come on Frontier do something about these pay outs. You so badly nerfed one way Passenger missions that's its pointless anyone taking them on anymore. Nothing computes about the pay scales used to determine rewards for what is often a lot of hard work and dedication.
 
Players are NOT STUPID MORONIC IDIOTS! We can calculate credits/hour! You can slap big number missions there but in the end they are worthless because they take so much time to do, it's like not better than doing nothing.
 

careBear1

Banned
I'm ALREADY not doing things that don't pay at least 100M/hr. People love incremental games! That's why there are so many of them around. So if you make ALL missions pay crap, I won't bother doing any of them. I do only things for engineers, exploration improvement and some very little combat tuning when i feel like i want to go PEW PEW PEW. So what if credits are useless? Let everyone have as much credits as they want.

People who flock to those credit fountains are already people who play game for credit hoarding just like me. You are so full of yourself contradicting game and you don't even know it. If everyone would have as many credits as they need THEY WOULD NOT HAVE PROBLEM! They would be MORE in OPEN, they would not fear interaction with others because loss would be just drop in the sea. They will seek other activities. Lot of rich people start doing charities because they don't know what to do with their money.

You know what poor people do? Work to get more money and ignore everything else. Your brain can't even comprehend ideology where credits are pointless and serve only a minor purpose. For me it would be the best thing ever.
In Dota when you die you don't lose your stuff only some gold that's why it's so damn fun. In ED if you run out of money you start losing everything you have. Nobody wants to risk that.

Why people flock to that credit grind so much? Same as drowning man gasp for air as much as possible because he doesn't know when the next chance to survive will come.
If we were 100% sure that Rhea will NOT go away and there will be more ways to earn credits that are stable sources of income. You'd think that so many players would flock to it? NOT A CHANCE! Same as you don't hyperventilate and gaps for air like you're about to die when you just go about your day. I can afford ALL ships in ED and A rate them all 3x at least.

So in the end elite is a grind game? Blaze your own grind? If it is grind why can't we at least get a decent pay? Rich players don't usually fly in big 3 anyway. Because mid tier ships are actually best and most fun to play. Well mid and high-mid.

Also making lot of money IS FUN! Who says it isn't is lying. There is always limit to how much money you make and after that there is no benefit to earn more. For me earning more than 200M/hr is pointless. Everyone have their own scale but 100-250M/hr is sweet spot for players who put more than 100h to game. I think ballpark numbers are if you make 10 rebuys per hour (your most expencive ship) in your current financial situation you are making enough.

Skipping crap tier is ruining fun? My friend started ED and what did we do? I dropped so many god damn canisters of paladium or platinum or whatever it was until he could afford ASP and we went long range human trafficking. Then he could afford python soon after and we had fun, true genuine fun.

Social humans need more social activities. If we had a god damn wing missions that are impossible to solo or are soloable by craziest of cmdrs out there. We'd have reason to play them. Probably. Maybe for some engineering materials. Rebuy vouchers, cargo insurance vouchers. You can put some really interresting rewards in there that you can't get anywhere else. Or not forget about it and let see what Star Citizen brings in 3301 (literally).
Have rep sir. This is one of the most pertinent posts I have seen about this issue. Credits are (also) a motivator and the number a source of a sense of achievement in themselves. The game was fun again 'during the gold rush' - I suspect even for those with billions and all the ships.
 
I'm happy with the mission adjustments generally, I still made 40m in 2.5hrs-3hrs last night ferrying passengers around. I would say this is fair reward for time and of course I enjoy the activity or else I wouldn't do it. For example I never went to Quince because surface scan missions bore the living fk out of me so no matter how many credits you offer I'm not going to do them lol. (I say never went to Quince, I used to frequent there about 2 years ago ferrying fruit and veg back to the bubble!)

The Boards are still a bit of a mess though, there are so many 300k passenger transport missions to Colonia, these can't be correct? Who in their right mind is going to ferry someone 22kly for 300k? I mean if it were a charity mission giving massive rank maybe, just maybe but these need to be 8-10m at least, the data ones are circa 3m cr for example.
 
i had a 2 hr session last night rep building around maia.

i was taking on data delivery missions for around 15-20k each (taking into account commodity selling which was often part of the payment) as i was only neutral / cordial in a merope and 1 other system triangle..... they were risk free missions and there were plenty of them so was hitting the max mission limit.... made around 4 million in that time, so 2 million an hr. This is totally fine imo. just before logging off i did another check and as i was cordial/friendly these had gone up to about 25-35k per mission (taking into account commodity selling which was often part of the payment).
no board flipping or nonsense like that needed.

now i am friendly there are some nice passenger missions which pay much more as well as other higher risk missions which pay well (i may ship over one of my other ships tho need to find the closest system to mail with a shipyard)

imo the earnings some expect is totally out of wack and this expectation is thanks to the broken systems like quince etc. 2million an hr RISK FREE is totally acceptable imo....... this can be earned in a sidewinder such is the ease of them. the more you earn the more risk there should be. that is where the mega money should come in........ if you want a mission which pays 20 million, imo it should be along the lines of "provide 3 thargoid hearts" .

with very little other risk it is easy to earn 4/5million an hr doing planet scan jobs or passenger deliveries however i am deliberately doing different things to get a feel for the earnings...... the economy in ED seriously needs tightening up imo, the weaker it gets and the easier it gets to earn money, the less i want to play personally.

missions to colonia however... these should pay fairly well even if low risk because it makes sense for them to pay well. its a long way to go and will put a lot of W&T on your ship.

imo it is better to consider what makes sense from a BGS / sensible economy point of view as opposed to looking at what money you personally want to earn. it is fine if it takes 100hrs + to get into a conda imo. (i am over 1500 hrs in ***and still dont fly my conda as it is not specced fully (i took it to a cz against my better judgement and ended up with a large bill and lost my deadly crew).

****there is no way it takes even close to 1500hrs however to get this ship, its just that i have been playing for other things mostly. I am convinced i could earn a conda from a sidewinder and 100 credits in 100hrs..
 
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i had a 2 hr session last night rep building around maia.

i was taking on data delivery missions for around 15-20k each (taking into account commodity selling which was often part of the payment) as i was only neutral / cordial in a merope and 1 other system triangle..... they were risk free missions and there were plenty of them so was hitting the max mission limit.... made around 4 million in that time, so 2 million an hr. This is totally fine imo. just before logging off i did another check and as i was cordial/friendly these had gone up to about 25-35k per mission (taking into account commodity selling which was often part of the payment).
no board flipping or nonsense like that needed.

now i am friendly there are some nice passenger missions which pay much more as well as other higher risk missions which pay well (i may ship over one of my other ships tho need to find the closest system to mail with a shipyard)

imo the earnings some expect is totally out of wack and this expectation is thanks to the broken systems like quince etc. 2million an hr RISK FREE is totally acceptable imo....... this can be earned in a sidewinder such is the ease of them. the more you earn the more risk there should be. that is where the mega money should come in........ if you want a mission which pays 20 million, imo it should be along the lines of "provide 3 thargoid hearts" .

with very little other risk it is easy to earn 4/5million an hr doing planet scan jobs or passenger deliveries however i am deliberately doing different things to get a feel for the earnings...... the economy in ED seriously needs tightening up imo, the weaker it gets and the easier it gets to earn money, the less i want to play personally.

missions to colonia however... these should pay fairly well even if low risk because it makes sense for them to pay well. its a long way to go and will put a lot of W&T on your ship.

imo it is better to consider what makes sense from a BGS / sensible economy point of view as opposed to looking at what money you personally want to earn. it is fine if it takes 100hrs + to get into a conda imo. (i am over 1500 hrs in ***and still dont fly my conda as it is not specced fully (i took it to a cz against my better judgement and ended up with a large bill and lost my deadly crew).

****there is no way it takes even close to 1500hrs however to get this ship, its just that i have been playing for other things mostly. I am convinced i could earn a conda from a sidewinder and 100 credits in 100hrs..

Alcazar's Hope in Merope and Ceres Tarn in HR 1185 have shipyards ;) Cere though is 4.12 G, I would not recommend that for ship transfer. And yes, been doing the same with cargo missions and passengers mixed in with the data courier. It goes up to 60-80k once you hit allied per data mission.
 
Of course you'd be happy, you're making over 100m an hour! The problem is if every CMDR was earning that, playing the game (i.e. playing the game in front of you, as it were) would be essentially pointless amd redundant. Credits would be devalued beyond belief and if you remove the need for more credits because everyone's so filthy rich then you might as well have everything for free (ships and modules). If you do that the game dies overnight because people won't do free missions, free combat in CZ's and HazRes or scan planets during exploration. The only reason to do those activities would be for the big 3 ranks and once you're there.. well I dunno... perhaps you can spend you final hours in the game trying to kill an unkillable Thargoid before you tot up your final game-stats.

....Hypothetically speaking of course :)


This is why I think FDev took far far too long in zapping Quince and I'm still not convinced it's properly patched. Planetary scan missions should NOT complete after you scan imo. The mission should update and say "Well done CMDR Exploiter, bring the data back to the station and collect your reward!". Then if you suicide or get destroyed you damn well FAIL those missions.

What people call 'the grind' should actually be called what it really is.... gameplay. Elite is a grind game. Sure we can debate if the grind is too slow/too quick/just right but Elite IS the grind. Trading, exploring, combat, ranking up, gaining rep, collecting for the engineers etc etc.
What is amusing and somewhat ironic is people who spent day in and day out in Quince and places like Rhea and say they're having 'fun'. "Oh there's no fun now that Quince and Rhea are dead. Back to the grind."
Erm.. newsflash, Quince and Rhea WERE grinds. Only you now label it 'fun' because you're making loads of money. If you can only find fun when making money then you're going to have a pretty superficial experience.
If you think you're entitled to big money payouts because you don't have a lot of time in a day or a week to play Elite Dangerous, well, it's not really Frontiers problem. This game was not designed for the short term, it's just not that sort of game. If you can't put the same time in as others, why do you think you should be able to progress at a similar rate ? I think Elite was meant to be progressed in and played out over a long period of time - years not weeks. I am not convinced it was Frontiers intention to give suitable ranked players a way to potentially earn a billion credits in one day.

This, well put. ED is about the process, not the goal. It's a huge vision of a persistent universe evolving over time, I am going to stay along for the ride, that's for sure.
 
Any idea how long the PS4 update will take anyone please? Checking for update and it still says I have the most up-to-date version, but the game says I need to update my client.
 
The mission board still doesn't work for me! What the are you doing, Frontier?! I can't play the game since the 2.4 update!
 
Sarcastic tone - Nice we have these replies. Why don't we get replies on the crazy nerfing of passenger missions in other posts. I refuse to fly 22k ly to make a poxy 256k credits. Typical Frontier one extreme to the other.


We're hoping to have it with you very soon; unfortunately it's taking a bit longer than expected to get it published.
 
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