Of course you'd be happy, you're making over 100m an hour! The problem is if every CMDR was earning that, playing the game (i.e. playing the game in front of you, as it were) would be essentially pointless amd redundant. Credits would be devalued beyond belief and if you remove the need for more credits because everyone's so filthy rich then you might as well have everything for free (ships and modules). If you do that the game dies overnight because people won't do free missions, free combat in CZ's and HazRes or scan planets during exploration. The only reason to do those activities would be for the big 3 ranks and once you're there.. well I dunno... perhaps you can spend you final hours in the game trying to kill an unkillable Thargoid before you tot up your final game-stats.
....Hypothetically speaking of course
This is why I think FDev took far far too long in zapping Quince and I'm still not convinced it's properly patched. Planetary scan missions should NOT complete after you scan imo. The mission should update and say "Well done CMDR Exploiter, bring the data back to the station and collect your reward!". Then if you suicide or get destroyed you damn well FAIL those missions.
What people call 'the grind' should actually be called what it really is.... gameplay. Elite is a grind game. Sure we can debate if the grind is too slow/too quick/just right but Elite IS the grind. Trading, exploring, combat, ranking up, gaining rep, collecting for the engineers etc etc.
What is amusing and somewhat ironic is people who spent day in and day out in Quince and places like Rhea and say they're having 'fun'. "Oh there's no fun now that Quince and Rhea are dead. Back to the grind."
Erm.. newsflash, Quince and Rhea WERE grinds. Only you now label it 'fun' because you're making loads of money. If you can only find fun when making money then you're going to have a pretty superficial experience.
If you think you're entitled to big money payouts because you don't have a lot of time in a day or a week to play Elite Dangerous, well, it's not really Frontiers problem. This game was not designed for the short term, it's just not that sort of game. If you can't put the same time in as others, why do you think you should be able to progress at a similar rate ? I think Elite was meant to be progressed in and played out over a long period of time - years not weeks. I am not convinced it was Frontiers intention to give suitable ranked players a way to potentially earn a billion credits in one day.
I'm ALREADY not doing things that don't pay at least 100M/hr. People love incremental games! That's why there are so many of them around. So if you make ALL missions pay crap, I won't bother doing any of them. I do only things for engineers, exploration improvement and some very little combat tuning when i feel like i want to go PEW PEW PEW. So what if credits are useless? Let everyone have as much credits as they want.
People who flock to those credit fountains are already people who play game for credit hoarding just like me. You are so full of yourself contradicting game and you don't even know it. If everyone would have as many credits as they need THEY WOULD NOT HAVE PROBLEM! They would be MORE in OPEN, they would not fear interaction with others because loss would be just drop in the sea. They will seek other activities. Lot of rich people start doing charities because they don't know what to do with their money.
You know what poor people do? Work to get more money and ignore everything else. Your brain can't even comprehend ideology where credits are pointless and serve only a minor purpose. For me it would be the best thing ever.
In Dota when you die you don't lose your stuff only some gold that's why it's so damn fun. In ED if you run out of money you start losing everything you have. Nobody wants to risk that.
Why people flock to that credit grind so much? Same as drowning man gasp for air as much as possible because he doesn't know when the next chance to survive will come.
If we were 100% sure that Rhea will NOT go away and there will be more ways to earn credits that are stable sources of income. You'd think that so many players would flock to it? NOT A CHANCE! Same as you don't hyperventilate and gaps for air like you're about to die when you just go about your day. I can afford ALL ships in ED and A rate them all 3x at least.
So in the end elite is a grind game? Blaze your own grind? If it is grind why can't we at least get a decent pay? Rich players don't usually fly in big 3 anyway. Because mid tier ships are actually best and most fun to play. Well mid and high-mid.
Also making lot of money IS FUN! Who says it isn't is lying. There is always limit to how much money you make and after that there is no benefit to earn more. For me earning more than 200M/hr is pointless. Everyone have their own scale but 100-250M/hr is sweet spot for players who put more than 100h to game. I think ballpark numbers are if you make 10 rebuys per hour (your most expencive ship) in your current financial situation you are making enough.
Skipping crap tier is ruining fun? My friend started ED and what did we do? I dropped so many god damn canisters of paladium or platinum or whatever it was until he could afford ASP and we went long range human trafficking. Then he could afford python soon after and we had fun, true genuine fun.
Social humans need more social activities. If we had a god damn wing missions that are impossible to solo or are soloable by craziest of cmdrs out there. We'd have reason to play them. Probably. Maybe for some engineering materials. Rebuy vouchers, cargo insurance vouchers. You can put some really interresting rewards in there that you can't get anywhere else. Or not forget about it and let see what Star Citizen brings in 3301 (literally).
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