Patch Notes Update 2.4 The Return - Update 2.4.03

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If a faction tries to expand, but all systems in range have 7 factions already, it would invade one of those systems, starting a war with one of the factions already there. If it won the war, that faction got kicked out and the expanding faction got the 7th place. If it lost the war, then the expanding faction immediately retreated again.

Factions kicked from systems again? When did this happen???
 
Generally if you own a Ferrari, you either have a very good paying job anyways that lets you afford it, or you have a lot of money sooooo your point was

The point is, it's not anyone's responsibility to make sure you have enough money to maintain or replace that Ferarri but you. And there have been plenty of RL examples of people who buy expensive cars and then couldn't afford to maintain them, or repair them. It's not the employer's job to pay you more if you can't afford an expensive ride.
 
Could we possibly have a bit less of the Colonia space missions spam in every station? I don't think it's necessary to fill up every board with missions that over (and i'm just guessing here) oh, 80% of all players do not want to do since they do not want to go to Colonia space? The sheer amount of missions that have that area as the destination are not necessary in my personal opinion, they're in the way, and IF I wanted to go to Colonia, I wouldn't want a couple missions worth a measly million each just to go there. Seems unintentional for there to be SO many. Please address this, thank you for your time devs.

It is possible that the reason that the boards end up full of the Colonia missions is that all the other missions get taken first just leaving the less popular ones.
 
I didn't read every message here in this thread yet, but I saw a mission bug earlier tonight. Some missions are offering around 600,000 credits to deliver data/etc. 21,000 light years away. For a newbie player to see missions like this seems a little odd, but in addition, none of these sorts of missions that have the 20,000 light year distant stars are offering money that would actually be worth the massively far trip.

As some of the other posts here have mentioned the missions out to Colonia aren't supposed to be a reason for you to go there, they are to provide a little extra funds for those who want to go there anyway.
 
Been unable to connect to Frontier servers from the game menu since the update. General Internet connection is fine, but game menu start option is unavailable
 
Thanks for the continuing fixes and updates .

Re Mining.

Can anyone from FDev confirm if the balance of the fragment spawn has been altered. ? Yesterday I went through 100 limpets and only mined 1 ton of painite. Delkar 7 A ring , has any of the Mining community had similar ? Yet Bromalite in icy rings ( Delkar 9 ) was fine with 23 tons for 100 limpets .

My returns on mining seem a lot less since the update #justsaying [big grin]
 
The point is, it's not anyone's responsibility to make sure you have enough money to maintain or replace that Ferarri but you. And there have been plenty of RL examples of people who buy expensive cars and then couldn't afford to maintain them, or repair them. It's not the employer's job to pay you more if you can't afford an expensive ride.

So I go to an agent and say "I have invested in a Ferrari". Does he a) say "cool, now you can drive famous people around for $1k a day OR b) there is an elderly couple that need to go to the dentists about 3km for $5
Also this is a game - if I they want me to want the rewards they cannot make them unattainable in terms of rebuy. Either let us earn something commensurate with the risk of the rebuy or cut out the big ships
 
So... no Ax Multi cannon nerf?

In another word, the missiles were a balance screw up.

Well, it's better than you seriously think Thargoid adaption = nerf our own weapons, at least I hope.
 
Also this is a game - if I they want me to want the rewards they cannot make them unattainable in terms of rebuy. Either let us earn something commensurate with the risk of the rebuy or cut out the big ships
This is an altogether different and valid argument.
 
The payouts to Colonia are not a bug, the devs said they do not intend them to be an incentive for you to take a 20k ly trip. They are missions you may take to make a little bit of money from the trip in case you already have plans to go there.

Not sure that they're not changed, I just saw a 2,7m data delivery mission to Jaques and a 3,4m to Tenjin from the same agent. Fly around the bubble, collect a few dozen of those, add a few passengers and the trip will be very profitable. Still even if you make $200m from the trip it's still a similar time commitment to most money making.

Happy to see exploring coming more into focus though.
 
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This is not the update you are looking for. Now we wait for 2.4.04..
 
The point is, it's not anyone's responsibility to make sure you have enough money to maintain or replace that Ferarri but you. And there have been plenty of RL examples of people who buy expensive cars and then couldn't afford to maintain them, or repair them. It's not the employer's job to pay you more if you can't afford an expensive ride.
I know how real life works, I am 32 have a wife and a daughter, what I am saying is that it is damn hard to do anything when mission payouts are ranging from 5000 credits to deliver something five jumps away, or pay 380,000 to go to Colonia, my point is it needs to be rebalanced and not absurd, also this is a game not real life, I don't have countless hours to pour into it, I don't mind grinding for rank to get these big ships, I don't mind having to work for credits, but I do mind them paying very very little for the same things I was doing prior to 2.4
 
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So I go to an agent and say "I have invested in a Ferrari". Does he a) say "cool, now you can drive famous people around for $1k a day OR b) there is an elderly couple that need to go to the dentists about 3km for $5
Also this is a game - if I they want me to want the rewards they cannot make them unattainable in terms of rebuy. Either let us earn something commensurate with the risk of the rebuy or cut out the big ships

There are lots of ways to earn enough money to rebuy a big ship they just need you to invest a little playing time into the game unfortunately too many of us seem to want to achieve anything in one quick session.

The fact that you need 83 million to rebuy your cutter just means you need to earn more before you buy it, after all once you have the recommended three times the rebuy before you start flying it means you only need to be earning 83 million between each loss of the ship which shouldn't be that frequent an event.

As to the other point he is more likely to say sign this release and we will get back to you after the background checks are completed it shouldn't take longer than a month.
 
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