Thargoid fights are HARD, really hard. After doing a bunch of engineering and grinding for Guardian stuff to make their special guns, i hauled my Krait over to the Pleiades and looked for the right signal sources for a cyclops.
After several failures, I actually finally managed to kill one and survive at exactly one percent hull!!
Incredibly exhilarating and very challenging experience. But now i realize strangely enough... that there in fact are FOUR more powerful thargoid interceptor types.
The thing is, that for the majority of Elite players, even defeating a Cyclops is way out of their league.
You have to make very specific setups, engineering, and Guardian site grinding to have a good chance.
Even then, on top of that, you simply have a quite low cap on the total damage you can do, and Thargoids do take a lot of it.
I feel like this cap is one of the things that do make it very hard to get into these kinds of fights, but this one in particular is pretty unnecessary.
Elite Dangerous is hard to play and coordinate with friends, as a lot of it is done in real time, like travelling, transferring parts and ships etc. so this limit does especially hurt solo players and people in big ships. In addition, the very niche situation of being able to 1-shot a Thargoid with like 30 players is still... very niche, so there's not actually much to restrict here.
Instead of setting a pretty high bar for just killing the weakest type of Interceptor, make it a bit higher, so players actually have access to a few more difficult fights before they have to properly coordinate.
The TL;DR is that the 4 AX weapon limit feels very pointless and outdated now that there are many new types of thargoids and setup choices, and the Cyclops no longer are these massive monsters that demand a huge team effort. It does also hurt the diversity of ships when fighting aliens, as it makes big ships' hardpoint power completely irrelevant.
After several failures, I actually finally managed to kill one and survive at exactly one percent hull!!
Incredibly exhilarating and very challenging experience. But now i realize strangely enough... that there in fact are FOUR more powerful thargoid interceptor types.
The thing is, that for the majority of Elite players, even defeating a Cyclops is way out of their league.
You have to make very specific setups, engineering, and Guardian site grinding to have a good chance.
Even then, on top of that, you simply have a quite low cap on the total damage you can do, and Thargoids do take a lot of it.
I feel like this cap is one of the things that do make it very hard to get into these kinds of fights, but this one in particular is pretty unnecessary.
Elite Dangerous is hard to play and coordinate with friends, as a lot of it is done in real time, like travelling, transferring parts and ships etc. so this limit does especially hurt solo players and people in big ships. In addition, the very niche situation of being able to 1-shot a Thargoid with like 30 players is still... very niche, so there's not actually much to restrict here.
Instead of setting a pretty high bar for just killing the weakest type of Interceptor, make it a bit higher, so players actually have access to a few more difficult fights before they have to properly coordinate.
The TL;DR is that the 4 AX weapon limit feels very pointless and outdated now that there are many new types of thargoids and setup choices, and the Cyclops no longer are these massive monsters that demand a huge team effort. It does also hurt the diversity of ships when fighting aliens, as it makes big ships' hardpoint power completely irrelevant.