The projects I was tracking counted today's tic basically as if it was yesterday, after the work on the 10th.
So they rolled back to the 10th, re-did the influence from that day and gave us the result for today.
To me, everything worked right as expected.
The state table doesn't show anything for 'retreat' as far as actions taken and their effect. So, if you're in retreat in one system, and you're also in other systems, are there any restrictions of actions for influence in those other systems?
Meaning, does retreat in one system equate to 'none' in other systems? Or are there actions that are ignored/buffed in those other systems?
Hey guys, I have a question:
Killing wanted ships and selling bonty vouchers is a way to increase system 's dominant faction, as noted in 2.3 changelog.
But if I kill a wanted ship from my faction, will it count as a murder and lower our influence? Or, being a wanted ship, that doesn't happen?
In other words, if I do bounty in a RES in a system that my faction owns, do I have to avoid killing wanted ships from my faction?
Thanks in advance!
Yep.
Wanted ships will only slightly affect your reputation with a faction, and nothing else.
You will recover far more though bounties turned in, missions done or trade than by killing a wanted ship.
However a 2.3 change to superpower bounties warrents some serious investigation.
The patch notes commented on Superpower Bounties only affecting related minor factions, so it might be possible that independent and more specifically anarchy groups will be at quite a disadvantage.
Might you know if bounties have a higher impact on draining the civil unrest bucket now?
2.3 Superpower Bounty effect;
Initial observation in a system is showing that the owner of the station (an independent Anarchy) no longer gains influence from Superpower bounties turned in at the station.
The local Federation minor factions have gained influence from the bounties.
I'll need to run more controlled tests, but I think it fits pretty accurately.