A Guide to Minor Factions and the Background Sim

"Hey everyone,

Some words from the server wizards:

The faction states are being reset back to just before yesterday's 2.3 release...
these parts of the galaxy state reset to about 0930 UTC yesterday morning:
- Which starsystems factions are present in
- Their influence%
- The state of their states (anything that was pending or active should once again be pending or active)
- Ownership of markets

Player actions queued up between the afternoon of 10th April and 11th April will be applied during today's "tick".
All players actions queued up between 17:00 UTC yesterday evening and about 12:00 UTC today will not be applied because they were for a version of the galaxy that's been rolled back

There will be some incorrect local news articles that were generated during yesterday's "tick", these will be updated ASAP!

Thanks,

Ed "

https://forums.frontier.co.uk/showthread.php/342142-BGS-bug?p=5371052&viewfull=1#post5371052
 
Idiot me.. I get it now.

So we had the work for the 10th re-calculated to give us new results for today now.

So... everything to normal with us just missing a day basically.
 
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raeat

Banned
Interesting. The numbers are weird for the region I am watching, but weird in a good way. :)

I've had my share of bad, so I'll take it.
 

_trent_

Volunteer Moderator
We were due to end Elections tomorrow in one of our systems and they've ended today. I'm wondering if both the 'reset' tick and the 'actual' tick both counted, or if they've removed the 'pointless 4th day of conflict' for 2.3.

I so wish it's the latter. :)
 
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The projects I was tracking counted today's tic basically as if it was yesterday, after the work on the 10th.

So they rolled back to the 10th, re-did the influence from that day and gave us the result for today.

To me, everything worked right as expected.
 

_trent_

Volunteer Moderator
The projects I was tracking counted today's tic basically as if it was yesterday, after the work on the 10th.

So they rolled back to the 10th, re-did the influence from that day and gave us the result for today.

To me, everything worked right as expected.

Nevermind, I went to the system in question and the elections are still ongoing, it's also showing elections in the system map again. If I didn't have a screenshot from earlier with the state showing as none, I'd think I'd finally lost what's left of my marbles,

It's due to finish tomorrow, so I guess that's when I'll see if everything has calmed down.
 
It looks to me like they pushed a tick last night and it shows just like it did when they released the update. When I was in the game at 1200 noon EST the controlling faction of the station was at 29%, at 2300 EST the same faction was now at 1%. Other systems appeared to have reverted back to the initial 2.3 tick.
 

Jane Turner

Volunteer Moderator
We seem to have had an influence tick prior to 1pm server time and post 21:00 server time last night. Can't narrow it down more than that
 
The state table doesn't show anything for 'retreat' as far as actions taken and their effect. So, if you're in retreat in one system, and you're also in other systems, are there any restrictions of actions for influence in those other systems?

Meaning, does retreat in one system equate to 'none' in other systems? Or are there actions that are ignored/buffed in those other systems?

So, does no answer to this mean no one knows, or they do know, but it's an ancient Chinese secret? :)
 
From my observations there does not appear to be any restrictions.

I have been using retreats more with the intent to push them out than avoid it... but in the one case where we did attempt to prevent it Missions did help gain influence.

I may need more testing to say for certain, but I don't believe there is a restriction on what you can do to gain influence during a retreat.
 
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Killing wanted ships, does it count as a murder?

Hey guys, I have a question:

Killing wanted ships and selling bonty vouchers is a way to increase system 's dominant faction, as noted in 2.3 changelog.

But if I kill a wanted ship from my faction, will it count as a murder and lower our influence? Or, being a wanted ship, that doesn't happen?

In other words, if I do bounty in a RES in a system that my faction owns, do I have to avoid killing wanted ships from my faction?

Thanks in advance!
 
Hey guys, I have a question:

Killing wanted ships and selling bonty vouchers is a way to increase system 's dominant faction, as noted in 2.3 changelog.

But if I kill a wanted ship from my faction, will it count as a murder and lower our influence? Or, being a wanted ship, that doesn't happen?

In other words, if I do bounty in a RES in a system that my faction owns, do I have to avoid killing wanted ships from my faction?

Thanks in advance!

This confused me as well until I realized from info shared from many in the know, that its best to view those ships with the name of your MF similar to someone driving a stolen vehicle/ the NPC inside the ship isn't of your MF in other words, even though the ship is.
You gain far more in rep than you might lose with your MF when you hand in the bounty. You might lose a bit of rep as they don't like losing ships, but you gain more because you exterminated the NPC at the source of the issue that made them wanted.
 
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Yep.

Wanted ships will only slightly affect your reputation with a faction, and nothing else.

You will recover far more though bounties turned in, missions done or trade than by killing a wanted ship.


However a 2.3 change to superpower bounties warrents some serious investigation.

The patch notes commented on Superpower Bounties only affecting related minor factions, so it might be possible that independent and more specifically anarchy groups will be at quite a disadvantage.
 
Yep.

Wanted ships will only slightly affect your reputation with a faction, and nothing else.

You will recover far more though bounties turned in, missions done or trade than by killing a wanted ship.


However a 2.3 change to superpower bounties warrents some serious investigation.

The patch notes commented on Superpower Bounties only affecting related minor factions, so it might be possible that independent and more specifically anarchy groups will be at quite a disadvantage.

Might you know if bounties have a higher impact on draining the civil unrest bucket now? And if the impact is per transaction--per ship or via magnitude of CRs per transaction?

I wish FD would sell is a "GLARING illumination lamp" (maybe the same one in our cockpits now) to use on the BGS to quell all of our groping about the dark cave of the BGS.
 
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In theory? This will be the first accurate tic today, so it needs time to really be tested.

Can we de-flea this BGS of all this dependency on tics!! (sigh)
BGS sigh.jpg
 
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2.3 Superpower Bounty effect;

Initial observation in a system is showing that the owner of the station (an independent Anarchy) no longer gains influence from Superpower bounties turned in at the station.

The local Federation minor factions have gained influence from the bounties.


I'll need to run more controlled tests, but I think it fits pretty accurately.
 
2.3 Superpower Bounty effect;

Initial observation in a system is showing that the owner of the station (an independent Anarchy) no longer gains influence from Superpower bounties turned in at the station.

The local Federation minor factions have gained influence from the bounties.


I'll need to run more controlled tests, but I think it fits pretty accurately.

Its that the way its suppose to work now?
 
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