Its that the way its suppose to work now?
2.3 Superpower Bounty effect;
Initial observation in a system is showing that the owner of the station (an independent Anarchy) no longer gains influence from Superpower bounties turned in at the station.
The local Federation minor factions have gained influence from the bounties.
I'll need to run more controlled tests, but I think it fits pretty accurately.
Our initial testing also confirms that it is working as described by FD! More will be done over time.
Any thoughts on the buffed bounty effect? Is it now OP causing unintended imbalances?
Our initial testing also confirms that it is working as described by FD! More will be done over time.
Any thoughts on the buffed bounty effect? Is it now OP causing unintended imbalances?
Yep. Independent factions take it in the shorts again.....However a 2.3 change to superpower bounties warrents some serious investigation.
The patch notes commented on Superpower Bounties only affecting related minor factions, so it might be possible that independent and more specifically anarchy groups will be at quite a disadvantage.
So I'm supporting a minor faction that just went into Election state. I know from the OP of this topuic, peaceful missions are the order of the day for elections.
But now there are election based combat missions on the board, so does anyone know if these are actually able to boost our election influence or not?
Cheers,
Albert
Well food for thought: I have a system with 3 factions, A, B and C. Population: 57k
A=2.8%
B=10.4%
C=86.8%.
I turned in 7.5m in bounties for faction C and 154k for A.
Influence after the tick:
A=10.1%
B=8.1%
C=81.8%
Beautiful example of diminishing returns when at high influence values if you ask me.
Can I ask did you hand in any superpower bounties in addition to the named bounties for the two factions and if so did the power align with Faction A or C?
Nope, no superpower bounties and all 3 factions are independent non-anarchies. I didn't kill any wanted ships in that system, I got the vouchers in another system, and traffic is low, <5, and influence values had been stable for a few days until I turned in the vouchers.
Well food for thought: I have a system with 3 factions, A, B and C. Population: 57k
A=2.8%
B=10.4%
C=86.8%.
I turned in 7.5m in bounties for faction C and 154k for A.
Influence after the tick:
A=10.1%
B=8.1%
C=81.8%
Beautiful example of diminishing returns when at high influence values if you ask me.
Nope, no superpower bounties and all 3 factions are independent non-anarchies. I didn't kill any wanted ships in that system, I got the vouchers in another system, and traffic is low, <5, and influence values had been stable for a few days until I turned in the vouchers.
Such missions are impractical because they require you to kill clean ships.So I'm supporting a minor faction that just went into Election state. I know from the OP of this topuic, peaceful missions are the order of the day for elections.
But now there are election based combat missions on the board, so does anyone know if these are actually able to boost our election influence or not?
Factions
• Fix a rare opportunity for a conflict to start immediately after ending early
• Fixed faction influence change from smuggling weapons
• Faction influence change reduced from murder, interdiction and assault crimes
• Faction influence change increased from redeeming bounty vouchers
• Balanced faction effects from selling commodities with a zero purchase price
• Removed faction reputation gains from smuggling cargo at a black market
• Improved local news articles when faction conflicts end
• Distributed effects from redeeming vouchers from super powers amongst all minor factions in that system aligned to that super power
Hi I want to ask is the BGS fixed now? I read about the rollback yesterday I wonder if it's safe now.
Also was there any change in BGS from 2.2 to 2.3? Can't find any info on that at patch note so I'm guessing there wasn't?