Did you try in any systems without either high traffic or high population? The closest I can see in your data is system E, but that may just be increasing due to actions by the other traffic.
We have stopped cashing explo, bar for testing purposes, because it gives inconsistent results.
We have stopped cashing explo, bar for testing purposes, because it gives inconsistent results.
This. We are doing it that also. not even testing.
Simple. We are not.And how are you guys pushing your systems nowadays, missions, trading, bounty hunting ?
Does FD know about this or is there a bug report somewhere ?
Balancing changes to the way that states automatically impact influence, economy, and security (balancing is ongoing)
Allow me to quote from the recent patch notes:
you now have as much info as the rest of us on what FD are doing about it.
The really frustrating thing is the inconsistency. its not broken everywhere according to public reports. some days things work, other days they dont. We dont know exactly what is a 3.3 mechanism and what is a bug
Does anyone know if the missions you take now increase a faction's influence regardless of the faction's current state? For example, prior to the December patch, non-combat missions had no impact on a faction's standing while said faction was engaged in war. In order to increase a faction during wartime, you had to turn in combat bonds or bounties. Can we now pull anything from the mission board at any time and expect an increase at the next tic?
During Conflict, you cannot purposefully change Influence AT ALL.Does anyone know if the missions you take now increase a faction's influence regardless of the faction's current state? For example, prior to the December patch, non-combat missions had no impact on a faction's standing while said faction was engaged in war. In order to increase a faction during wartime, you had to turn in combat bonds or bounties. Can we now pull anything from the mission board at any time and expect an increase at the next tic?
From what I understand is A.) exploration data benefits the faction who owns the station, so if your faction does not, that would explain influence dropping; B.) I heard that FDev patched exploration data sometime recently so that we don't have to sell one system at a time; instead, selling a page at a time automatically calculates separate transactions per system (can someone verify this?)Just wondering, is anyone seeing "little gains for Exploration" while the same faction is in a conflict in another system?
One of our pilots returned from a run to Sag A yesterday and started to sell the data around our systems, at our stations where we wanted to lift our standing, but also at other factions stations where we want to take the stations off them.
We were at War in one system, and that was ignored, bar the fighting.
All data was sold one system at a time, amounting to around 6m per system. About 80m credits in total.
We saw minimal increases in the systems we dropped for our benefit. Nothing major, and in the system we are currently Expanding from, a 5% drop!
However, where we have sold to push other factions up, we've seen them increase, and two wars and one election are now pending. None of these factions were in any conflicts yesterday.
As we're in the cool down from the last war now another 100m has been spread around using a similar pattern to see if we now do go up, or not.
The only sure way I have experienced is running faction missions and choosing INF as a payout. That option seems to be the only consistent way to elevate INF, as others seem to have unpredictable results. My faction have never lost INF by running missions, only gained.And how are you guys pushing your systems nowadays, missions, trading, bounty hunting ?
During the [Civil] War state, those engaged are on lockdown and their INF will not change at all. Turning in bonds are how you ensure victory but cannot elevate INf during a lockdown. Other factions, however, can elevate their INF. The BGS doesn't store INF to dish out after the cooldown, so running missions from the board whilst your faction is at war is a waste of time, from an INF prespective.Does anyone know if the missions you take now increase a faction's influence regardless of the faction's current state? For example, prior to the December patch, non-combat missions had no impact on a faction's standing while said faction was engaged in war. In order to increase a faction during wartime, you had to turn in combat bonds or bounties. Can we now pull anything from the mission board at any time and expect an increase at the next tic?
You're not alone there. Even those who were wizards at this stuff are having to relearn everything. The person I normally go to for BGS advice now responds more with a shrug than an answer because he's at a complete loss with the 3.3 version. FDev made some sweeping changes and not all are working as intended. It's understandable, though, because the BGS would have to be set loose in the wild before they could truly understand the problems. There's just no way to test something so big in a test environment with a handful of staff members. The good news is that they're aware of the issues and are scrambling to repair what is broken. Hopefully, we'll receive some updates soon and get a handle on things.Thanks for the feedback, gents. Prior to the last patch I felt I had a good grasp of what moves to make to push my faction. Feels like I'm back to square one these days, re-learning the entire system.
Thanks for the feedback, gents. Prior to the last patch I felt I had a good grasp of what moves to make to push my faction. Feels like I'm back to square one these days, re-learning the entire system.
You're not alone there. Even those who were wizards at this stuff are having to relearn everything. The person I normally go to for BGS advice now responds more with a shrug than an answer because he's at a complete loss with the 3.3 version. FDev made some sweeping changes and not all are working as intended. It's understandable, though, because the BGS would have to be set loose in the wild before they could truly understand the problems. There's just no way to test something so big in a test environment with a handful of staff members. The good news is that they're aware of the issues and are scrambling to repair what is broken. Hopefully, we'll receive some updates soon and get a handle on things.
I'd expect a massacre mission to take half the Allied bar on its own, though.Now completing cz actually does decrease rep with the enemy.
No exact figures, but I just did 4 hcz and a massacre mission, and it took away about half my Allied bar.
I'd expect a massacre mission to take half the Allied bar on its own, though.