A Guide to Minor Factions and the Background Sim

There is no cooldown for war so yes, you can go pending another war the instant war ends if conditions are satisfied.

Sorry for the confusion, I wasn't referring to cooldown. I was referring to the extra day of war that usually occurs at the end that has been in place since patch 1.3(?). If an asset transfers it transfers immediately. The Faction state still says war, but no CZs appear or those that exist you cannot fight in for one tick after the effective part of the war ends. It still counted as a war state factionwide for the extra day.

What happened in our recent example was that the warring faction jumped straight into another pending war without the extra day.
 
not quite, they have different effects. As I said above, in managing multi system factions you have to plan wars carefully due to the single factionwide state. (we have to stop calling them system states!)

The point is that the negative effect of an election, is there is any, is likely negligible - unless you usually have a thousand players hunting like crazy, losing bounty effects might impact a few decimals of a %.
 
While we are having a melding of minds on this subject of War and faction wide, and the influence movement, here is an understanding of how I believe you can manage to your advantage what's happening given what we have said over the last couple of pages:

I am Faction A

System 1
Fac A 20% CW
Fac B 20% CW
Remaining % split between n factions

System 2
Fac A 8%
Fac B 12%
Fac C 16%
Remaining % split between n factions

So, if no % can be gained by your faction outside of using Combat (be that CZ bonds or Bounty Vouchers), in theory (well mine anyway) you can do your combat in System 1, and cash in at System 2. Leapfrog Fac B & C in System 2 without adding any % to the Fac in System 1. All in the theoretical 28 days of War!
 
While we are having a melding of minds on this subject of War and faction wide, and the influence movement, here is an understanding of how I believe you can manage to your advantage what's happening given what we have said over the last couple of pages:

I am Faction A

System 1
Fac A 20% CW
Fac B 20% CW
Remaining % split between n factions

System 2
Fac A 8%
Fac B 12%
Fac C 16%
Remaining % split between n factions

So, if no % can be gained by your faction outside of using Combat (be that CZ bonds or Bounty Vouchers), in theory (well mine anyway) you can do your combat in System 1, and cash in at System 2. Leapfrog Fac B & C in System 2 without adding any % to the Fac in System 1. All in the theoretical 28 days of War!

Not a good idea. You do not just have a non-gain, you usually lose influence, likely due to activity for the other factions in the systems that you can't match anymore. So by prolonging the war you can only lose more. The best strategy is to end the war as quickly as possible.
 
I have a support ticket out regarding this issue and the support and even devs now have confirmed that during War you cannot gain influence in ANY system apart from the one at war and then only through combat related activity (Warzones/bonds)

As bizarre as this decision seems they have confirmed war is again a faction wide state and although not showing the state in some systems the effect is that influence cannot be gained in them... :(

Can you share that, because that is almost certainly not true, or has qualifications. You can manage influence in other systems through bounties during conflict state (other than elections), just like during elections you can manage the other systems through non-combat activities.
 
Not a good idea. You do not just have a non-gain, you usually lose influence, likely due to activity for the other factions in the systems that you can't match anymore. So by prolonging the war you can only lose more. The best strategy is to end the war as quickly as possible.

That's on the assumption that someone (player) is actually doing work for the other factions. So let us assume that the TR report is you, and you alone doing any activity in the system. Then the only % change would be your activity, but seeing as you are not cashing in any Bonds or Bounty, then nothing changes. I am seeing no influence change in a system with a CW, no activity.
 
That's on the assumption that someone (player) is actually doing work for the other factions. So let us assume that the TR report is you, and you alone doing any activity in the system. Then the only % change would be your activity, but seeing as you are not cashing in any Bonds or Bounty, then nothing changes. I am seeing no influence change in a system with a CW, no activity.

I think that if there is no other player activity the systems can remain stable, but I am not sure and can not easily test as there is a lot of player activity around me. In fact, if you are in a no activity zone and can test this, I would be happy to see the results.

ETA: We also are talking about systems other than the one in war.
 
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The point is that the negative effect of an election, is there is any, is likely negligible - unless you usually have a thousand players hunting like crazy, losing bounty effects might impact a few decimals of a %.

In a BH system, where election effects discount the combat actions the effects can be extreme. Were monitoring a few systems where election in another system caused significant drop to the ruling faction.
 
For months at a time.

Exactly this. And so making judgements on influences and changes is really hard unless you take a minimum of 2 isolated systems containing the same factions, and 1 system must have a War/CW in it.
And I have 2 such systems. And one of those is static, despite having a reoccurring CW in it. The only thing to have changed in the last 3 weeks is the in/out CW state of the 2 factions, those same 2 factions going from Outbreak and Famine initially to CW; and my faction going from Boom/Expansion/Boom. But not one change of %.
Meanwhile in the other system, there % remain the same minus a minor change because I did some missions for my faction. Otherwise the are static. No Famine, no Outbreak.

Conclusions so far:
Expansion does not cost % faction wide but only in the Expanding system.
CW/W does not have a % cost against it, as it remains static if no action in the CZ's or BHing.
Famine/Outbreak are not initiated by the factions and the movement of commodities, as there would be a % change driven by the change to the market owning factions %. (Neither of the factions mentioned when they were in Outbreak and Famine owned a market).

I will go to the CW and fight for some Bonds, and they cash them in at the other system to check the effect.
 
You have the same faction at war in another system? If so, you are likely experiencing the war hit effect.
OK. Reading the last page of coments, I understand now. So I have been wastign my time trying to build up the other systems while the war is in effect.
Influence is steadily dropping in one of the expansion systems. Will a retreat happen while a war is in effect?
 
ToC space is way out on the edges of the bubble and we can test the BGS pretty efficiently with zero traffic in several systems around us.

I have now requested a secondary confirmation regarding this issue, especially since many people here are seeing positive influence movement in systems, when they are at war in another system their faction owns.

Its not easy to explain such a complex, influence related question to support as this is a pretty deep question which is easy to confuse with a simple one such as "why are we not gaining influence in a system when we are at war but running missions" etc

I have now asked for confirmation that the war state is...

A. Faction wide (global state not system based)
B. This means we cannot gain influence in any other system but the one at war, due to this war state being faction wide.

Even typing this out myself can lead to confusion :(

Ill post up details on the outcome soon as i get a reply.
 
OK. Reading the last page of coments, I understand now. So I have been wastign my time trying to build up the other systems while the war is in effect.
Influence is steadily dropping in one of the expansion systems. Will a retreat happen while a war is in effect?

Not sure, I believe retreat will not go pending until the war ends. This is surely the case if the faction is in the system actually in war.
 
Regarding Rares, what are the BGS mechanics that stop their production/sale? I've read of some scenarios where the Rare can't be bought but I haven't found the explanation of the mechanic behind the issue
 
Regarding Rares, what are the BGS mechanics that stop their production/sale? I've read of some scenarios where the Rare can't be bought but I haven't found the explanation of the mechanic behind the issue
AFAIK, Lockdown will close the commodity market, conflict (war, civil war, election), retreat, civil unrest and bust will reduce yield. Not sure about expansion, outbreak and famine, though I guess they also reduce yield. Boom can increase the yield substantially.
But it doesn't always seem to just be the BGS, sometimes it's just the RNG not being your friend. You can still get pathetic 1 ton/10 minute yields in a boom system.

Also, if the controlling faction changes to one that makes the rare good illegal, it will no longer be available for sale, regardless of faction states. The only rare that is currently blocked this way is Wolf 1301 Fesh, blocked by a player faction.

You are best to ask on the Rare Commodities List thread.
 
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