There is no cooldown for war so yes, you can go pending another war the instant war ends if conditions are satisfied.
not quite, they have different effects. As I said above, in managing multi system factions you have to plan wars carefully due to the single factionwide state. (we have to stop calling them system states!)
While we are having a melding of minds on this subject of War and faction wide, and the influence movement, here is an understanding of how I believe you can manage to your advantage what's happening given what we have said over the last couple of pages:
I am Faction A
System 1
Fac A 20% CW
Fac B 20% CW
Remaining % split between n factions
System 2
Fac A 8%
Fac B 12%
Fac C 16%
Remaining % split between n factions
So, if no % can be gained by your faction outside of using Combat (be that CZ bonds or Bounty Vouchers), in theory (well mine anyway) you can do your combat in System 1, and cash in at System 2. Leapfrog Fac B & C in System 2 without adding any % to the Fac in System 1. All in the theoretical 28 days of War!
I have a support ticket out regarding this issue and the support and even devs now have confirmed that during War you cannot gain influence in ANY system apart from the one at war and then only through combat related activity (Warzones/bonds)
As bizarre as this decision seems they have confirmed war is again a faction wide state and although not showing the state in some systems the effect is that influence cannot be gained in them...![]()
Not a good idea. You do not just have a non-gain, you usually lose influence, likely due to activity for the other factions in the systems that you can't match anymore. So by prolonging the war you can only lose more. The best strategy is to end the war as quickly as possible.
That's on the assumption that someone (player) is actually doing work for the other factions. So let us assume that the TR report is you, and you alone doing any activity in the system. Then the only % change would be your activity, but seeing as you are not cashing in any Bonds or Bounty, then nothing changes. I am seeing no influence change in a system with a CW, no activity.
The point is that the negative effect of an election, is there is any, is likely negligible - unless you usually have a thousand players hunting like crazy, losing bounty effects might impact a few decimals of a %.
For months at a time.I think that if there is no other player activity the systems can remain stable.
For months at a time.
OK. Reading the last page of coments, I understand now. So I have been wastign my time trying to build up the other systems while the war is in effect.You have the same faction at war in another system? If so, you are likely experiencing the war hit effect.
OK. Reading the last page of coments, I understand now. So I have been wastign my time trying to build up the other systems while the war is in effect.
Influence is steadily dropping in one of the expansion systems. Will a retreat happen while a war is in effect?
Not sure, I believe retreat will not go pending until the war ends. This is surely the case if the faction is in the system actually in war.
Not sure, I believe retreat will not go pending until the war ends. This is surely the case if the faction is in the system actually in war.
Cool. That will give me a chance to turn it around before the next war starts.
I concur, as I have a faction at War in one of my systems and has been for 10 days and at 1%, and no sign of pending Retreat. (yes it is alien to the system)
factions don't retreat if there would be <4 (?) left anymore
AFAIK, Lockdown will close the commodity market, conflict (war, civil war, election), retreat, civil unrest and bust will reduce yield. Not sure about expansion, outbreak and famine, though I guess they also reduce yield. Boom can increase the yield substantially.Regarding Rares, what are the BGS mechanics that stop their production/sale? I've read of some scenarios where the Rare can't be bought but I haven't found the explanation of the mechanic behind the issue