A Guide to Minor Factions and the Background Sim

Question: Is anyone aware of (and have a pic of) a Mission Board mission where the Giving minor faction is the same as the Target minor faction (mission must have 2 factions - so sourcing, mining, salvage, massacre, assasination, etc missions don't count).

I've also had Wetwork Assasinations and Covert Ops Massacres (both illegal) targeting the issuing faction. Although there *is* a canon explanation, it's pretty annoying when this happens, as those missions have -ve influence effects on the target :/ I bugreported that in so far as saying that at the very least the target faction should be known, otherwise the target should not be the issuing faction. Another thing to take into account for cargo deliveries is the economic types... they'll favour places where there is regular import to.

e.g if you're at a Tourism economy (whose only export is biowaste), you'll see many missions going to agricultural station, targeting any faction present there.

But as Starwolfe said, Courier/Delivery missions do very frequently go to the same faction who issued them... although it's more likely to happen in more sparsely populated regions with lower quantities of factions.
 
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Question: Is anyone aware of (and have a pic of) a Mission Board mission where the Giving minor faction is the same as the Target minor faction (mission must have 2 factions - so sourcing, mining, salvage, massacre, assasination, etc missions don't count).

Delivery or a Courrier type mission from A to B? Plenty, and frequently.

Occurs alot with larger factions spanning multiple or nearby systems that frequent travel between them with missions.

I could provide pictures, but don't feel like the hassle at the moment.

I've also had Wetwork Assasinations and Covert Ops Massacres (both illegal) targeting the issuing faction. Although there *is* a canon explanation, it's pretty annoying when this happens, as those missions have -ve influence effects on the target :/ I bugreported that in so far as saying that at the very least the target faction should be known, otherwise the target should not be the issuing faction. Another thing to take into account for cargo deliveries is the economic types... they'll favour places where there is regular import to.

e.g if you're at a Tourism economy (whose only export is biowaste), you'll see many missions going to agricultural station, targeting any faction present there.

But as Starwolfe said, Courier/Delivery missions do very frequently go to the same faction who issued them... although it's more likely to happen in more sparsely populated regions with lower quantities of factions.

My question came about from a discussion with friends over the weekend. None of us could recall seeing any of these missions. It was a fun discussion as we all scurried around our areas and none of us could find any during the 2-3 hours we searched Mission Boards.

Well irony slapped me up side the head when I logged on a few hours after posting my question. The very first mission I looked at last night was what I was looking for. 1 in 1000 missions looked at by 3 players over 3 days. If it isn't random, then it seems rare when looking for them but pop up everywhere when you're not. This game! :mad:

Thanks for the replies.
 
If minor faction A overtakes minor factions B and C while they are war will minor faction A avoid conflict with B or C when their war clears up?
 
If you're bounty hunting and see a ship that belongs to a Minor Faction and it comes up as wanted and you kill it will it effect the influence of the minor faction?
 
When a player minor faction has same influence as NPC MF, does a Civil War trigger CZs too and does PMF need to participate in CZs to win and capture their station or base?
 
When a player minor faction has same influence as NPC MF, does a Civil War trigger CZs too and does PMF need to participate in CZs to win and capture their station or base?
There is no difference between PMF & NPC MF (in conflicts and in general). On same influence level a conflict will be triggered if there is no active conflict in a different system.
You can build up a lead in influence and win a conflict during countdown by supporting a faction, but you'll have to sit out/wait for the minimun duration to end.
 
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When a player minor faction has same influence as NPC MF, does a Civil War trigger CZs too and does PMF need to participate in CZs to win and capture their station or base?
Once a war or civil war has started, the only things that will improve influence for either of the factions involved are combat bonds and bounties.
 
Hmm, instead of going into Civil War with 3rd most influential MF, our PMF has gone into Boom state - why? Does being less than 3% lower influence to the highest MF in system affect State?
 
Hmm, instead of going into Civil War with 3rd most influential MF, our PMF has gone into Boom state - why? Does being less than 3% lower influence to the highest MF in system affect State?

My understanding is that if a MF is under 7% then it won't allow a War/Civil War to start.

Though someone who actually knows what they're talking about can probably correct me :)
 
Our PMF has 30.6% influence and the top MF has 32.4%. Couple of days ago, the pending states were Boom and Civil War.

It's just a matter of timing. If CW and Boom went pending two days ago, you'll get your CW tomorrow.

Boom goes pending for two days and CW goes pending for 3 days.
 
OK thanks. Someone also reckons if we control the system, can also get other MFs in other stations to lose control if we get their influence down below 2.5% - true?
 
OK thanks. Someone also reckons if we control the system, can also get other MFs in other stations to lose control if we get their influence down below 2.5% - true?

edit: Kind of? If a faction owning assets retreats then the faction with the most influence receives them. You will need to push a faction to 2.5% and then hold them there for the duration.
 
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