A message to Frontier From D2EA

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Now, Frontier could do something similar as well, just intentionally so. Put a new asset at the end (like another megaship with voice logs), and bam, there'd be more players exploring
But.. but, how dare you put shipwrecks into my unexplored systems! My immersion! scnr :)
 
I cannot possibly know what D2EA or any other content creator believes or not. But the exact quote from his video is: "Two thirds of the player community doesn't really care much about that Thargoid content". Look it up, it is at 1:26 in the video.

That's a bold claim. If he had meant "two thirds of my community" or if he even had thought that his poll probably isn't representative, he should have said it. But he chose his words they way he did, and it was en edited video, not live content. So he had full control about what he put out there, and he chose to speak for the whole community. Which he doesn't. He speaks for his paper plane building explorer spreadsheat community at best.
The fall of ED has only one culprit and that is Frontier. The community has always pointed the way forward, but FDev does things that no one asks for or cares about, like Thargoid warfare. You can only sow what you have reaped. The announcement of the U16 and it was the drop that overflowed the glass of water.
 
The community has always pointed the way forward

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The community is not an homogenous entity. Any suggestion will always have its detractors. There is no singular community agreement on anything.
 
The community is not an homogenous entity. Any suggestion will always have its detractors. There is no singular community agreement on anything.
There have been cases where there's almost unanimous community uproar against something very specific and FDev has eventually somewhat listened, most recently the thargoid war progress resets.

The amount of effort it takes to get a message heard though means that it won't happen for smaller QoL features and the overall experience still just degrades over time.
 
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The community is not an homogenous entity. Any suggestion will always have its detractors. There is no singular community agreement on anything.
I think the community is pretty much agreed that anything I like is a great idea...
So, an enforced couple of months trading fish round Zelada then on to a restart with a working economy.
You can all thank me later.
 
But.. but, how dare you put shipwrecks into my unexplored systems! My immersion! scnr :)
Having one every now and then is fine.

Odyssey just overdoes it with the wrecked expedition remnants we find until a few thousand ly from anywhere that is populated. If they were the frequency of the broken Thargoid sensor spawns, I doubt anyone would mind.

(Yes, I’m pretty sure the post I’m responding to is a bit tongue-in-cheek, but it was a good opportunity to… yet again… mention that.)
 
U17, not 16.


"we can confirm that Update 17 is still coming" - it's not the first time when they've used that phrase specifically. It just sounds a bit off, like... It's still coming, still not been cancelled, but you never know.

It's not just that though - this is just one of the few little things, like slow development progress, lots of long standing bugs just lying there with no fix on the horizon, CM team shrinking, live streams less frequent, not a lot of news to talk about on those live streams, Galnet slowing down a bit and a couple more stuff. Overall I can't help but get an impression of ED having less and less manpower assigned to it.
I mean, my question didn't depend on the clarification of the release version. So it still stands for U17.

Nothing suggests they'll just suddenly pull the plug on the updates they've planned already. Now, I'm not feeling confident that the game is in a period of flush production and I doubt we'll get another expansion (which would be a huge shame because there's so much unfinished work in my opinion) but all the information in front of me shows me that FD are really proud of their work in the recent updates and I'm well on board with that.
 
Reading through this thread, it's obvious that there are a number of views around what DTEA had to say. I might not have even responded to this thread, if not for the fact that the following Tweet, from the games designer Scott Hartman, popped up on my notifications earlier, and it seemed to ring true in my mind with both the video, where Fdev are at the moment, and the response from the community....

Scott Hartsman

@hartsman

Sometimes your community response guides your development and deadlines. Sometimes your roadmap and deadlines guide your development and response. It's all too often that teams aren't able to make that a choice, even when they know which would be best for their players.
 
I support that ridiculous proposal. Why not? we can work around any loopholes. First of all, if it's because of easy money, I'd say that compared with the billions that can be earned from salad hunting, everything else pales in comparison. Also, money is not "currency" any more, materials are. And we could even avoid all the market flooding with tritium if we make the tritium depot adjustable in size, and all that "automated" harvest to feed that directly and not the FC storage. No sale possible = no loophole.

The credit issue can even be easily mitigated. Parking your carrier and having it passively mine tritium could have the tritium go into the carrier’s fuel reserves directly, not in the cargo hold where it could be sold. I’d imagine that enabling the passive mining feature could even have an extra cost that’s added to your weekly carrier tab.
 
The credit issue can even be easily mitigated. Parking your carrier and having it passively mine tritium could have the tritium go into the carrier’s fuel reserves directly, not in the cargo hold where it could be sold. I’d imagine that enabling the passive mining feature could even have an extra cost that’s added to your weekly carrier tab.
Which is exactly what D2EA suggested in his video - treat it like a carrier service that has to be installed, and only provides tritium for the fuel tank, not cargo hold.
 

rootsrat

Volunteer Moderator
I mean, my question didn't depend on the clarification of the release version. So it still stands for U17.

Nothing suggests they'll just suddenly pull the plug on the updates they've planned already. Now, I'm not feeling confident that the game is in a period of flush production and I doubt we'll get another expansion (which would be a huge shame because there's so much unfinished work in my opinion) but all the information in front of me shows me that FD are really proud of their work in the recent updates and I'm well on board with that.
Yeah, I never said they are not proud or that the new stuff we get isn't good (love Titans!), just that lately they have been saying specifically "Update so and so is still planned to be released", as if this could change. It's a different thing to say "It is still planned to be released on so and so date", which indicates that while it probably won't get delayed, it potentially can be; and "it's still planned to be released full stop", which indicates while it most probably will get released, there is a non-zero chance it will not get released.

It's nitpicking, I know. And I would 100% NOT have that feeling and that impression if not for all of the other little signs surrounding Elite for the last few months, which I've mentioned before. It's just another one of those many little things that altogether just somehow make me feel rather pessimistic (very unusual for me), than optimistic (as I usually am).

(For the record that does definitely not stop me from playing, enjoying and recommending Elite, I have just finished an 8 hrs long live stream and it's 3:30 AM over here :D )
 
Still as noted before, why waste time and effort to update the launcher if the plan is to end development soon?
To make space for Planet Zoo ads.
To remove the GalNet feed.
To add a "Pre-Order Elite V now!" button.

Or maybe just to update the font. It looks a bit dated.
(As a mostly Steam user, the launcher's update procedure doesn't affect me but it's horrible, too)

Edit: I never clicked "Manual". Huh, interesting.
 
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Having a carrier kind of sounds like a pain the way some of you talk about it.
Easily manag(e?)able if you don’t take it exploring with you. Which I don’t. Because it’s too much of a pain to take care of if you cannot find a reliable tritium supply from other players.

The only thing that would drive me to take it into deep space is if our friendly space neighbors provided some… motivation to relocate to elsewhere in the galaxy, a little more permanently.
 
Having a carrier kind of sounds like a pain the way some of you talk about it.
Its actually not.
Once you have played enough to know how to get the funds to by said carrier, refueling, upkeep isn't an issue.
What the carrier opened up for me is a mobile deep space base that has many benefits.

Very low risk exploration:
I use any ship i want to scout 500/1000LY ahead, any ship, it doesn't need to be fitted for exploration
I can bring my mining ships to take a break from exploration
I can bring my paper built Annie for extreme jumping around the edges (you wouldnt want to explore in it!)
I have all my combat ships, just in case
The risk of losing valuable exploration data is reduced dramatically as im visiting the carrier at least once per day
Loose an SRV? Badly damage the ship, no worries the carrier is only a few jumps away

I still do solo exploration from time to time (im currently planning to get the last few tourist beacons in my AspEx for nostalgia's sake) but given the choice i will normally take the mobile home if im out for a few months.

O7
 
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The community is not an homogenous entity. Any suggestion will always have its detractors. There is no singular community agreement on anything.
You have FD listening to the wrong set of people over the wrong issues. For example FD thinking an explorer knows more about the C+P system than someone who is a hardened criminal, or general ship balance from PvP experience. I fully understand you need to ensure the game suits everyone, but ultimately only those who walk the walk know how these systems work past breaking point.

I hate the phrase "stay in your lane" (in a general sense, not the discussion here) but re ED its very true and for a lot of problems could have saved a lot of time. What has happened is a lot of misplaced whining stopped beneficial change- those who have no interest in that area could not stand those who did know better knowing more.
 
Good video of D2EA.

  • There are better scifi first-person-shooters, but Frontier could still tweak and improve the gameplay of FPS combat. Such as make the NPCs smarter, less bullet spongy.
  • What people are still waiting for is Aliens-movie or Starship Troopers style FPS content on planets with the Thargoids. Those flying drones are not really new and people were disappointed when we got that.
  • Interaction with all NPCs could be vastly improved with chatGPT. It sounds a bit robotic, but this will add a sea of depth to NPC interactions with unlimited AI generated in-character answers. It does not require voice actors, probably only a license to implement the software.
 
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