On PS Open is pretty much a solo experience, (I didn't encounter anyone between the 2nd and 7th) and at a CG Mobius is empty (whilst you do get to actually see other players at the CG in open.) Of course that might be of passing interest.
To deal with the less acceptable elements we have the block function whilst still getting to interact with the Cmdrs participating in the CG.
That's true enough.
The social aspect of ED
is the only reason for a non-PvP player to inhabit Open rather than Solo or a PG - and, if I'm honest, it's why I spend most of my time in Open, unless I'm doing something that I don't want interrupting.
Point is, if
every non-PvP player realised that they were simply providing "content" for PvPers and opted for Solo or a PG, groups like Mobius
would thrive and Open would become solely the poophole that it currently is at it's worst.
As I said, PvPers should really be thankful that all non-PvP players
don't make this choice and migrate away from Open.
Honestly, I suspect that an ever-increasing percentage of the player-base
is migrating away from Open, which wouldn't be surprising if the only quantifiable thing they get out of Open is to get shot full of holes.
That's why I think it's important to create some benefit for lawful players to play in Open as well as creating an effective deterent for criminal behaviour.
Yes, I know FDev say that Open is the most popular mode, and I'm sure it is, but Open might have 30% of the player-base using it while the other 70% of the player-base is either in Solo or any one of a hundred PGs.
Open can be the most popular mode while still only having a minority of players using it.
As ObsidianAnt's recent poll confirmed, the vast majority of players polled aren't interested in PvP so there's nothing really drawing them to Open except the social aspect of ED, which they could also find elsewhere if they
all chose to abandon Open.