A possible way to inspire people to play in Open

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It's just amazing how people don't want to accept fact that avoiding gank is turbo easy.
It's just amazing how people don't want to accept the fact that they don't want to have to avoid ganking. If nothing else this thread has demonstrated a complete inability by one group of players that another group of players doesn't want to play the game the same way as the former does. When suggested, it seems to be met with slack-jawed incredulity, as if someone has come out and questioned some fundamental truth of the universe to the point that they will misrepresent what they said, because the alternative would be too insane to consider.
 
Make ganking penalties a bit stiffer, make PVP bounty hunting pay more, make the ganker refund your rebuy ad cargo costs to get out of jail.
I get some don't like open at all, but it's not balanced currently. More would play in open if the gankers didn't have basically a free pass.
 
On PS Open is pretty much a solo experience, (I didn't encounter anyone between the 2nd and 7th) and at a CG Mobius is empty (whilst you do get to actually see other players at the CG in open.) Of course that might be of passing interest.
To deal with the less acceptable elements we have the block function whilst still getting to interact with the Cmdrs participating in the CG.

That's true enough.

The social aspect of ED is the only reason for a non-PvP player to inhabit Open rather than Solo or a PG - and, if I'm honest, it's why I spend most of my time in Open, unless I'm doing something that I don't want interrupting.

Point is, if every non-PvP player realised that they were simply providing "content" for PvPers and opted for Solo or a PG, groups like Mobius would thrive and Open would become solely the poophole that it currently is at it's worst.
As I said, PvPers should really be thankful that all non-PvP players don't make this choice and migrate away from Open.

Honestly, I suspect that an ever-increasing percentage of the player-base is migrating away from Open, which wouldn't be surprising if the only quantifiable thing they get out of Open is to get shot full of holes.
That's why I think it's important to create some benefit for lawful players to play in Open as well as creating an effective deterent for criminal behaviour.

Yes, I know FDev say that Open is the most popular mode, and I'm sure it is, but Open might have 30% of the player-base using it while the other 70% of the player-base is either in Solo or any one of a hundred PGs.
Open can be the most popular mode while still only having a minority of players using it.
As ObsidianAnt's recent poll confirmed, the vast majority of players polled aren't interested in PvP so there's nothing really drawing them to Open except the social aspect of ED, which they could also find elsewhere if they all chose to abandon Open.
 
It's just amazing how people don't want to accept the fact that they don't want to have to avoid ganking. If nothing else this thread has demonstrated a complete inability by one group of players that another group of players doesn't want to play the game the same way as the former does. When suggested, it seems to be met with slack-jawed incredulity, as if someone has come out and questioned some fundamental truth of the universe to the point that they will misrepresent what they said, because the alternative would be too insane to consider.
I refer to people who are afraid of death in the game and evil gankers, and for that reason they choose to go solo.

if someone doesn't want to interact with others at all, and therefore chooses to go solo, that's fair. that's the difference
ganked
 
It's not that gankers and murder hobos are a problem per se, it's that they can operate as fellow pilot's federation members with little consequence or hindrance. If there were some alternate support network ('pirates federation'?) based around anarchy systems and pirate outposts, and the Pilot's Federation fines were increased dramatically for interdiction and ship destruction, we'd have something far more engaging and factional, and we'd have our dangerous anarchy systems back. For those who end up trillions in the red with no realistic ability to operate in civil space, Fdev could run amnesty CGs a few times a year, where contributors can work to get their fines & bounties wiped. Alternatively, give us a second CMDR slot and make choices like faction allegiance and crime more consequential in the longterm.

In regards friendly fire, put that control in the hands of the players. Crime Reporting should not be automatic, rather they could be added to a panel and selectively reported. 'Auto-report all / auto-report all non-friends' toggles would be trivial to add to it.
 
I refer to people who are afraid of death in the game and evil gankers, and for that reason they choose to go solo.

if someone doesn't want to interact with others at all, and therefore chooses to go solo, that's fair. that's the difference
the reason why is not really that one could get killed, that is absolutely acceptable - but putting up with the nasty attitude of gankers is what is appalling and why we avoid them. If they wouldn't behave like school bullies, it would be a different thing - but we just refuse to play with nasty kids (they behave like this, so I take them as such).
 
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It's a simple idea that could easily be implemented with the existing mechanics, as they appear to work. Since most of the people who play in solo do so to avoid pirates and gankers, the only way to lure people out of solo is to drastically reduce the risk of encountering those types. And I think you could do that by instituting a "death penalty" for anyone who attacks an unarmed ship. Basically, attack an unarmed ship and your commander is erased as if you had hit the menu option yourself. All your ships, all your money, all your ranks-- gone. Enjoy your new Sidewinder!

Well, I for one would not support such an extreme measure, just to get players into open, more so with players who simply do not want to be there in the 1st place. That aside, completely removing someones assets purely on the basis of hitting an unarmed ship seems quite extreme and open to abuse. ("hello griefers, who deliberately fly to popular locations, unarmed, looking to ruin the day of someone by forcing an accidental hit on you by flying in the path when you're busy shooting an NPC")
 
the reason why is not really that one could get killed, that is absolutely acceptable - but putting up with the nasty attitude of gankers is what is appalling and why we avoid them. if they wouldn't behave like school bullies, it would be a different thing - but we just refuse to play with nasty kids (they behave like this, so i take them as such).
Most gankers are nice people you know that?
 
the reason why is not really that one could get killed, that is absolutely acceptable - but putting up with the nasty attitude of gankers is what is appalling and why we avoid them. If they wouldn't behave like school bullies, it would be a different thing - but we just refuse to play with nasty kids (they behave like this, so I take them as such).
I think I've met one PKer who decided to roleplay 'I'm a space baddie, prepare to die' type signalling, which is the polite thing to do. The rest? Stop flying that ship, I don't like it. Get the f off my game or die, hey slgs, you're all going to die lol, and of course 'eeee'. Yeah, gankers are unhinged weirdos in my experience.
 
my experience with them is different - ganking is not nice in the first place to begin with - if you want combat, fight those who want combat, not gank those who don't. So alone that they are ganking is not nice at all.
every game needs a villains whether you like it or not
 
every game needs a villains whether you like it or not
no they don't - it could be a totally cooperative game as well. And gankers are not villains, that is a much too strong term for them, they are just a nasty nuisance, which hurts the game more than it's helping it. Mostly due to their attitude and behavior, less about what they are doing - piracy is acceptable, but that is not what they are doing - they are tear hunters, trying to make other player's life miserable - that is even against the "play nice" rule - you can roleplay, but not verbally abuse another player.
 
I don‘t think i will ever play in open. Only people you ever meet are gankers. Not pirates, just gankers. Sort of folks who travel in a 4-man wing of FDLs and are really proud of destroying lone Cobras and Type 6s. Personally I’ve never been killed by a ganker, but they are very annoying. Prefer not to meet them at all, hence why i avoid open.
 
Well it's not, 99% of piracy attempts ends up with a clog
most people ganking because piracy doesn't work in this game
i was more thinking about EVE online with it - i accept piracy there, because it is helping business and they have a job to do - firstly destroy stuff to create demand and secondly put enough fear into people to buy high quality ships and gear. in EVE they have a purpose and piracy is a decent business by itself - in ED though it is not like this at all.
 
I don‘t think i will ever play in open. Only people you ever meet are gankers. Not pirates, just gankers. Sort of folks who travel in a 4-man wing of FDLs and are really proud of destroying lone Cobras and Type 6s. Personally I’ve never been killed by a ganker, but they are very annoying. Prefer not to meet them at all, hence why i avoid open.
You'll meet far fewer gankers than sociable players doing their own thing. It's just gankers stand out like a sore thumb, and that speaks volumes to their contribution to the game. Fortunately, when they do mouth off you know who to block.
 
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