Notice A statement on cheating in Elite Dangerous.

The likelihood of me influencing the game is minimal couple this with the fact it seems that certain people are able to single leap across the galaxy along with a multitude of other dodgy tricks makes my contribution irrelevant. Single player could have and in my humble opinion should have been available from day one but they didn't so that's that hopefully if they make a sequel or new game they will take on board what us lone wolves say with no interest in MP whatsoever. All the triggers for events etc discoveries can be scripted and coded into SP and still have MP game were as the only influences the SP has is in his own game universe. Cheats are cheats games sports marriage every walk of life and in all aspects of life its human nature . But at the end of the day every popular MP game across all formats have been hacked even some idiots cheating in gaming competitions were it's been filmed live etc from COD to Mario some people cant help themselves
'Pity the fool' someone wise once said.

Solo is fine. The reasons why it's not single are valid. Size, game dynamics and funnily enough antipiracy are good imo.
 
what riverside said, plus if the 'living galaxy' is at the end not much more than the permutation of randomly generated labels of factions in systems, you might aswell freeze the bgs and forget about the tick altogether. for thargoids, they could just itinerate through a handful of systems or even be static, wouldn't really affect gameplay much.

the only downside is that the procedural generator would be on the client, so people could eventually exploit it and chea .... oh wait!!! :D
I suppose that SP is technically possible in the context of a "frozen" game where one can link up with Frontier's servers for an "update" as to things like the BGS and other states, but certain features are virtually locked and others are either basically impossible or absurd. Beating back a Thargoid invasion, for example- how is one player expected to attain the requisite number of kills? How is one player expected to repair a damaged station by him or herself? How will a war or election ever be won or lost of the above-mentioned server linkup is never performed? Do they go on forever?

Like it or not, Elite is a "living" game whose universe is dependent on server updates to create a common experience. And yes, one day the game will be put to pasture and the servers taken offline- and I'm as curious as everyone else as to what will happen after that with the various game mechanics. Happily, that day seems far away as of right now.
 
I suppose that SP is technically possible in the context of a "frozen" game where one can link up with Frontier's servers for an "update" as to things like the BGS and other states, but certain features are virtually locked and others are either basically impossible or absurd. Beating back a Thargoid invasion, for example- how is one player expected to attain the requisite number of kills? How is one player expected to repair a damaged station by him or herself? How will a war or election ever be won or lost of the above-mentioned server linkup is never performed? Do they go on forever?

Like it or not, Elite is a "living" game whose universe is dependent on server updates to create a common experience. And yes, one day the game will be put to pasture and the servers taken offline- and I'm as curious as everyone else as to what will happen after that with the various game mechanics. Happily, that day seems far away as of right now.
You have a point, a lot of the game is based around being connected to and influenced by the actions of other players and a Dungeon Master at Frontier.

The reason why this sub-topic is being discussed is because some players may wish to not be influenced by the actions of other players who may be cheating. There is a cost to being disconnected too, as you imply.
 
Beating back a Thargoid invasion, for example- how is one player expected to attain the requisite number of kills? How is one player expected to repair a damaged station by him or herself? How will a war or election ever be won or lost of the above-mentioned server linkup is never performed? Do they go on forever?
the common approach in single player games with such a setting is to assume that the actions of the player determine how well his cause/faction does in general. the better you do, the better do your pals and vice-versa, if you screw up somewhere expect bad things to hapen elsewhere randomly. that works pretty well.

actually it's quite the opposite than the current system, where a single player is insignificant by himself. in single player you drive the world with your actions, you are the difference and that's what people would usually expect from a single player game (if the game doesn't provide any other specific mechanism, narrative, etc).

Like it or not, Elite is a "living" game whose universe is dependent on server updates to create a common experience. And yes, one day the game will be put to pasture and the servers taken offline- and I'm as curious as everyone else as to what will happen after that with the various game mechanics. Happily, that day seems far away as of right now.
yes, sure, we're just theorizing here.

i think 'refloating' the game would be interesting if only to preserve, and possibly continue, the discovery of the galaxy. but then, that's a long chain of 'ifs' and 'whens'.
 
25 days past after the statement and still no status updated.
Its highly unlikely you will ever get the sort of statement you want. FD have made that quite clear.

Also, you bumped this thread after your previous zero-content post on Friday, its now monday morning. So a weekend bump.
 
Does anybody knows if there was a ban wave? Someone who has access to that cheat discord, was there any uproar or something? Anything?
 
I suppose that SP is technically possible in the context of a "frozen" game where one can link up with Frontier's servers for an "update" as to things like the BGS and other states, but certain features are virtually locked and others are either basically impossible or absurd. Beating back a Thargoid invasion, for example- how is one player expected to attain the requisite number of kills? How is one player expected to repair a damaged station by him or herself? How will a war or election ever be won or lost of the above-mentioned server linkup is never performed? Do they go on forever?

Like it or not, Elite is a "living" game whose universe is dependent on server updates to create a common experience. And yes, one day the game will be put to pasture and the servers taken offline- and I'm as curious as everyone else as to what will happen after that with the various game mechanics. Happily, that day seems far away as of right now.
ED has been programmed as a 'living' game for sure, and what you're saying with regards to a Goid invasion is also true - in respect of ED.

It's perfectly possible to produce a single-player offline spin-off version of ED though.

Any decent programmer/team of programmers could add things like

  • random events which affect a Goid invasion, simulated to either advance or retard Goid progress
  • simulate crewmembers and virtual team-mates; that's basically already been done in ED with your crew and them flying SLFs. This could be extended to add virtual squadrons, virtual group members etc.
  • produce a simulcram of a BGS using random variances based on system type, economy, state etc. Such a system doesn't have to be computed for every system in a massive Tick update, but indications of their state could be produced in a broad-brush way so that if you look at the galaxy map you'd see system state etc. but the actual detailed state would only be computed for a given system once you are jumping into it.
And you could even team up with other players online if you chose, in this single-player offline spin-off. Simply use the existing P2P code and implement a matchmaking server running locally - this kind of psuedo multiplayer has been implemented in a few games I've encountered in the past.

In short, it would be perfectly feasible to take all of ED's assets and produce some single-player offline "Elite: Lone Wolf" spinoff game which doesn't have any of the horrible multi-player always-online baggage which, in my personal opinion, has ruined Elite IV - for me, not necessarily for anyone else. ED is what it is, and seeing as it's the only choice I have for a modern-day version of Elite, I have to hold my nose and play this version or nothing.
 
Does anybody knows if there was a ban wave? Someone who has access to that cheat discord, was there any uproar or something? Anything?
I've seen people talk about getting bans on the public forums in the last year. Don't have access to that discord.

Haven't checked the public cheat forum in a few weeks, no sign of any banwave back then.
 




Quote from similar thread

"[ May 30, 2019

ryan_m said:


Recently, hacking has become more prevalent in Elite Dangerous, with multiple players running into invincible ships each week. This had been a problem in the past but kind of vanished for a bit but has seen a resurgence lately that can't be ignored anymore.

What do the hacks do?
There are multiple ones out there that are public that are easily detectable by FDev and regularly result in bans for the users. These are not the ones we are concerned with.

In late August 2018, one of my guys gained access to a private Discord for an Elite Dangerous trainer that was above and beyond every public one available to date. The level of customization present in this one allowed users to tweak nearly any aspect of their ship beyond what is possible in game. Max power plant output with perfect heat management, significantly more powerful drives, more weapon damage, stronger shields, etc. Any module could be tweaked within this cheat.

As a final insult to injury, this hack is also apparently able to change HUD color better than any other utility, allowing separate color settings for the UI and radar icons. FDev have been asked about adding options for colorblind players and mentioned that it "wasn't possible."

What does this mean for Elite?
Since I am a PvP player, I'll go over the PvP impacts first and cover PvE after.

The majority of encountered hackers use them in dumb ways that are brutally obvious. When you line up a volley of 5 PAs on an FDL, no matter how good the build is, you're going to be doing a ton of damage. When those shots land and the shields sit at 100% for the next 3 minutes after you're dumping volley after volley into them, that's pretty easy to catch, right? Those guys get reported and their names are spread far and wide pretty quickly.

The more insidious kind of hacker is one that knows about the game and can use this to their advantage. With a bit of knowledge about PvP builds, you could set up the hack so that it was basically undetectable by the opponents you were fighting. 5% more agility. 10% more damage. 20% more power output to let you run more power-hungry builds. Better heat management. Higher weapon breach chance/damage to snipe modules. Modify them just enough to give you a significant edge, while your opponent will just think you have a good build and can pip manage really well.

Situations like the ones above cast a shadow of doubt over every interaction with another unknown player.

In PvE, the effect is arguably more extreme because of the BGS implications. Infinite shields/ammo to farm CZs or tank wings of cops/ATR while grinding. Dropping off a T9 full of passengers at a station 100k ls from the star by literally just jumping into the system and dropping to normal space. Don't even have to make the journey. This would also allow AFK credit/mat farming.

What have you tried to do about it?
In early December, we took an export of the Discord along with screenshots and submitted it to FDev through their ticketing process. We got the standard canned reply, which is honestly what we expected. We understand that they cannot explain what they're going to do about it, so we just kinda moved on for a bit. It has been over 6 months since we submitted it to them and there has been no interruption in service or any additional facets of the hack becoming detectable. We have reached out directly to both Will and Paige, providing the same information. The same canned response was sent ("we'll pass it on").

The Discord is still active with scores of people posting every single day about how to use it and requesting new features be added.

What do you want done?
We want FDev to start being more heavy-handed and proactive with punishing hacks. The mere existence undermines the entire game. If you were to be caught hacking in Elite, here's what punishment currently awaits you:

What other online game allows you to cheat and get caught 3 ing times before you eat a perma, especially an online MMO? If Elite were a single player game, this is a very different conversation, but it isn't and this has implications for every single play style.

EDIT: Exigeous did a great video on this as well.
]"


My reply to the above Quote
As I believed it to be on the right track
"Just an nod of agreement It should be stopped, And not banned to solo they should just be Banned EoS.
These occurrences happened to such and extent in EveOnline that they started publishing how many accounts were warned and banned, as their player base was getting well P****d off with the level of cheating, hacks, farming exploits etc. They were man enough at least, and made the attempt and were courteous enough let us players know.
I had hoped that FD would be as good and publish how many are caught, and then how many were warned and perm-a banned;
We really don't need names as new accounts can be created with new names easily."
 
We really don't need names as new accounts can be created with new names easily."
Easily, and more important, cheaply. Ban's won't do anything against the dedicated cheaters. They will be back with a new account within minutes. It might work against the less dedicated cheaters, but then, maybe they deserve a shot at redemption and the short shadowbans will be enough for them to mend their ways.

The only thing that will work against the dedicated cheaters is FD figuring out how to stop the cheats working, and every time they do, the hackers find a new way to work around it and are back in business hours, days, or weeks later.
 
BUT (and it is only a small "but" really) but at least if accounts are banned, the cheaters have to spend some money - even if only a small amount - to get back into the game

depending on the cheat the cheater would have to have had either the base game (so say £7 for each time caught) or Horizons (so £14 each time caught)

or if it happens in "next update unique content" then presumably £30ish at 1st at least for each time caught.

maybe not a huge amount of cash but possibly enough to make it worth while a developer spending some extra work time working out how to convincingly catch these <redacteds>
 
BUT (and it is only a small "but" really) but at least if accounts are banned, the cheaters have to spend some money - even if only a small amount - to get back into the game

depending on the cheat the cheater would have to have had either the base game (so say £7 for each time caught) or Horizons (so £14 each time caught)

or if it happens in "next update unique content" then presumably £30ish at 1st at least for each time caught.

maybe not a huge amount of cash but possibly enough to make it worth while a developer spending some extra work time working out how to convincingly catch these <redacteds>
I don't think the hardcore cheaters care about paying money. Especially when its on sale.

The best thing you can say about it is at least they are funding FD. To the tune of 15 minutes of developer time....

As i noted earlier in the thread, one hardcore cheater, upon getting 10 accounts banned, said he might have to slow down on the cheating a bit...
 
Hackers; shamed killed and banned, its the only way


"Just an nod of agreement It should be stopped, And not banned to solo they should just be Banned EoS.
These occurrences happened to such and extent in EveOnline that they started publishing how many accounts were warned and banned, as their player base was getting well P****d off with the level of cheating, hacks, farming exploits etc. They were man enough at least, and made the attempt and were courteous enough let us players know.
I had hoped that FD would be as good and publish how many are caught, and then how many were warned and perm-a banned;
We really don't need names as new accounts can be created with new names easily."

Agreed; exploding ships ( near their 'friends' ) is a good place to start , ED
 
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Hackers; shamed killed and banned, its the only way
I like the idea of restricting cheaters to special server instances where they can interact only with their own kind.

Disconnect them from the BGS and allow them to play only with other cheaters. Would work sweetly for griefers as well.
 
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