Notice A statement on cheating in Elite Dangerous.

So today Dauntless, an open beta game similar to monster hunter has introduced easy anti-cheat ... and this is for a game that hasn't even got PvP. It is soley co-op PvE and in frickin' beta. I never have seen any cheater but apprently it was an issue and they fixed it. Why isn't FDev capable of being this professional? Ofcourse, no answer on that question. I feel like FDev has a huge pile of problems they don't want to be visible to the public.
 
Honestly, if I were Frontier, I'd do something really annoying but funny.

Like for example, every time the game detects a cheat engine, it would cut off the life support.
We'd have whole threads of people ratting themselves out and it would be great entertainment. :)
Or increase the probability of random malfunctions so instead of appearing occasionally but increasing after 80% damage, the damage threshold gets removed and the probability increases with each detected cheat.
 
Hello Commanders,

We wanted to take some time to address some of the concerns the community has raised regarding the use of cheats in Elite Dangerous.

Cheating in our game is something that we take very seriously, and do not condone. Using a cheat engine, mod, hack etc. is in direct violation of the Terms and Service and EULA agreed to by all players upon setting up a Frontier account. We support honest competition between players, different playstyles and each Commander’s ability to blaze their own trail, and we strive for them to be able to do this in a fair, safe environment.

We continuously work alongside our development and support teams to combat the tools that make cheating possible, and to take action against accounts found to be using them.

As with any online game, combatting cheating is an ongoing process, and something that we are always working against. We work continuously to review and improve the tools, tracking and the safeguards required in order to tackle issues when they arise. We are not able to discuss the specifics of tools and processes that we have, as this would give the cheaters a significant advantage in being able to circumvent these efforts.

When it comes to taking actions against accounts we have identified as using cheats, we review every report on a case by case basis. While there has been a level of discussion regarding these cheats within the community recently, we can assure people that the number of people using these are a very tiny number of players. We are still working on new and improved ways of stopping these cheats and tracking and measuring activity now and in the past.

We strongly advise that no player runs Elite Dangerous using a cheat client, hack, software mod etc as this will put your account at risk now, and in the future.

We also advise against promoting or publicising of any programs which claim to mod/hack or cheat for Elite Dangerous. Doing so can give players a false sense of legitimacy regarding these programs and ultimately lead to increased risk to players accounts. Rest assured that we continue to actively work on and address cheating in all forms and will continue to do so.

If you come across a player you suspect is cheating, please do use the in-game reporting tool to send us that information. You’re also welcome to contact our support team via a ticket to provide supporting evidence such as photos or videos.

Thank you for your time, and fly safe.
Did you unban the peacful protest Beluga guy yet? He had a message.... and it was not about his personal cheating... but that ships could be made of the same armor that Nav Beacons have.
 
Honestly, if I were Frontier, I'd do something really annoying but funny.

Like for example, every time the game detects a cheat engine, it would cut off the life support.
We'd have whole threads of people ratting themselves out and it would be great entertainment. :)
Too bland for my taste, maybe enable auto-destruct?
 
Too bland for my taste, maybe enable auto-destruct?
I really like that one indie dev who made the management game about the game studio. You start making and distributing games, choosing the right genre according to trends and so on.
And they've put a "DRM" in which caused that when you were playing a pirated game, the people in the game would start pirating your game and you'd go bancrupt. It was awesome to watch the huge backlash on the forum and the developers smugly replying that people couuld maybe buy their game, instead. :LOL:
 
No-one can cheat on a p2p network ... (oh look another ship spinning, after been shot at) .... and the moon is flat !
 
So today Dauntless, an open beta game similar to monster hunter has introduced easy anti-cheat ... and this is for a game that hasn't even got PvP. It is soley co-op PvE and in frickin' beta. I never have seen any cheater but apprently it was an issue and they fixed it. Why isn't FDev capable of being this professional? Ofcourse, no answer on that question. I feel like FDev has a huge pile of problems they don't want to be visible to the public.
EAC would kick Linux/Proton out immediately. There could be more Linux players now than cheaters. As a game developer a lot of things have to be considered.
 
So today Dauntless, an open beta game similar to monster hunter has introduced easy anti-cheat ... and this is for a game that hasn't even got PvP. It is soley co-op PvE and in frickin' beta. I never have seen any cheater but apprently it was an issue and they fixed it. Why isn't FDev capable of being this professional? Ofcourse, no answer on that question. I feel like FDev has a huge pile of problems they don't want to be visible to the public.
A quick google showed me the cheat was working this month, but then the dev for the cheat stopped working on it and the game devs introduced Easy Anti-Cheat. Same as what Fortnite uses.

Easy Anti-Cheat is a decent product, but doesn't stop cheat devs entirely. Just makes things harder for them.

Why FDev isn't capable of being this professional? What do you mean by that? You mean their own skills to implement an anti-cheat system that is reliable or why are they not going to a third party provider for an anti-cheat system?
 
Did you unban the peacful protest Beluga guy yet? He had a message.... and it was not about his personal cheating... but that ships could be made of the same armor that Nav Beacons have.
Why should they unban him? He didn't just use the cheat for the protest, he is a self-admitted long time cheater. I thought the general attitude of people in this thread was for all cheaters to be tarred and feathered for eternity.
 
Why should they unban him? He didn't just use the cheat for the protest, he is a self-admitted long time cheater. I thought the general attitude of people in this thread was for all cheaters to be tarred and feathered for eternity.
Guess I should of done my research. Didn't realize he had a history.
 
Easy Anti-Cheat is a decent product, but doesn't stop cheat devs entirely. Just makes things harder for them.

Why FDev isn't capable of being this professional? What do you mean by that? You mean their own skills to implement an anti-cheat system that is reliable or why are they not going to a third party provider for an anti-cheat system?
Anti cheat software is like anti-virus or anti-anything software. You will never accomplish 100% safety and this is not even the goal. The goal is just to build a big hurdle to minimize the amount and impact of cheats or unwelcomed software. Since you realized that I believe we are on the same boat here.

And yes, why doesn't FDev does anything a professional developer studio would today? Let alone this "official statement on cheating" is an absolute joke. It effectively says nothing, it shows no plans and actions of how to tackle this issue. There are no liabilities, no ETAs, not even the smallest hint of any ACTION to be taken.
Over the past 2-3 years or so FDev has been shifiting more towardsa political organisation: says alot, does nothing or nothing right and the community is completely decasuled from the developer team. There is no connection and thus FDev serves content often unwanted, in low quality or even not at all.

Now with cheating. This statement for real is the most political message that contains no information I have ever seen. Canned response as if they had it prepared before the disaster happened. Atleast we know that they take reactive actions to cheaters and ban some of them to solo (which doesn't stop them from influencing the BGS, PP or other things, a complete game ban is necessary and appropiate) but that doesn't prevent any sorts of cheats now and neither in the future.
Comparing that to the most similar statement they released in tha tform was combat logging. If they take cheating just as serious as combat logging then there is absolutely no hope for cheat prevention in this game because until this day there has been done ab-so-lu-te-ly nothing, nada, zero, vacuum against combat logging.
It still persists after more than 4 years, the punishment is soft at best and it is frequently happening in Elite and thus, the same outcome will most likely happen to cheaters as well. Soft punishments, frequent use of hacks, especially in solo to influence BGS and PP or even botting.
If this is professional level for anyone this world is lost.
 
EAC would kick Linux/Proton out immediately. There could be more Linux players now than cheaters. As a game developer a lot of things have to be considered.
This happened to them, unfortunately, including me. However, I'd rather prefare an anti cheat software than a comfortable ability to paly on Linux. Fact is that the linux gaming community (unfortunately) is just a small fraction of players similar to the apple users. Most of all the players are using a windows system (though with numbers slowly declining and shifting more towards Linux). For short term decisions, though (which the cheating drama is) it is better to ignore the desires of a relatively small amount of players to achieve safety. You then can still think about long term decisions such as official Linux support (by the way, this is under consideration over there. Got an E-Mail from the CEO of PHX who is also a Linux gamer and supports native Linux versions for games) but in case you house is burning you gotta extinguish the flames first regardless, if some inhabitants will freeze a little during winter and may apprreciate a warm fire. However I don't if it is my house burning.
 
Anti cheat software is like anti-virus or anti-anything software.
And it pretty much requires permanent maintenance and tweaking. And then we go back to maintenance costs, subscriptions based or ingame monetization.
Then indeed ED will be cheats free... and also players free.
 
And cheat software is more commonly developed for the Windows, because the typical cheater is not the developer of the cheat, therefor for maximum clients the developer develops for windows. Cheat engine is available for windows and an older version for mac.
Anti Cheat Software just for the windows clients would help against most of the cheaters.
 
And it pretty much requires permanent maintenance and tweaking. And then we go back to maintenance costs, subscriptions based or ingame monetization.
Then indeed ED will be cheats free... and also players free.
Than why do other game developers use anti cheat software?
Because cheating in games does more harm to a game than the costs of maintaining anti cheat.
 
Because cheating in games does more harm to a game than the costs of maintaining anti cheat.
this is as valid as saying "outside is raining"
it may be raining on your street, but if i look outside the windows it is all sunny and cheerful.

in our particular case that is ED, the cheat advertising campaign organized by ryan did more harm than the cheats themselves.
 
Than why do other game developers use anti cheat software?
Because cheating in games does more harm to a game than the costs of maintaining anti cheat.
Yeah, I've been wondering that - Fdev use Denuvo on their other games, not sure why they don't use it on ED as that's the one where cheating can affect others. Sure it's still beatable, but all you're trying to do is put off casual cheats.
 
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