Modes Accidentally logged into Open last night.

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The term "PvPer"- is not meant as a slight, it's meant to demonstrate a difference by way of participation. Not everyone plays to compete with other players.

PvErs are definitive in that they don't seek to engage other players. At all. Not by "chance", not by "choice". Those who do, aren't viewed as PvErs simply based on that definition. In this game- I consider myself a PvEer in the sense that I don't seek to engage other players in any hostility whatsoever (whether for self-defense or not). The moment I do, then I'm no longer a "PvEer" but engaging in PvP. There's a bit of connotation involved, yes- but there really IS a definitive difference in actions. Players engaging in hostile actions toward each other do change the inherent nature of the setting, but it's not necessarily in the form of non-predictive action- as games themselves seek to challenge players on many varying levels.

I do think, however- that subjectively there is a definitive difference in whether there's a "superiority complex" attached to one's own beliefs. When some come across as "superior" to other players because of the activities they engage in- I tend to view it hilariously as the difference between an Astrophysicist and a specialized soldier. Both are good at what they do- but they're completely different applications. Either of them viewing each other as "inferior" is a complete fallacy. (or "phallusy", if you prefer) Both should be respected for their own achievement and ability... but neither should seek to subordinate/subjugate the other.

PvErs don't tend to want to subordinate/subjugate anyone. I've yet to see one that does. There's just no need for (or room for) "tribalism" in PvE.

That... is what I view as quite the definitive difference between the two styles of play. Sure you may consider yourself "buddies" with another PvPer... but at the end of the day, you're still competing with each other. One has to be "better" than the other.

Yes, we do tend to understand each other on a great many things. Even the ones we may not agree on. ;)


And if I may tack onto this... I have heard PvEr used as a slight against someone, but admit I've never heard PvPer used in the same way so *Shrug*.
 
In regards to 'just a PvPer' used as a slight I was trying to commiserate with Sylveria on being considered 'anti-PvP.'

Frankly, I think I'm irritated at both labels these days. Much rather prefer 'plays Elite - which has PvE and PvP elements.'
 
In regards to 'just a PvPer' used as a slight I was trying to commiserate with Sylveria on being considered 'anti-PvP.'

Frankly, I think I'm irritated at both labels these days. Much rather prefer 'plays Elite - which has PvE and PvP elements.'


I wasn't saying that you were using it as a slight, but I have seen others use it as one. Especially when discussing the game and apparently as a statement of our "lack" of qualification to discuss the mechanics of the game or even the direction of it.


They tried "Carebear" but that didn't work because it is hard for something to be an insult when you embrace it and are one.
1ZMB5Ei


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1ZMB5Ei
 
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I occasionally log into Open (PS4) just for a change. Recently I've been shot at and not killed twice and received an apology both times. First time was at a Guardian site and the other CMDR messaged to say sorry they thought I was a sentry :) Second time I was interdicted in ShinDez by an Eagle who tailed me for a while before messaging to say sorry they didn't realise I was unarmed.
 
We’re not missing he point. We’re saying Explorers that save up months and months of data need to think ahead a little bit more. Choose a mode appropriate for you or prepare for the dangers of Open Play. Simple as that.

You ARE missing the point. I was explaining why choosing to use solo rather than open matters to an explorer. There is a growing demand for players to use open only. When assets protection in the game is so imbalanced I will continue to use solo and pg to minimise potential losses to a similar level that the average PVP'er already enjoys.
 
I fly open religiously but I am not an explorer. Elite Explorer rating, but never been more than 6,875ly from home. I like engineering and BGS open play. If I was going to build an explorer it would be on a chassis with speed as its main defence. One thing I have learned flying open - If they can't catch you, they can't hurt you.

Oh... and I have near 7000 hrs and I have never attacked a live anyone first or finish anyone off, ever.
 
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You ARE missing the point. I was explaining why choosing to use solo rather than open matters to an explorer. There is a growing demand for players to use open only. When assets protection in the game is so imbalanced I will continue to use solo and pg to minimise potential losses to a similar level that the average PVP'er already enjoys.

It sounds like you've solved your own potential problem by flying in solo or PG.

What is the point of this thread, then?
 
It sounds like you've solved your own potential problem by flying in solo or PG.

What is the point of this thread, then?


You just quoted the bloody point, did you even read it? Here let me help...


There is a growing demand for players to use open only. When assets protection in the game is so imbalanced I will continue to use solo and pg to minimise potential losses to a similar level that the average PVP'er already enjoys.

I will go even further back where he explains more.

"try to learn from it?"

Fly around in the bubble attacking what ever you like - the only risk you take is having to make a rebuy.
Go exploring and you risk losing weeks or months of invested time.

That's NOT good game design. Period.

Community based games rely on creating an environment where risk/reward is reasonably well balanced between players. It's that risk/reward calculation that motivates players to do certain things and the balance drives the behaviours of the community. The risks/reward calculation establishes social norms and patterns of behaviour in the group.

What FD have done is remove almost all the risk from the game - when you go out in your buffed up ship to grief on people the only risk you are taking is 5% of your ship value. There is no risk of consequential loss in the game, except if you go exploring where you take the risk of losing all the assets you might have worked weeks or months to generate.

You could even argue that the imbalance has nothing to do with PVP... If you're playing as a Bounty Hunter in Haz Res sites or running delivery missions for a faction and you make a mistake like overheating at a star or crashing into an asteroid then your biggest loss is 5% of your ship value plus whatever cargo you had. Make the same flight error 20,000 years from a station when you're a week or two into an long voyage and you've lost all of that cartographic data and invested time.

So, when i go wake scanning to get anomalous emissions data I put that data into some form of secured cloud storage meaning I can always retrieve it - it becomes invulnerable, it can't be taken from me, lost or destroyed in any way. But if I go exploring with the sole aim of gathering extremely valuable cartographic data I leave all that information on a dodgy usb stick in the cockpit and then NEVER remember to bring it with me if i have to suddenly run to the escape pod?

I can create some logic around the idea of data being retained after a rebuy... but physical materials and modified ship modules?

Make the risk/reward consistent across playstyles and I'll happily come and play in open. It doesn't really matter whether the solution is to protect exploration data like every other asset, or to make engineered modules, data and mats as vulnerable as exploration data. Personally I would prefer the later, but I suspect there would be much whining across the player group and people quitting the game if every time they flew out of a station there was a genuine risk that the assets they had to work weeks or months to get could be lost forever.

I'm not asking for special treatment, or protection, or law enforcement. I'm asking for a consistent approach to the consequences of loss in the game design.

While that game mechanic imbalance exists I'll defend the right of anyone to play in solo.
 
You just quoted the bloody point, did you even read it? Here let me help...




I will go even further back where he explains more.

It seems to me that an explorer faces different risks, not greater. Weeks or even months of exploration data can be lost in an instant of unwanted PvP, true- but on the other hand, the explorer is all but exempt from that risk while actually exploring until the very end, when the need for situational awareness is quite real.

It's a long period of "safe" time followed by a short period of heightened vulnerability. On the other hand, a player who stays in the Bubble runs a more constant risk of unwanted PvP yet stands to lose less at once.

Seems balanced to me, and again: solo and PG are still options.
 
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And if that explorer is in a BGS war during the election phase. Dropping data for influence in Player to Player BGS wars(if I could ever see them)

Then that explorer becomes the objective.

This is the only time I'd go out of my way to kill an explorer.

But again, why are any of you arguing this point? When people have the options not to be shot at in the first place with the modes.

If that explorer has the audacity to complain given all the options in the game we currently have.

Then that explorer deserves to die. Especially when some of these explorers do this. Have over 500 hours in the game and know the risks.

0 room for complaining about this topic. Use your brains.

This is why Huntards got kicked from my World of Warcraft raids.

Is fire bad?

yes.

THEN WHY ARE YOU STANDING IN IT?
 
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I’m not even talking about PvP here.

Thought the subject had moved on to what an explorer can learn from this experience and help protect themselves in the future. In my view, identifying what I can do to protect myself is much easier and effective than opining on how FDEV should change their game.

Braandlin’s posts will not save him from the scenario he experienced. Advice given by myself and others will.

No the subject was NOT about what i could learn from this experience nor was I asking for advice to protect myself. I do that quite adequately by flying in solo. The entire point of my posts, was to demonstrate WHY explorers like myself CHOOSE to fly in solo. Because the consequential loss for an explorer is many multiples higher than the loss experienced by a pilot in any other play style. Its a flaw, a gap, an imbalance (call it what you like) in the game design.

Mouse, I think you're missing the point.

Life is about failing. No one is just granted with the abilities to do things right 100% of the time.

People that are scared of failure never go anywhere. They never take chances, they never achieve their dreams.

This just doesnt apply to a video game. It applies to life.

If you take something small like this video game. Take the PVP you hate so much. Learn to work around it, build for it and learn to survive. Which doesnt take much by the way.

You would achieve something. But continuously putting your nose in the air everytime PVP is mentioned. At this point in this games life is kinda wrong.

When you have the same tools as everyone else in this game, I'd suggest you start getting better and use them.

You get in what you put out.

Put in the work.

Do the work.

You are absolutely correct, Fear of failure is a huge driver that can prevent people from achieving.

However that's NOT what I was discussing. I choose to fly in solo, because I am predominantly an explorer, and an explorers main asset is Cartographic Data. The ONLY asset in the game that has no protection.

You are right, the 'tools' in the game are the same for everyone. But those tools provide absolute protection for every play style I can think of except exploration. The 'tools' actively protect combat style play and penalise exploration. They shift the risk/reward balance for explorers to a point where I CHOOSE to fly in solo.

You make a number of other pejorative comments which amount to "learn from your failures, get good and stop complaining". Yet you are playing a game where you put nothing at risk. What failures have you had? what have you lost? Nothing except 5% of your ship value.

You cannot lose anything of value (except one load of cargo). That is not learning to deal with failure. You talk about failure and loss but you don't put anything at risk.

There is only one area of the game where you can lose MONTHS of effort and that's exploring. And I simply refuse to allow anyone that has that kind of protection of their assets to ruin weeks of my gaming time just because they feel like it. So I choose to fly in solo, that IS my solution.

Others with a less arrogant tone than yours have suggested solutions such as fleet comm and flying in a wing - which might be a lot of roleplay fun and i might explore.
 
It seems to me that an explorer faces different risks, not greater. Weeks or even months of exploration data can be lost in an instant of unwanted PvP, true- but on the other hand, the explorer is all but exempt from that risk while actually exploring until the very end, when the need for situational awareness is quite real.

It's a long period of "safe" time followed by a short period of heightened vulnerability. On the other hand, a player who stays in the Bubble runs a more constant risk of unwanted PvP yet stands to lose less at once.

Seems balanced to me, and again: solo and PG are still options.

Broadly you are right. The potential loss in exploration is higher than for every other play style but the likelihood is far lower. So the overall risk (loss x likelihood) is about the same.

However the risk for a player in a more combative play style plays out slightly differently. Yes, your loss is lower (limited to 5% of your ship value*) but the likelihood of that loss is higher because you are more often in dangerous circumstances** The key here is that you are probably far better equipped to deal with it in a suitably armed and shielded ship.

The example I gave in my original post was about being ganked at Sag A. So sadly my personal experience is that being forced into PvP is not something that is limited solely to the bubble. Whilst this has only happened to me once, I have seen players attacking NPC passenger ships at a few out of the way places with tourist beacons. Now I may be being paranoid but to many pilots it isn't a great leap from picking off an orca for fun and dropped cargo and pew-pewing holes in a players ship.?

And again you are right, solo and pg are options. That's why I use them. I was originally making the point about WHY I fly in solo and defending that choice against what is becoming a louder voice in the community that those that play in solo are somehow 'not as good', 'or not playing "properly", or should not have access to the same gameplay.



* yes, I am aware that an A rated anaconda can have a rebuy of over 50 million, but then with a ship that good you really shouldn't be losing it often :) (that might genuinely be a case of "how did you 'git gud' enough to afford the ship in the first place?") :)

** interesting side note. the galaxy can kill you too. try coming out of FSD between close binary stars. Yes, good piloting and equipment should save you. But your own mistake at that point can equally lose you months of effort in a way that a simple mistake in a more combat oriented playstyle cannot.
 
A couple of you used the term "bet big ..." earlier in the thread.

Exploring that I'd be interested in understanding what your view of your stake is?

If you are choosing to bet (ie engage in pvp) then i'm guessing you're prepared and you dont have a ship full of stuff you can't get back (cargo, passengers, missions and cartographic data). So your stake is 5% of your ship value?

And you are betting that your ship plus your pilot skill is better than the other guy's.

I fully understand that. After all isn't that the basis of all competition?

What I think I don't agree with is that you are "betting big". In the wider scheme of things you don't have a very big stake, your losses are pretty limited (unless you are a serial loser)
 
I apologise to some as this is a tad long post.


Mouse, I think you're missing the point.

Life is about failing. No one is just granted with the abilities to do things right 100% of the time.

People that are scared of failure never go anywhere. They never take chances, they never achieve their dreams.

This just doesnt apply to a video game. It applies to life.

If you take something small like this video game. Take the PVP you hate so much. Learn to work around it, build for it and learn to survive. Which doesnt take much by the way.

You would achieve something. But continuously putting your nose in the air everytime PVP is mentioned. At this point in this games life is kinda wrong.

When you have the same tools as everyone else in this game, I'd suggest you start getting better and use them.

You get in what you put out.

Put in the work.

Do the work.


I actually had missed this post, and 90's wow talk about way off target. But hey if you want to get philosophical lets go.

Life is about failing? Where did you come up with that load? That screams to me as the type of logic that leads people to feel that suicide is the answer, to which it never is. Life is about many things, but failure is only an outcome, not what life itself is about.

And then you contradict yourself, if life is about failing than, "People that are scared of failure never go anywhere. They never take chances, they never achieve their dreams." win by that logic. But you are wrong, yes some people who are scared of failure let that fear overwhelm them and they never go anywhere, but scores and scores of people who were or are scared of failure took the chance, some failed and others succeed.

And I have achieved stuff, ingame and in real life, much more than I ever thought I would...even when I thought I would fail, and sometimes I did, but that is life. You can't control all that happens to you. I have also paid the costs of some as well, but to say that I would actually "achieve something" if I PVPed and claim my "nose is in the air" is absolute horse hockey. You suggest with those comments that I haven't already achieved things in the game and it feels to me that you seem to insinuate that I am a coward because I apparently "fear failure" if I were to try to pvp which I find rather hilarious. I have clearly stated before the reasons why I don't, and that I used to PVP in games before and during my service. So I am going to ask you something now since you opened your mouth here. Do you view veterans of the military who suffer PTSD, flashbacks or night terrors as cowards and people who fear failure because they won't play a game, which has multiple choices on how to play, the way YOU want them to play?

And please again tell me WHERE I ever said I hated PVP. I have asked you that before, I have asked you also where I said I was Anti-PVP... and you have done nothing but reiterate the claims because you can't tell me where as I have never claimed through text or actions to be either. The only "Anti" I am is Open Only, because that destroys a key component of the game, "choice". Open Only is only a dream for EVE in a cockpit, forcing everyone into ONE style of gameplay... PVP.

As for your, "Learn to work around it, build for it and learn to survive. Which doesnt take much by the way." I have learned to work around it, I went to Solo/PGs. That is working around it. What you describe here is not working around PVP, but trying to coerce PVP on someone who doesn't want it for whatever reasons. If I do not want to PVP then why would I take the steps you suggest to put myself in a situation where I would be forced to? Again this is a veiled Open Only type reference.

And the tools in the game... please spare me the load on that one. There are many tools in the game, now the question is... A.) Is everyone supposed to use every one of the tools to play the game? or B.) Are all those tools available in the game for people to choose which ones they want to use when they play the game?

I will give you a hint... the bloody answer is B

To claim people have to use all the tools in the game to play the game is again an "Open Only" strategy and frankly a poor one at that.

as for your last "inspirational" words..


"You get in what you put out. Put in the work. Do the work." I get a lot out of the game and I put in the time I want to. You are also making the case for explorers, they put a LOT of work in and, unless they happen to be in open and someone finds them to kill them for jollies, they get a lot out of the game as well. But if they win that fight the attacker only loses the rebuy cost. If the explorer loses they then lose a lot of time, effort, and data.

But I have a "Inspirational" quote for you as well,


"The game can be played by those who love PvP and PvE, play your way with those who want to play your way and let those who don't want to play your way play the way they chose to play...We are not your bloody content.

It seems to me that an explorer faces different risks, not greater. Weeks or even months of exploration data can be lost in an instant of unwanted PvP, true- but on the other hand, the explorer is all but exempt from that risk while actually exploring until the very end, when the need for situational awareness is quite real.

It's a long period of "safe" time followed by a short period of heightened vulnerability. On the other hand, a player who stays in the Bubble runs a more constant risk of unwanted PvP yet stands to lose less at once.

Seems balanced to me, and again: solo and PG are still options.

I agree on different risks, but you seem to disregard the risks explorers have out in the black, there is no "safe" time, there is always a time where something can go wrong and the attacks at Sag A prove that is false as well. I run with shields up even in a PG because you never know. And you are right those who stay in the bubble stand to lose a lot less which is what he is going on about. It doesn't seem balanced and he brought this up because while Solo and PG are options there still is the push by some for "Open Only" and if for some reason that happened then it is even more skewed.


Now I see why FDev did this... to stop people flying out to explore getting a lot of data then self destructing or flying into a sun to "teleport" back to the bubble and turn all the data in. But I will ask you and others, if you want Open Only so badly then how will you balance the loss of data for explorers vs the loss of only a rebuy for the attacker(s)?
 
I apologise to some as this is a tad long post.





I actually had missed this post, and 90's wow talk about way off target. But hey if you want to get philosophical lets go.

Life is about failing? Where did you come up with that load? That screams to me as the type of logic that leads people to feel that suicide is the answer, to which it never is. Life is about many things, but failure is only an outcome, not what life itself is about.

And then you contradict yourself, if life is about failing than, "People that are scared of failure never go anywhere. They never take chances, they never achieve their dreams." win by that logic. But you are wrong, yes some people who are scared of failure let that fear overwhelm them and they never go anywhere, but scores and scores of people who were or are scared of failure took the chance, some failed and others succeed.

And I have achieved stuff, ingame and in real life, much more than I ever thought I would...even when I thought I would fail, and sometimes I did, but that is life. You can't control all that happens to you. I have also paid the costs of some as well, but to say that I would actually "achieve something" if I PVPed and claim my "nose is in the air" is absolute horse hockey. You suggest with those comments that I haven't already achieved things in the game and it feels to me that you seem to insinuate that I am a coward because I apparently "fear failure" if I were to try to pvp which I find rather hilarious. I have clearly stated before the reasons why I don't, and that I used to PVP in games before and during my service. So I am going to ask you something now since you opened your mouth here. Do you view veterans of the military who suffer PTSD, flashbacks or night terrors as cowards and people who fear failure because they won't play a game, which has multiple choices on how to play, the way YOU want them to play?

And please again tell me WHERE I ever said I hated PVP. I have asked you that before, I have asked you also where I said I was Anti-PVP... and you have done nothing but reiterate the claims because you can't tell me where as I have never claimed through text or actions to be either. The only "Anti" I am is Open Only, because that destroys a key component of the game, "choice". Open Only is only a dream for EVE in a cockpit, forcing everyone into ONE style of gameplay... PVP.

As for your, "Learn to work around it, build for it and learn to survive. Which doesnt take much by the way." I have learned to work around it, I went to Solo/PGs. That is working around it. What you describe here is not working around PVP, but trying to coerce PVP on someone who doesn't want it for whatever reasons. If I do not want to PVP then why would I take the steps you suggest to put myself in a situation where I would be forced to? Again this is a veiled Open Only type reference.

And the tools in the game... please spare me the load on that one. There are many tools in the game, now the question is... A.) Is everyone supposed to use every one of the tools to play the game? or B.) Are all those tools available in the game for people to choose which ones they want to use when they play the game?

I will give you a hint... the bloody answer is B

To claim people have to use all the tools in the game to play the game is again an "Open Only" strategy and frankly a poor one at that.

as for your last "inspirational" words..


"You get in what you put out. Put in the work. Do the work." I get a lot out of the game and I put in the time I want to. You are also making the case for explorers, they put a LOT of work in and, unless they happen to be in open and someone finds them to kill them for jollies, they get a lot out of the game as well. But if they win that fight the attacker only loses the rebuy cost. If the explorer loses they then lose a lot of time, effort, and data.

But I have a "Inspirational" quote for you as well,


"The game can be played by those who love PvP and PvE, play your way with those who want to play your way and let those who don't want to play your way play the way they chose to play...We are not your bloody content.



I agree on different risks, but you seem to disregard the risks explorers have out in the black, there is no "safe" time, there is always a time where something can go wrong and the attacks at Sag A prove that is false as well. I run with shields up even in a PG because you never know. And you are right those who stay in the bubble stand to lose a lot less which is what he is going on about. It doesn't seem balanced and he brought this up because while Solo and PG are options there still is the push by some for "Open Only" and if for some reason that happened then it is even more skewed.


Now I see why FDev did this... to stop people flying out to explore getting a lot of data then self destructing or flying into a sun to "teleport" back to the bubble and turn all the data in. But I will ask you and others, if you want Open Only so badly then how will you balance the loss of data for explorers vs the loss of only a rebuy for the attacker(s)?

I think its pretty obtuse to use the excuse of being a veteran while having PTSD when NPC's in this game and aliens of all things try to blow you up as well.

I think you're reaching pretty far here.

Definitely not fair to the people that really have those problems.

Unfair and desperate justification.
 
A couple of you used the term "bet big ..." earlier in the thread.

Exploring that I'd be interested in understanding what your view of your stake is?

If you are choosing to bet (ie engage in pvp) then i'm guessing you're prepared and you dont have a ship full of stuff you can't get back (cargo, passengers, missions and cartographic data). So your stake is 5% of your ship value?

And you are betting that your ship plus your pilot skill is better than the other guy's.

I fully understand that. After all isn't that the basis of all competition?

What I think I don't agree with is that you are "betting big". In the wider scheme of things you don't have a very big stake, your losses are pretty limited (unless you are a serial loser)

This actually is a really good point, although it's been made many times. (trust me, this isn't the first time it's been mentioned...)

When someone outfits for PvP, they simply don't have anything to "lose" other than the value of the ship they're currently flying. Minus insurance adjustment, of course. (which should be changed to reflect "criminal" behavior...)

The target, depending on PvP/PvE has a substantial bit more to "lose", given the comparison. So who's "risking" more, in scope of "risk vs reward"?

Hence, the reason why such discussions of "risk vs reward" and why Open-only initiatives fail at addressing the real issue, which is what aggressors actually ante up to begin with. Which, IMO is why C&P actually completely fails to address such behavior- because they really don't have to risk anything. They can simply deploy hardpoints, train their guns, press fire, wash, rinse, repeat. BUT, if insurance was suspended for criminal activity... NOW we're talking! Wanton murder? Ha! Face the FULL rebuy cost... no insurance applied. Bounty Hunting and you've found yourself a nice criminal with a warrant? Great! If you lose, you still get insurance applied to your rebuy. Why should insurance companies be forced to payout for known criminal behavior, after all?

Engineered FDL vs a fully cargo loaded T9, or vs an Exploration vessel back from the black for 6 months or a year? Yeah, sorry that's a "no contest" situation. One would have to be a complete moron not to realize who really loses there.
 
Mouse, I think you're missing the point.

Life is about failing. No one is just granted with the abilities to do things right 100% of the time.

People that are scared of failure never go anywhere. They never take chances, they never achieve their dreams.

This just doesnt apply to a video game. It applies to life.

If you take something small like this video game. Take the PVP you hate so much. Learn to work around it, build for it and learn to survive. Which doesnt take much by the way.

You would achieve something. But continuously putting your nose in the air everytime PVP is mentioned. At this point in this games life is kinda wrong.

When you have the same tools as everyone else in this game, I'd suggest you start getting better and use them.

You get in what you put out.

Put in the work.

Do the work.

Dreamed of a Cutter....
Don't PvP....
Still own a pimped out Cutter....

Dreams 1, 90s Kid Nil.

This entire game is built on getting what you want through PvE. So your little analogy falls right now as you can get everything you want in Solo.
All that "hard work" you talk about can be done without ever seeing another player, which is how the game was sold.
PvP is nothing more than a pass time, a side show - heck, we can say an afterthought with how they've had to re-balance things for it.

As for what is true in real life, you PvP'ers keep saying Elite is just a game and real life rules don't apply so there you go.
And games should be balanced for all players, so in regards to the OP. Exploration data should be protected just as all other stuff is in the game.
Or remove the protections for everything else, so all players take just as much "risk" in open mode - either way works.
 
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