Amazingly Realistic Immersion Mod

Is it a clean install: that would help rule some things out :)

MP
Not of 3DMigoto as I've not changed anything with it and got the 1.3.16 version already. I can check that tomorrow (sleep for me in a minute).

Tried to use the below code, and it had the same effect as pressing F1 before. The only thing F1 do for me is remove the holo background and window, then remove the lighting, then return lighting, window, and holo background. Nothing else changed. I have attached the .ini file I use (in txt format due to forum requirements, and naturally I rename it to just d3dx.ini in the elite-dangerous-64 folder).

Code:
; Next level of HUD deactivation is turning off the HUD inside the ship. This also turns off lights
[ShaderOverrideInternalHUD]
Hash=f6f4895ec35cc873
;if $hideHUD > 1
  Handling=skip
;endif

[ShaderOverrideRadarSegment1]
Hash=9813bfc19f632619
;if $hideHUD > 1
  Handling=skip
;endif

[ShaderOverrideRadarSegment2]
Hash=a79b5e1b8183c2b0
;if $hideHUD > 1
  Handling=skip
;endif

[ShaderOverrideRadarSegment3]
Hash=abcb5cfb5b1d8b7d
;if $hideHUD > 1
  Handling=skip
;endif

[ShaderOverrideRadarSegment4]
Hash=af442f80671a4878
;if $hideHUD > 1
  Handling=skip
;endif

[ShaderOverrideRadarSegment5]
Hash=ba58bc885c2dac25
;if $hideHUD > 1
  Handling=skip
;endif

[ShaderOverrideRadarSegment6]
Hash=122f37290d55ce94
;if $hideHUD > 1
  Handling=skip
;endif

[ShaderOverrideRadarSegment7]
Hash=f27049cc4a93e1f2
;if $hideHUD > 1
  Handling=skip
;endif
 

Attachments

  • d3dx DUCK.txt
    8.1 KB · Views: 81
@Old Duck, not really related but I think it is a nice idea for FA-off and such: Perhaps you could provide a simple directional vector gauge based on the space dust shader info. That would be really useful.
Other than that just please keep on the good work ;)
 
Not of 3DMigoto as I've not changed anything with it and got the 1.3.16 version already.
The only advice I can give is to install the default d3dx.ini that comes with 3DMigoto and turn Hunting on, and find the hash for that section of HUD on your computer. For whatever reason, it must be different for some people than others. There's really not anything I can do for you from here, as it's apparently not an error in my own file (otherwise everyone would have this problem) 🤷
@Old Duck, not really related but I think it is a nice idea for FA-off and such: Perhaps you could provide a simple directional vector gauge based on the space dust shader info. That would be really useful.
Y'all seem to be confusing me with a full-time paid developer from Frontier, LOL. What you ask for is not simple, it might not even be possible.

Look folks, I do this as a side-hobby to improve my own gameplay, and I'm happy to share what I've successfully done for myself with others, but that's it. Please manage your expectations.
 
I don't expect you to do anything other than for fun :)

I might try to follow your advice with the default and using hunting, but it's not something I ever done before so might take a while before I get around to learning how to. Especially since I don't actually fly without HUD (I'm a combat pilot), but was testing as I was trying to figure out what does what and encountered that "bug". I'm sure I'll do it at some point!
 
I might try to follow your advice with the default and using hunting, but it's not something I ever done before so might take a while before I get around to learning how to. Especially since I don't actually fly without HUD (I'm a combat pilot), but was testing as I was trying to figure out what does what and encountered that "bug". I'm sure I'll do it at some point!
If you can live without the "HUD entirely off" feature (CTRL-ALT-G instead), then it's an easy fix. Just change the CommandListToggleHud to have only the following:

Code:
[CommandListToggleHud]
$hideHUD = 1 - $hideHUD

This will toggle the canopy glass part of the HUD only (circles around planets, stuff like that).
 
If you can live without the "HUD entirely off" feature (CTRL-ALT-G instead), then it's an easy fix. Just change the CommandListToggleHud to have only the following:

Code:
[CommandListToggleHud]
$hideHUD = 1 - $hideHUD

This will toggle the canopy glass part of the HUD only (circles around planets, stuff like that).
I used something similar to that before. In the previous version, I made my toggles to be ambient lighting of (F3), internal/external lights of (F2) and "external" HUD of (F1) with F4 toggling black space. For 99% of the time, I play without the F1 and F4 functionallity, which I could easily reproduce with the new version you provided.

I'm still personally interested in figuring out -why- me and others may experience the HUD in another way, as it may be useful in other ways. I also have some vague interest in learning to make shaders myself, as it may allow me greater ability to manipulate my HUD (specifically colours) to be more like I want it to be, with higher contrast on the leading/training circle etc. I know absolutely nothing about shaders at this moment, so there would be a lot to learn I suspect.
 
BTW, I noticed some of you don't like this insane blinding light in our face from the carriers. I don't have this on my rig, but it's terrible on my PS4. I never used a mod to turn it off, so I wondered why I was exempt, but then it dawned on me - I added the following to my GraphicsConfigurationOverride.xml file back when I got VR:
Code:
<LensFlares>
  <Low>
      <Enabled>false</Enabled>
  </Low>
  <Medium>
      <Enabled>false</Enabled>
  </Medium>
  <High>
      <Enabled>false</Enabled>
  </High>
</LensFlares>
When you have VR, you don't need artificial lens flare - you get more than enough from the actual VR lenses!
when i looked for <LensFlares> in my config file, they are already there but look like this:

------------------------------------------------------------------------------------
<LensFlares>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<QualityIndex>0</QualityIndex>
<ImportanceThreshold>2</ImportanceThreshold>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>0</QualityIndex>
<ImportanceThreshold>2</ImportanceThreshold>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>1</QualityIndex>
<ImportanceThreshold>1</ImportanceThreshold>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>2</QualityIndex>
<ImportanceThreshold>0</ImportanceThreshold>
</High>
</LensFlares>
------------------------------------------------------------------------------------

so - should i change THAT code to say 'false' or should i REPLACE that code with your code or should i ADD your code to my config file?

i ask because your code is a simplified version and doesn't have 'LocalisationName' and all that. just want to make sure i don't mess anything up.
 
Y'all seem to be confusing me with a full-time paid developer from Frontier, LOL. What you ask for is not simple, it might not even be possible.

Look folks, I do this as a side-hobby to improve my own gameplay, and I'm happy to share what I've successfully done for myself with others, but that's it. Please manage your expectations.
Sure no problem, it was an idea that came to my mind and just wanted to share it with you as a suggestion to play around.
Regarding the concept itself of a directional vector I think all the needed data must be landing in that space dust shader right now.
Just encouraging your hobby here, keep on and congrats for the results so far :)
 
It does appear that this mod does not work with EDFX, which in itself is Reshade. Bummer, as I wished both would work together. XD
 
I added the following code to my dxd3.ini file for a more smooth transition between FSS and HUD (which share some shaders). Feel free to integrate and adapt to your own purposes if interested.
Code:
REDACTED DUE TO BUG
EDIT - Ooops, I found a bug. I'll fix it someday and repost.
 
Last edited:
Old Duck, AmbientLight is a shader right? My guess is (now knowing a bit more about this stuff) that is is possible to mod the shader to decrease the ambient light effect, just like you did with the other shaders. In stead of total black you'd get near total black.

I could try it myself but currently I don't know where/how to get/extract the shader files in the first place (I can google, but maybe a pointer from you is faster:)
 
Old Duck, AmbientLight is a shader right? My guess is (now knowing a bit more about this stuff) that is is possible to mod the shader to decrease the ambient light effect, just like you did with the other shaders. In stead of total black you'd get near total black.

I could try it myself but currently I don't know where/how to get/extract the shader files in the first place (I can google, but maybe a pointer from you is faster:)
Yep, I actually did this on my system for awhile. I can post the modified shader later sometime.
 
look - i get that there isn't any 'official' tech support here but it's pretty frustrating to ask questions and be ignored for days if i'm even responded to at all.
 
Last edited:
when i looked for <LensFlares> in my config file, they are already there but look like this:

------------------------------------------------------------------------------------
<LensFlares>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<Enabled>false</Enabled>
<QualityIndex>0</QualityIndex>
<ImportanceThreshold>2</ImportanceThreshold>
</Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>0</QualityIndex>
<ImportanceThreshold>2</ImportanceThreshold>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>1</QualityIndex>
<ImportanceThreshold>1</ImportanceThreshold>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<QualityIndex>2</QualityIndex>
<ImportanceThreshold>0</ImportanceThreshold>
</High>
</LensFlares>
------------------------------------------------------------------------------------

so - should i change THAT code to say 'false' or should i REPLACE that code with your code or should i ADD your code to my config file?

i ask because your code is a simplified version and doesn't have 'LocalisationName' and all that. just want to make sure i don't mess anything up.
look - i get that there isn't any 'official' tech support here but it's pretty frustrating to ask questions and be ignored for days if i'm even responded to at all.

I was/am in the same situation, but am perfectly aware of the position OD is in. He is more or less showing a trick, but you have to do it yourself. If you dont want to 'mess up things', that is your problem, not OD's

What I did is change the true to false's for all ... because I thought (educated guess) 'Well, this probably will work' ... and if it doesn't work, then change it back. Backups being the oldest of old tools of somebody 'messing with things' (So, does it work? Frankly I don't know I am changing so much that I forget to check everything)

Sure, I ask OD things, but on a 'If he doesn't tell me I figure/find it out myself' basis (the latter takes more time, but it is damn fine if somebody shares his hard earned tricks to somebody else for free:) (and even OD is using for free the tricks he learned from others)
 
I was/am in the same situation, but am perfectly aware of the position OD is in. He is more or less showing a trick, but you have to do it yourself. If you dont want to 'mess up things', that is your problem, not OD's

What I did is change the true to false's for all ... because I thought (educated guess) 'Well, this probably will work' ... and if it doesn't work, then change it back. Backups being the oldest of old tools of somebody 'messing with things' (So, does it work? Frankly I don't know I am changing so much that I forget to check everything)

Sure, I ask OD things, but on a 'If he doesn't tell me I figure/find it out myself' basis (the latter takes more time, but it is damn fine if somebody shares his hard earned tricks to somebody else for free:) (and even OD is using for free the tricks he learned from others)
FYI for the world, Old Duck is back to work after having some time off. That means I can stick my head in the forum on short breaks to post some pithy poetry in random threads here and there, but I don't have time to tech support every question that comes up in this thread. I'm relying on others to answer the more "basic" questions like how to change the general GraphicsConfiguration.xml file. If my "tech support" isn't good enough for folks, I'm happy to give you a refund :p

Now if I was providing a full app and asking for Patreon support, then I'd be a bit more quick to offer individual tech support. But I'm not..
 
FYI for the world, Old Duck is back to work after having some time off. That means I can stick my head in the forum on short breaks to post some pithy poetry in random threads here and there, but I don't have time to tech support every question that comes up in this thread. I'm relying on others to answer the more "basic" questions like how to change the general GraphicsConfiguration.xml file. If my "tech support" isn't good enough for folks, I'm happy to give you a refund :p

Now if I was providing a full app and asking for Patreon support, then I'd be a bit more quick to offer individual tech support. But I'm not..
Could you update the OP before you go? I believe you've posted some additional options, which got lost among hundreds of posts...
 
Could you update the OP before you go? I believe you've posted some additional options, which got lost among hundreds of posts...
Once the stuff I just posted has been properly tested, I'll be happy to. I probably should request this thread be moved to third party tools subforum as well.

I'm also waiting to see if Frontier says anything. So far, nothing. In fact, a very old thread from 2016 popped up recently where somebody else posted actual shaders (to get rid of dust) and it seems Frontier was fine with that. I'll take no news as good news. From a legal standpoint, it's actually wise on Frontier's part not to say anything rather than to post a written "blessing", lest such a post be used against them in the future by a modder who takes things too far (like making an aimbot or something).

But yes, I'll update OP once these recent changes have had a chance to fully bake :D
 
wow - what a salty bunch.

first of all - there's 35 pages of people asking questions and getting answers. and not JUST from Old Duck. this is a community of enthusiasts and any number of people could help out.

second - i'm not the bad guy here for having the expectation of getting my questions answered. especially in a 35 page thread of other people getting their questions answered. i have been appreciative and very patient. i play often and am just trying to apply the modifications correctly. i am not a programmer but can follow directions well. i'm not a horrible person with horrible expectations when i ask my my F1 key doesn't work while F2 and F3 and everything else does or why the code OD is posting differs from the code i see. elitist or condescending replies don't help anyone here. neither does gatekeeping.

if there were other people to turn to - i would try it. BUT THERE ISN'T. this is it - a niche thread for a niche mod for a niche space game.
 
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