Amazingly Realistic Immersion Mod

Old Duck - when i play my game now the view is defaulting or starting at what would be the second press of the F1 button (no backs to holographic panels, no planet name/distance to target, etc).

i like having the option to choose this view but i still want my game to start with the regular original default view. is this something i can change?
 
Old Duck - when i play my game now the view is defaulting or starting at what would be the second press of the F1 button (no backs to holographic panels, no planet name/distance to target, etc).

i like having the option to choose this view but i still want my game to start with the regular original default view. is this something i can change?
near the top of the file, change $hideHUD = 1 to $hideHUD = 0
 
I'm still getting this flashing, especially noticeable when ambient light is turned on, where the lighting changes for about 1/4 of a second every 10 seconds or so. It's terribly off-putting. I'm not sure what is causing it, but I'm fairly certain it's one of my modified shaders. It might be the sun brightness, if that affects ambient light. I definitely want to keep "bright stars" but I may have to cap how bright they can get. I need to get to the bottom of this before I post any more updates.
 
I'm still getting this flashing, especially noticeable when ambient light is turned on, where the lighting changes for about 1/4 of a second every 10 seconds or so. It's terribly off-putting. I'm not sure what is causing it, but I'm fairly certain it's one of my modified shaders. It might be the sun brightness, if that affects ambient light. I definitely want to keep "bright stars" but I may have to cap how bright they can get. I need to get to the bottom of this before I post any more updates.
This might be what I get when going towards the letter box outside of some stations. It sort of flashes bright and stays on for a while then goes off. This happens about 2 or 3 times as I approach. I've learned to live with it as it doesn't bother me that much.
Just thought this may be the same thing as you describe.
 
View attachment 181458

I was finally able to get rid of that annoying "float right in your face in VR" notification! I was also able to get rid of those side lines without losing the important bits. This was not trivial (the coding is simple, but solving the initial puzzle was not). I also don't know if my code would work on radically different screen resolutions.. I'll test in VR later.
I'm really happy you finally defeated your nemesis!
 
I think the forums broke. No new replies here? It cannot be!
I've been away from ED (and PC gaming in general) lately - real life priorities are on the front burner ATM 🤷

People keep DMing me and expecting me to be their personal tech support, but I just don't have time right now.. Sorry!
 
i haven't asked Duck yet and after seeing what he posted - i'll just ask out here:

i am using the newest files and everything seems to be working out great but i am having one small issue. i love the way the sun looks in systems now with the modifications but the ring around it is missing. when i fuel scoop i use that ring to gauge where i'm flying and not get too close. but with it not being there - i have dropped out of supercruise several times for being too close.

is there a setting to put that ring back in there? is it still there but i just can't see it due to the way the sun in a system looks now?
 
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People keep DMing me and expecting me to be their personal tech support, but I just don't have time right now.. Sorry!
Sorry if I came across similarly; that wasn’t my intention. I wasn’t wondering about what you’ve been doing, more about the fact that nobody had been posting. Guess they pestered you directly instead :-/
 
The only thing you can do I would think, haven't tried this myself yet, is to go to the right hand panel (modules, fire groups, ships etc.) on to 'ships'. Left of that panel choose 'pilot preferences', the wings icon, and turn on 'orbit lines'. You will have to do that every time you restart Elite because when using Duck's file the default is no orbit lines.
This may or may not work but it's all I have lol.
I'll try it out myself when I fly next.
 
@alterNERDtive & @Galaxias of DazBog - thanks for replying. if you scroll up just a tiny on this page (post# 762 & 763) you can see where he and i talked about fixing the default exclusion zone / planet name deal so that it was defaulted to on. all the planet ones work fine (albeit they are much fainter but i believe that is by design with the shader mods and i'm fine with it).

BUT

the sun / star one is different. they are also affected by the shader mods and look much better and brighter but the exclusion zone ring around them is either gone or the sun is so bright you can't see it. or it may be tied to where you can't see a lot of stars and such when you drop in and are close to a system's sun but they gradually come into view the further away you get from it.

regardless - the exclusion zone circle around the system sun / star is not visible (to me) and it has nothing to do with the orbit lines. i keep those on typically. i usually fuel scoop with the star above me so its easier to keep an eye on the exclusion zone circle and stay right on it. but with it being gone i am having a much harder time..
 
regardless - the exclusion zone circle around the system sun / star is not visible (to me) and it has nothing to do with the orbit lines.
Is it flat out not visible at all, ever? There’s been a bug bugging me for AGES now that seems to “randomly” make them disappear for a while, shaders or no shaders.
 
Interesting. I could still see it (very faintly) even at .05. Using .1 now and have no issue at all. Might do a screenshot if I can remember …
i never modified mine so it would’ve been whatever the default setting was on the Monkey Pants file.

[EDIT - i just checked and it was at .01 lol. that is the default. so - no wonder i couldn't see the exclusion zone line. i changed it to .1 like you recommended and that works fine]

at least i figured out the issue.
 
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