Amazingly Realistic Immersion Mod

Looks promising! Will give this a go later when I’m back on my pc , thanks!

EDIT: whoops post seems to have changed since I first looked at this post...! Did it not work?
Needs a bit more testing as it seems to affect other things :(

Will have a better look this evening.

MP
 
I didn't see that it fiddles with colors in the description. Basically, it needs to reduce the amount of red, either by adjusting saturation or color shift towards cooler, blue tones, which I prefer.
It's a more recent post in this thread, a few pages back. Speaking of, some are complaining that I haven't updated the OP, but I specifically stated that I need people to test the shaders I recently uploaded before I update the main OP. I'm still waiting for positive feedback stating, "These shaders are working great for me, Duck!" Until then, I'm not changing the OP. Consider the shaders a "beta".

So if you'd like to try them out and report back to me, that would be great. Just understand that while I can fix typos in my code and config, my hands are tied when it comes to "This feature works for CMDR A but not CMDR B." That's where I need others to help try to figure out why CMDR B is having issues that are unique to him.

ps - this is a good thread full of all sorts of wonderous screenshots and whatnot. I do recommend reading it backwards, since this project is a work in progress (the best stuff coming later in the thread).
 
Speaking of, some are complaining that I haven't updated the OP, but I specifically stated that I need people to test the shaders I recently uploaded before I update the main OP. I'm still waiting for positive feedback stating, ""
These shaders are working great for me, Duck!

Caveat: not using or testing the HUD hiding stuff.
 
These shaders are working great for me, Duck!

Caveat: not using or testing the HUD hiding stuff.
So your galactic core and nebula are desaturated and shifted towards blue, and your sun & stars are way brighter?

I may release a few more shaders for testing (things that adjust various cockpit and station lighting to be less "blown out") before updating OP. This way I'm updating the OP just once instead of four of five times for each release.

I'm still on the fence about whether or not to release the shaders for my very pretty HUD....
 
maybe it has been said, but, if you want realism, the dustlane should actually be rendered stars, the sky map being totally black with the nearest bright stars is not realistic at all... ever been to a dark site in which you can see the Milky Way with your eyes?

I have... its what we would see when we don't have glare from a local star... to make the skimp perfectly black and then talk about realism... is a weird thing indeed
 
So your galactic core and nebula are desaturated and shifted towards blue, and your sun & stars are way brighter?

I may release a few more shaders for testing (things that adjust various cockpit and station lighting to be less "blown out") before updating OP. This way I'm updating the OP just once instead of four of five times for each release.

I'm still on the fence about whether or not to release the shaders for my very pretty HUD....
Have tested and reported that they work for me :)

Don't care too much for ship colours or decals, but would like the pretty HUD.

MP
 
Don't care too much for ship colours or decals, but would like the pretty HUD.
I won't be releasing anything that overlaps cosmetics that Frontier sells. Wouldn't work anyway, as it affects ALL ships. But I might at least add a toggle to make old, dusty interiors look new. Bit by bit, release this and that, have you all test it, give Frontier a chance to pull the plug, rinse & repeat.
 
I thought so too on the green, but surprisingly the blue works for me. But ideally - I'd like just edge lines, and have them softended down. Maybe I need to get my hands dirty on the coding - but I know less than zero on the coding and shaders front (other than taking a guess as to the RGB value of the code @Old Duck just provided in the shader override)
 
I thought so too on the green, but surprisingly the blue works for me. But ideally - I'd like just edge lines, and have them softended down. Maybe I need to get my hands dirty on the coding - but I know less than zero on the coding and shaders front (other than taking a guess as to the RGB value of the code @Old Duck just provided in the shader override)
Code:
// Attenuate "Tron" lines
  // TODO - something more elegant (I'm just experiment at the moment)
  if (o0.a > 0.2) o0.a /= 20;
  else if (o0.a > 0.08) o0.a /= 5;

  // Use green "MIL-SPEC" night vision, increasing overall brightness
  o0.rgb = float3(0, o0.g*5, 0);
You can dial back how bright the NV is by changing the 5 in that last line. In fact, if you are looking for bright "Tron" lines and very dim glow, you can take the above code and basically reverse it. It would look something like this:
Code:
if (o0.a < 0.2) o0.a /= 20;
Notice with this change I'm attenuating any pixels with an alpha LESS than 0.2, thus leaving the bright "Tron" lines while greatly reducing the glow effect. The 20 is the amount of attenuation, which you'll just have to play with to get the effect you want.

I rarely use night vision, but when I do, my personal preference is something akin to this:



But I'm nowhere near the Bubble, so I can't test planetary bases at night (where I normally use NV).

Anyway, YMMV. Like I said, I write these shaders for ME and then release them for others to play with. Take them or leave them 🤷
 

Craith

Volunteer Moderator
My main problem with the NV is that there is no reason not to use it - bright light does not blind you, and it shows ships much more prominent than normal - feels like cheating myself using it.

I tested some of your shaders (bright sun) and it worked great.
 
I must say this mod is great - I can finally turn my cockpit lights off when I'm not near a station so it's not like driving a car at night with the reading lights on.

Is there a way to disable the whole screen star colour/station colour overlay they introduced with the new lighting update? Since it makes the cockpit vomit-coloured in yellow star systems, I'd much rather it wasn't there.
 
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