That is indeed the one for that zoom widget. Thank you.That's a good point about the target chevron, had totally missed that
Radar Zoom widget - is that the one you mean?
Also, I should add a few notes about f6f4895ec35cc873 (the multi-element HUD shader)
It changes / swaps according to the materials quality setting.
At Med (and sometimes High) you'll find the same shader at
And for Low quality materials it becomes
And when taking damage, it randomly becomes
EDIT: I nearly forgot, in the Elite graphics options, if the player sets
DISABLE GUI EFFECTS = ON
Then it will load yet another version of this shader, dcf4442f0c926aae
Hence, this shader is nicknamed the PITA shader
I haven't done much with the SRV yet .. to be honest I'm a bit scared to look A new can of worms
The SRV is a whole new can of worms indeed. There are a lot of hashes that work in the ship that don't carry over into the srv. Even elements (like the terrain appearing at low elevations or the landing pad) that aren't even an issue most of the time. It's unfortunate but that's the game we play. I enjoy playing with all these shaders and mods.