So this happened when I installed the plugin ...
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Wow, fugly NPCs censored . . . how do I turn this option on?!?
So this happened when I installed the plugin ...
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OK thanks anyway. I'd like to point that this request wasn't for any advantage in the game ( you should think the same thing with increasing fov or tweak dust or shades in my opinion). I asked for it because I'm building an home cockpit and having the cockpit inside the screen is really immersion breaking. That is all. Anyway thank you old duck for the kind reply. Keep it up the good work! CheersI'm pretty sure this would remove ALL ships from the game... I can try, but it won't be right away.
I honestly don't know. Flares are something I turned off long ago in Elite's config file / settings, because my VR lenses give me all the flare I need (and a whole lot more). Remember the disclaimer, this mod is provided "as is".I kinda of miss them on white dwarfs. Also they look quite realistic tbh, especially considering how the sun from the earth looks.
Old Duck, is there any toggleable way to get the flares back?
Ok! Everyone please calm down... lets not loose our heads!So this happened when I installed the plugin ...
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Read the thread, backwards.So there is really no way to keep the milky way visible while having a black sky?
The only hash I know of that removes the fire group frame lines (I called them hardpoint brackets) is 178045604e0b329c and as stated many pages back by OD, that one only works for Combat mode. The hash for Analysis mode still eludes us.I also noticed the absence of lens flares but don't miss them. It makes for a more realistic screenshot.
Still trying to find out how I can toggle the vertical bars bracketing the fire groups on the hud. Anyone?
There is no hash exclusively for analysis mode, you need to remove it using advanced techniques. I removed mine using a blank substitute texture, included in my latest update a few pages back. The problem is that the texture / shader hashes change depending on circumstances - quality settings, whether or not you're in VR, etc. It's a real PITA to deal with; the HUD is a unraveled ball of yarn when it comes to UI elements and their rendering shaders.The only hash I know of that removes the fire group frame lines (I called them hardpoint brackets) is 178045604e0b329c and as stated many pages back by OD, that one only works for Combat mode. The hash for Analysis mode still eludes us.
Which lines? A screenshot with said lines circled would be helpful.Is it possible to remove glowy lines of the HUD? That would make it more minimalistic.
That is very tricky and a lot of work, but not necessarily impossible. Don't take this wrong, but I only invest tons of time in things I want for myself, and this isn't on the list.For example the thick horizontal lines below Comms and Info in the top. I think it's better without those.
I downloaded the 2 files and had a look. So these replacement sections will black out, cancel/make transparent the brackets? Cool. Going to try it later this evening.There is no hash exclusively for analysis mode, you need to remove it using advanced techniques. I removed mine using a blank substitute texture, included in my latest update a few pages back. The problem is that the texture / shader hashes change depending on circumstances - quality settings, whether or not you're in VR, etc. It's a real PITA to deal with; the HUD is a unraveled ball of yarn when it comes to UI elements and their rendering shaders.
That is very tricky and a lot of work, but not necessarily impossible. Don't take this wrong, but I only invest tons of time in things I want for myself, and this isn't on the list.