I'm becoming more experienced with the d3dx.ini file. I'll release an optimized update in the coming days.
I may also go ahead and release the shaders for my custom HUD colors. This includes the ability to filter out all white targets on the radar (materials, wakes, limpets, etc). Just understand that these shaders were specifically written with my preferred colors in mind - they may not be easy to change unless you really know what you are doing.
I'm assuming Frontier has no plans to provide HUD cosmetics anytime soon (considering people have been asking for this feature for years now).
I may also go ahead and release the shaders for my custom HUD colors. This includes the ability to filter out all white targets on the radar (materials, wakes, limpets, etc). Just understand that these shaders were specifically written with my preferred colors in mind - they may not be easy to change unless you really know what you are doing.
I'm assuming Frontier has no plans to provide HUD cosmetics anytime soon (considering people have been asking for this feature for years now).
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