Thanks for pointing this out. I would have missed it because I never look in that section of the forums.
Thanks for pointing this out. I would have missed it because I never look in that section of the forums.
Nice work. Means it can be fixed "relatively easy" when they get around to it.Actually, i'm not sure it's an aliasing problem. If you disable elite's software AA (FXAA, SMAA, etc), there's no AA running.
It's more of a rendering difference with NVIDIA. That would not be the first time.
The line is actually a 3d "ribbon" with a very thin width. If you extend that width, you see the triangles composing the ribbon.
Each point of the "ribbon" is moved/calculated by the shader.
In short, after a few hours of searching, I had to assign the z coordinate of those points to 0 (in the shader's output).
And I got my lines back![]()
Actually, i'm not sure it's an aliasing problem. If you disable elite's software AA (FXAA, SMAA, etc), there's no AA running.
It's more of a rendering difference with NVIDIA. That would not be the first time.
The line is actually a 3d "ribbon" with a very thin width. If you extend that width, you see the triangles composing the ribbon.
Each point of the "ribbon" is moved/calculated by the shader.
In short, after a few hours of searching, I had to assign the z coordinate of those points to 0 (in the shader's output).
And I got my lines back![]()
I've seen quite a few report that it works now.Still no news on the VR exploding planets yet, though?
Out of curiosity - didn't AMD already fix this issue?
Not having any issues with todays 23.5.2 drivers and vanilla game files - could it now be that workarounds are causing more issues than they solved?
Thank you. I thought I had auto update of drivers enabled (after the original issue was fixed by AMD the very fist time) and I was running the latest drivers but it turns out I hadn't.They did, but it's entirely possible Frontier broke it again with one of the updates that happened since the 22.10.3 driver, which is what you seem to be using. That driver came out when U13 was current.
Current driver version is 23.5.2 (31.0.14057.5006), which seems to work fine without having to disable double precision floats, as did the last several versions, at least.
Current driver version is 23.5.2 (31.0.14057.5006), which seems to work fine without having to disable double precision floats, as did the last several versions, at least.
I'm on 23.5.2 and planets are broken for me in VR
Can sympathize with it not working; i had the most weird issue with graphics on Odyssey weapons which wasn't fixed until a complete OS reinstall.The statue of brokenness is hilarious, and FDev's silence is deafening.
I'm glad it works for you, I did that orbit lines fixRadeon RX 6750 XT driver 22.5.1
With the latest versions of Elite Dangerous Odyssey, performance has dropped and occasional stuttering has started to occur, especially at the end of the jump when dodging the star.
The orbital line as usual when it's nearly horizontal becomes tremendous.
After long investigation I updated to the driver 23.2.2
The situation has not changed, indeed the stuttering has become more evident.
Intrigued by the solution to fix the orbital lines I wanted to try - 3Dmigoto-1.3.16.zip + EDO Orbit Lines Fix v0.3.zip - https://forums.frontier.co.uk/threads/orbit-lines-shader-fix-for-amd-6000-graphic-cards.616882/
Unbelievable suddenly the graphic card looks transformed.
Perfect orbital lines, completely eliminated the stuttering, the fps almost doubled, the 4K resolution I was able to bring it to ultra and have 60fps synchronized.
Never had such detail and fluidity in conflict zone battles.
Really, many compliments to whoever worked on this solution.
I wonder, why doesn't FD use these libraries in the program?![]()
Because it is most likely "not that simple".I wonder, why doesn't FD use these libraries in the program?![]()