This more or less confirms my worries that the Panther will be planetary landing only, not fitting through the slot.
Who's to say you won't be able to carry another ship inside it - like a Type 9?
This more or less confirms my worries that the Panther will be planetary landing only, not fitting through the slot.
Great questions.
Who's to say you won't be able to carry another ship inside it - like a Type 9?![]()
It looks like a duct tape.Number 2 was in the 1.4 patch notes.
I'm not sure what to make of the announcement that shaders are a requirement for horizons, but not the game as it stands from release to now, therefor tough luck to any open source (openGL) or Mac platform.
If I were a betting man, I'd say this was deliberate to force MS only play.
I can assure you there is no ulterior motive or agenda here. I'm not a technical guy but I think it's down to the surface and textures there. When the technology is available we'll be keen to support it.
I am thinking that, to keep things smooth, a bunch of the terrain generation work in Horizons has to be done directly on your video card, rather than being done on the CPU and then uploaded to the video card.
Speculating wildly from the words 'compute shaders' and my bad habit of following Linux Open Source Graphics Driver development, my guess is to do this using OpenGL (and thus on Mac OS X) they need the extension 'GL_ARB_compute_shader' (specification here), which is only required as part of OpenGL 4.3.
As I understand it Apple only implements OpenGL 4.1. Presumably because reasons.
I don't know what the Metal equivalent would be, if there is one, but it sounds like they looked into it and it wasn't a runner, at least not yet -- Metal's fairly new, isn't it? I can see it not having all the features yet, especially if Apple is not using them themselves. Possibly the same with OpenCL.
Irresponsible speculation! For external use only! Do not apply directly to forehead!
I'm becoming further impressed by those at FD in how you are addressing the community. Things do appear to be getting better and better. The improved way in which you guys are connecting with us all, including all the juicy details, streams and so on are very welcome. Cred where its due.. keep it up and hope to see things go to the next level.
This is a big turn around in the last 12 monthsWe asked for things to improve and so they have. o7
I'd just like to say from a very happy Xbox player THANK YOU I know there's been a few issues but for me the roll out and recent CG were fantastic.....that being said......WE WANT SKINS WE WANT SKINS WE WANT SKINS WE WANT SKINS
Thanks Cosmos, the kind words are really appreciated. We really do have the most awesome community and everyone from the developers to the community team are genuinely enjoy sharing their work and getting involved with everyone. More good stuff to come.![]()
I'm becoming further impressed by those at FD in how you are addressing the community. Things do appear to be getting better and better. The improved way in which you guys are connecting with us all, including all the juicy details, streams and so on are very welcome. Cred where its due.. keep it up and hope to see things go to the next level.
This is a big turn around in the last 12 monthsWe asked for things to improve and so they have. o7
Will destroying skimmers affect our combat rating?
Thanks for the kind words.
We're HOPING to have them by the end of the year. No promises but it's on the list.
I LOVED the recent CG. I think it was the Galnet article that was so good. The Assault course Soufflé making. Well done to Ian the writer. *Claps*
Is 30 ships the maximum that will be in the game?