I suspect grenade spam is to compensate for people who are rooftop snipers.
Sounds like discrimination to me.
I suspect grenade spam is to compensate for people who are rooftop snipers.
The NPC's do seem to have infinite grenades.
I -think- this is because the AI doesn't know how to handle rooftops - and so, instead of actually doing the job properly, and letting them use jetpacks, or just stairs effectively, they just gave them infinite grenades and told the AI to throw grenades if it can't immediately work out how to get to the enemy.
It's pretty poor, yes.
However, the other part about it being impossible isn't true, I've completed a whole bunch of missions where I needed to fight the AI.
The pathfinding changes required for the AI to use the Jetpacks is probably less trivial than simply rewriting the entire Cobra Engine from whole cloth in Vulkan.
Warframe has perhaps the best Pathfinding solution in modern gaming for AI, and even that relies heavily on machine learning that analyzes how players move over the terrain and attempts to emulate it and took over 2 years make functional. Just the pathfinding, and the levels in Warframe are much more constrained than even EDO.
That would fail, because the edge of many buildings has an overhang, which also has a simple solution, which would have the side effect of enemies not walking under covered spaces. It would also fail on non- building rises.I know it would be damned hard to do it to that level.
However.
Enemy on roof.
Move to edge of building closest to enemy.
Use jet pack to move upward.
Land on roof.
Go back to normal ground AI.
That would fail, because the edge of many buildings has an overhang, which also has a simple solution, which would have the side effect of enemies not walking under covered spaces. It would also fail on non- building rises.
Of course, these all do have solutions, but they continue to increase complexity which requires an ever increasing set of considerations to be pre calculated and therefore, adverse effect on performance which, if i understand the community complaints right, is already "not good".
tl;dr you don't just "detect the edge of the building"
Wow that sounds so simple, and so easy.@ op , are you using ingame sound?
There are audio queues and directional indicators as to where nades are.
Personally having zero issues with any of the ground combat.
Use a Thermal to take down shields, use kinetic to nuke flesh
Nade lands at my feet I jump boost away.
Not sure it can be any simpler than that?
We dont get enough stress in the outside world today, so we should make games MORE stressful and challenging
This one.Maybe you should try Animal Crossing?
Look, the shooter mechanism is pretty basic but it does, it seems, require a different approach.
Mostly all I see is people offering advice as to how they’ve adapted to it, not mocking. If someone refuses to listen, insisting that they know it’s just broken because they’ve played XYZ game and still struggle without G5, then they deserve to be mocked. Although most members still just offer advice.
Odyssey is about as much a first person shooter as Fallout3 ... it's not. You need a tactic, and if you set off the alarm, you did something wrong. Retreat and try again (fly to orbit and land again)Title of this post is self explanatory to the devs.
That's not because I'm good at FPS, rather, I've died enough to learn what works and what doesn't in Odyssey. And mentioned, the mechanics here don't work like a regular FPS. Once you work them out, the only thing you'll die to is recklessness.
Odyssey is about as much a first person shooter as Fallout3 ... it's not. You need a tactic, and if you set off the alarm, you did something wrong. Retreat and try again (fly to orbit and land again)
Did FDev promote Odyssey as an FPS?
I didn’t pay much attention before the Alpha started - they pretty much sold me the pre-order by playing Bowie- but I always thought of it as a natural extension of existing gameplay rather than a particular focus on foot combat.
OT, but...Shame it doesn't extend the gameplay, just bolts on some entirely decoupled game loops
Some people think so, and if you look at CZ gameplay you could almost mean it.Did FDev promote Odyssey as an FPS?
Some Thargoids are, but I am too.--The game is DANGEROUS.
Another thing too is that you're alone, perhaps on a roof top, while that squad might be running around and picking up ammo and grenades from the boxes around the base while you're busy hammering a part of the squad. So even if they might see to have some unlimited resource, that could be explained by them having better access to refills.Ok, i haven't read all of it, but it is actually proven they have unlimited stuff?
I mean, I found meself being cornered on a roof too far by a squad of grunts.
They did used a lot of grenades, but after all: they were 4, i assume they wore Dominators, which means they had like 12 frags and 12 emps
I definitely did not see 24 grenades thrown at me, but after like the fifth grenade i was like Oh! Come on, i'm trying to make a living here