I'm coming to the conclusion that people are so defensive of what is, at it's best, mediocre combat, simply because, it is, arguably, the best thing Odyssey has to offer.
I can actually agree with this. The combat is the best and most functional aspect of Odyssey.
Plenty of us who are actually good at the combat still dislike it.
*Strawman: "I am good at combat, therefore combat is good." Is not an argument.
Has anyone actually said that? I don't think they have. What people have responded to, in this thread and elsewhere, is people saying that the combat is
too difficult and therefore is not fun. Alternatively, they have said that in order to succeed in combat they have to do things they find not to be fun, which is a personal opinion. In the case of the latter, personal playstyle is sufficient to explain it, IMO. For instance, I have no idea how someone can play a Battlefield game as a sniper humping a hill 400m away from the nearest flag and get 4 kills per round. Clearly, however, some people enjoy it enough to spend their time doing it.
The responses to these posts have largely been suggestions at how to improve at on-foot combat. "Shoot better"
is important here - one of the things I enjoy about combat is getting better with the guns - the Executioner and Tormentor are difficult weapons to use due to the very slow round velocity; learning to use them more effectively is
fun for me. This involves learning how the NPCs move (and when they stop moving.) As others have noted, if you just charge in, don't use the environment and expect to straight up murder 20 NPCs, you're going to have a bad time. I enjoy this, and think it is actually rather consistent with combat in
Beyond - it's very easy to forget that not everyone has been playing Elite since 2014 and they don't have a fleet of ships that basically have a "delete" key for NPCs.
You make a comment later about your strawman reference, but I'm not sure how to interpret it, to be honest. If you're introducing it into the argument in order to get someone to defend the proposition, you're asking people to defend a proposition they haven't actually made. If you introduced it into the argument because you really believe people have said that, and think it's an illogical argument, then it doesn't take your argument further -- people haven't said it.
I've yet to see anyone make a decent case as to why the combat is good. I would like to stress that I don't have to agree with your argument for it to be a good argument.
I really want to know what the strong case is for the combat.
One of the problems with this -- and perhaps why no one has made that case; the Elite community has its fair share of
faux intellectuals smart people -- is that "combat is
good..." is a universal proposition. There's no room for nuance or an acknowledgement that personal preferences are really important, and that it's really much sounder to say "
I enjoy combat because X, Y, Z." At the very least, it provides an opportunity for a discussion with the space for some subtlety.
I'm quite happy to have that discussion. My opinions on the combat in Odyssey are mixed. Appalling performance making effective aiming and leading more difficult notwithstanding, it does some things well and some things could be improved. For instance, reload times are painfully slow, and even a G1 Executioner is pretty OP (to the extent that I've not even bothered chasing an upgrade). TTK is rather high, but that works both ways - I think it's intentional so that
the forum dads* players who aren't particularly experienced with FPS combat aren't just outright slaughtered: The first thing to learn is how to not die, and a high TTK/TTD does help with that - the lower the TTK, the more players will perceive combat as punishing. I wouldn't oppose a somewhat lower TTK, but I'm not sure the devs want their first foray into FPS combat to be perceived as
instagib OP trolling. Perhaps this goes some way towards explaining your dissatisfaction with TTK that you express. Other people have discussed what they like about combat, either explicitly or implicitly, by making guides, responding to posts and trying to help people
git guder (and there
is room for suggesting that someone become better at combat in discussions
about combat in Odyssey.)
One of the new issues that I think plagues the core of the combat is that is balanced around the combat Zones. Even though that is one out of at least three areas where combat takes place.
Combat occurs in three places(primarily):
Combat Zones, Settlements(assaults or Scavengers), and POIs
I find that Combat Zones tend NOT to have the same level of frustration as the other two. You have allies. Multiple shooters are firing on the same targets. You can use kinetic to complement an allies laser, or vice versa.
However, when it is just the solo commander versus multiple NPCs, in one of the other two arenas. It turns towards frustration or annoyance.
I am not saying as someone who tried it once and rage quit. For the past week, I have been assaulting settlements solo. I have had a 95% success rate.
I know the strategy. I know the tactics. I'm not having a whole lot of fun.
I am doing this to understand what it takes to grind a gun to it's full capacity.
My preference would be for the players and npcs to have less health and shields. Making combat tighter and more focused. Also reducing the grind as well. This would make combat more skill based than gear based.
I detail my thoughts
here.
*I understand that this is a strawman, that's why I label it as such.
I read your post before (and disagreed with some aspects of it at the time but didn't respond). With regard to CZs as the centre of balance, I don't agree: Scavengers are frankly squishy. Conflict zones can (and arguably
should) be much more difficult. It's much easier to manage how the NPCs engage you in a massacre mission than it is in a CZ. The Vulture drops can be brutal - one minute you're capping a flag and reloading, the next you're fighting off 6 soldiers on your own. I'd also point out that there may be design and use decisions you haven't considered. I did my first few raids and CZs to understand their mechanics; I only really do them now in a targeted manner to support minor factions. In that respect, even a trivially easy mission to massacre scavengers is interesting and fun because it furthers my goals in other ways. Maybe try a speedrun? My current record is less than two minutes in combat to kill 7 scavs. You've been grinding - you said so yourself.
There are more things in heaven and Earth, Horatio.
I think the solution to the "problem" of combat in Odyssey is much more likely to be found in how the game communicates risk to the player and how that advertisement actually correlates with real risk in the game. As I have said elsewhere, no one in their right mind (or without a less than wholesome intent) would recommend a starter player in a Sidewinder head to a pirate activity (threat 7) USS. Those are labelled honestly.
* This is a joke; I am one.