I can see several reasons why a separate currency for things "outside of the game" can exist inside the game. One would be to ensure game play, which ensures users of things and buyers of ship kits, paint jobs and such, and another is that it creates a conduit to transport all these kits and skins and trinkets into the game so they can be seen.This sounds way too close to Star Trek Online's way of doing things. And Cryptic's model is horrendous and a rip-off. I certainly will not be buying any "Arx"
I also don't like the idea of two currencies in the game. If you want things like paintjobs and bobbleheads to be purchasable in-game, then why not just allow us to buy them with credits? I wouldn't even care if it was 1 billion for a paintjob, but this model opens you up to accusations of cash grab.
I support you making things purchasable in-game, but as usual, you have a horrible way of doing things. 1 out of 10 for effort.
Sadly they don't do it this way. Someone made a post on reddit about this a few years ago. Still holds true today. Frontier makes a lot of paintjobs for some ships and none for others.The logic would be that commercially they favors the most used.
Really surprising !Sadly they don't do it this way. Someone made a post on reddit about this a few years ago. Still holds true today. Frontier makes a lot of paintjobs for some ships and none for others.
https://www.reddit.com/r/EliteDangerous/comments/6bu7bn Source: https://www.reddit.com/r/EliteDangerous/comments/6bu7bn/ship_popularity_vs_number_of_cosmetic_items/
Yes it is well seen and very subtle commercially.Ship data from Inara.
I'm sorry, but I'm not even gonna look at the links.
The four ships with the most paint jobs makes sense.
All ships that players are likely to have at some point early in their career.