The logic would be that commercially they favors the most used.With my new Python I noticed that they have given much more choices for this ship- either it is their favorite or it is the most used?
The logic would be that commercially they favors the most used.With my new Python I noticed that they have given much more choices for this ship- either it is their favorite or it is the most used?
Asp Scout stuffed then.The logic would be that commercially they favors the most used.
They seem to be numerous in this situation.Asp Scout stuffed then.
Sadly they don't do it this way. Someone made a post on reddit about this a few years ago. Still holds true today. Frontier makes a lot of paintjobs for some ships and none for others.The logic would be that commercially they favors the most used.
Really surprising !Sadly they don't do it this way. Someone made a post on reddit about this a few years ago. Still holds true today. Frontier makes a lot of paintjobs for some ships and none for others.
https://www.reddit.com/r/EliteDangerous/comments/6bu7bn Source: https://www.reddit.com/r/EliteDangerous/comments/6bu7bn/ship_popularity_vs_number_of_cosmetic_items/
Ship data from Inara.Really surprising !
Yes it is well seen and very subtle commercially.Ship data from Inara.
I'm sorry, but I'm not even gonna look at the links.
The four ships with the most paint jobs makes sense.
All ships that players are likely to have at some point early in their career.
Ker-ching.
Yeah - we could call them Arx.......The correct way to solve the problem should be to remove "Frontier Points" for console players, and have them be able to buy paintjobs and stuff with in-game credits
Value? There is no value to a paint job- it's pixels on a screen in a fantasy world.I fully expect frontier to bump up the price of cosmetics by 10% when this currency exchange thing happens.
So you will basically be getting less value then before.
I've no idea.So Console players essentially get the skins for nothing but everyone on pc pays?
WutShip data from Inara.
I'm sorry, but I'm not even gonna look at the links.
Yeah - we could call them Arx.......
You both know that is not what I said.So Console players essentially get the skins for nothing but everyone on pc pays?
It says you can't give Arks as gifts?.? Or am I missing something?
I didn't say "you can already gift Premium Currency to other CMDRs". I literally said:Nope not missing a thing, It say it in the FAQ that you cant give your Arxe to anyone.
You can already send cosmetic gifts from the Frontier StoreI would like to point out that you are really missing a chance to make a LOT more money on the store front, if you make them available as "Gifts" from one Commander to another you will sell much more than you do- Big mistake! HUGE!
"We've already got 'Frontier Points' " .... That's the real issue, that console players have to use two currencies. The issue is NOT that PC players don't use "Frontier Points". The correct way to solve the problem should be to remove "Frontier Points" for console players, and have them be able to buy paintjobs and stuff with in-game credits. The wrong way to solve it is to force the convoluted two-currency system on PC players, that's being done to try to squeeze more cash out of a constantly shrinking playerbase.
As it needs explaining (maybe I wrote it badly), here goes ....Do you know what you said?
You stated that console players should use in game currency to purchase skins. As far as im aware those credits are not bought but earned in game.
So my points were .... Console players have to buy a virtual currency "Frontier Points" with real cash, and then use that virtual currency to buy painjobs and stuff. PC players don't currently have this, they simply buy paintjobs with real money."We've already got 'Frontier Points' " .... That's the real issue, that console players have to use two currencies. The issue is NOT that PC players don't use "Frontier Points". The correct way to solve the problem should be to remove "Frontier Points" for console players, and have them be able to buy paintjobs and stuff with in-game credits. The wrong way to solve it is to force the convoluted two-currency system on PC players, that's being done to try to squeeze more cash out of a constantly shrinking playerbase.