ANNOUNCEMENT ARX FAQ

I fully expect frontier to bump up the price of cosmetics by 10% when this currency exchange thing happens.

So you will basically be getting less value then before.
 
"We've already got 'Frontier Points' " .... That's the real issue, that console players have to use two currencies. The issue is NOT that PC players don't use "Frontier Points". The correct way to solve the problem should be to remove "Frontier Points" for console players, and have them be able to buy paintjobs and stuff with in-game credits. The wrong way to solve it is to force the convoluted two-currency system on PC players, that's being done to try to squeeze more cash out of a constantly shrinking playerbase.
So Console players essentially get the skins for nothing but everyone on pc pays?
 
It says you can't give Arks as gifts?.? Or am I missing something?
Nope not missing a thing, It say it in the FAQ that you cant give your Arxe to anyone.
I didn't say "you can already gift Premium Currency to other CMDRs". I literally said:
I would like to point out that you are really missing a chance to make a LOT more money on the store front, if you make them available as "Gifts" from one Commander to another you will sell much more than you do- Big mistake! HUGE!
You can already send cosmetic gifts from the Frontier Store
🤷‍♂️
 
"We've already got 'Frontier Points' " .... That's the real issue, that console players have to use two currencies. The issue is NOT that PC players don't use "Frontier Points". The correct way to solve the problem should be to remove "Frontier Points" for console players, and have them be able to buy paintjobs and stuff with in-game credits. The wrong way to solve it is to force the convoluted two-currency system on PC players, that's being done to try to squeeze more cash out of a constantly shrinking playerbase.
:ROFLMAO:
 
Do you know what you said?

You stated that console players should use in game currency to purchase skins. As far as im aware those credits are not bought but earned in game.
As it needs explaining (maybe I wrote it badly), here goes ....
First, what I said ....

"We've already got 'Frontier Points' " .... That's the real issue, that console players have to use two currencies. The issue is NOT that PC players don't use "Frontier Points". The correct way to solve the problem should be to remove "Frontier Points" for console players, and have them be able to buy paintjobs and stuff with in-game credits. The wrong way to solve it is to force the convoluted two-currency system on PC players, that's being done to try to squeeze more cash out of a constantly shrinking playerbase.
So my points were .... Console players have to buy a virtual currency "Frontier Points" with real cash, and then use that virtual currency to buy painjobs and stuff. PC players don't currently have this, they simply buy paintjobs with real money.
My second point was that instead of making it easier for console players, Frontier are making it harder for PC players, and this is not the correct way to solve the parity situation they mention.
My third point was that Elite Dangerous already has an in-game currency, "credits" and if Frontier wanted players to simply buy paintjobs and stuff in-game, they could use that, and not this stupid 2nd currency they are forcing on PC players, who I am sure, not one asked for this (seriously, did any console player ask Frontier to make things more stupid, convoluted and a rip-off for PC players? I don't think so).
 
Last edited:
As it needs explaining (maybe I wrote it badly), here goes ....
First, what I said ....


So my points were .... Console players have to buy a virtual currency "Frontier Points" with real cash, and then use that virtual currency to buy painjobs and stuff. PC players don't currently have this, they simply buy paintjobs with real money.
My second point was that instead of making it easier for console players, Frontier are making it harder for PC players, and this is not the correct way to solve the parity situation they mention.
My third point was that Elite Dangerous already has an in-game currency, "credits" and if Frontier wanted players to simply buy paintjobs and stuff in-game, they could use that, and not this stupid 2nd currency they are forcing on PC players, who I am sure, not one asked for this (seriously, did any console player ask Frontier to make things more stupid, convoluted and a rip-off for PC players? I don't think so).
I can't see how it will be any more difficult for PC players. If anything it will be easier. Buy a pack of Arx play the game, see a paintjob you like and purchase it in-game with Arx (I don't like the name but that's a minor thing). Plus you get the added bonus of getting some Arx while you play.

I really cannot see the issue. Cosmetics are to be sold, its so Fdev can keep making money from the game and keep developing it. If all cosmetics were buyable with credits, Fdev are just giving all paint jobs away for free. Not a very good business model.

Personally I am happy that I will be able to buy single paint jobs instead of whole packs.
 
Honest question: I've purchased a number of bundles just so I could use single paint jobs. Will it be possible to sell paint jobs I don't want for an appropriate amount of Arx, or am I permanently stuck with them?
That's a good question. I have a load that I also don't use.
 
The only real question remaining is how many Arx we'll get per hour played. I think this is the most important factor, and also the hardest to balance so that we feel rewarded while Frontier still can generate income from microtransactions. If it's too grindy then players will hate it. If it's too generous then the developers won't be able to sustain the system. It will be interesting to see how it works.
 
Will current players get Arx backwards? Some of us have thousands of hours in Elite Dangerous already and don't you think that we should be rewarded for that FDev? OR will you get extra Arx for those who already spend much money on cosmetics as a reward for them?
 
Last edited:
I can't see how it will be any more difficult for PC players. If anything it will be easier. Buy a pack of Arx play the game, see a paintjob you like and purchase it in-game with Arx (I don't like the name but that's a minor thing). Plus you get the added bonus of getting some Arx while you play.

I really cannot see the issue. Cosmetics are to be sold, its so Fdev can keep making money from the game and keep developing it. If all cosmetics were buyable with credits, Fdev are just giving all paint jobs away for free. Not a very good business model.

Personally I am happy that I will be able to buy single paint jobs instead of whole packs.
I respect your opinion, but having had this in other games, I am sick of this rubbish. and comments like "I don't see the issue" are annoying as it basically says "Oh please, do rip me off."
 
I respect your opinion, but having had this in other games, I am sick of this rubbish. and comments like "I don't see the issue" are annoying as it basically says "Oh please, do rip me off."
How is it a rip-off. You choose to get a skin, you don't need any to play the game the same as anyone else. You could just play the game earn Arx and get the skins you want for free. Sure that really is ripping you off.

I want to respect your opinion, but it's difficult when it makes no sense. If it was pay to win, sure I would understand, but it's not.

I am saying there is no issue because there is no issue. If you decide to get a skin and you think it's a rip-off. The only person ripping you off is yourself.
 
Top Bottom