As a boardflipper

Heres the deal.

You folks destroy the roleplay elements of this game for credits. You can lie about it to yourselves but it is a fact. Roleplay with the minor factions is almost all done through the boards, but hey ho, we wants we gets.
 

Deleted member 115407

D
Well you could put forward a well thought out proposal as to why, you feel I might be better off, utilising it to serve me a better gaming experience :)

lol - I don't like the idea of the mission giver systems you mentioned, but I do support have a persistent and consistent variety of missions on all the boards out there. Always have advocated that in a galaxy of untold billions, there should always be someone who needs something that you want to do.
 

sollisb

Banned
Heres the deal.

You folks destroy the roleplay elements of this game for credits. You can lie about it to yourselves but it is a fact. Roleplay with the minor factions is almost all done through the boards, but hey ho, we wants we gets.

Ok, enough of the ..measuring..

I get it you like to roleplay, and yes, I support that and I respect it. But! Not everyone wants to play like you do, and sorry mate, but you have to respect that too.

I don't lie about it all. I have billions and billions on all of my 5 accounts, so many billions I can buy and build cutters and then forget about them, and I got it all by, using the system to give me the most credits per hour. If that necessitated flipping the boards, then yup, I rolled them babies like cheap dice. If that necessitated using more then one account (3 actually) to railroad over attack missions, then yep, I did it, I do it.

I've said many time, I don't care about the BGS, it's some 'thing' over there, of no interest to me. Credits! That's what tickles my buttons. Having maxed fleets of the biggest ships is what floats my boat. So That's what I do. That's what the game promised and still promises me to be able to do.

I accept, sincerely, that play-style is abhorrent to you. But guess what? It's my game, and your game and everyone else's game. We don't get to choose how others play. At best, FDev get to choose, at worst, we find holes in their design and use it to our advantage. I make no apologies for playing the game the way I want to play it, and neither do I bother myself with how other people play.

o7 Fly safe
 
"set goal in mind"

That's the cause and the issue.

Frontier will never come out and admit the balancing implications of this.. but they are notorious for saying nothing and changing the equations on the sandbox.

Sometimes it works, and sometimes it doesn't.

Ever since frontier built up the mission board enough so that people started using it, they've been having their own personal war on allowing players to stack missions. Why they didnt simply remove the ability, or cap at the level that states a firm design decision i never understood. Instead they passive aggressively discourage or encourage different things.. which to me reads as a bit limp every time.
 
Greetings,

Whine, whine, whine...Everyone done whining? No? A little more then? OK. Just checking.

Frontier has stated that board swapping was never intended to be part of the game. I cannot remember if it was a live stream or posted on the Forum, but I remember it especially since I did it a lot. Any posts asking to return it pretty much isn't going to happen. Many threads have also been posted wanting a balance in the mission types ever since wings cargo missions were added. That hasn't changed either.

So what do we have at the moment...

To offset this a little Frontier added 10 percent profits to all missions. They also stated this in the Forum. Not reading all the latest posts since page 5 I'm not sure that anyone mentioned this. Thanks Frontier.

General game play (versus unique systems) getting the best paying missions one needs to be allied with the local factions in a system and having the proper state per civil war, outbreak, famine, boom etc per what the player is trying to accomplish. That isn't happening at the moment since every state in every system went to NONE when the Beta went live. So we're not going to get those boom state missions for awhile.

Nor am I convinced at the moment it is changing much. Since going live I've worked my systems many hours making 200 million in credits (without board swapping) and after a week have seen a very slight movement in their economy states. It makes me wonder if the game just got a lot harder going to the positive states. Then again Frontier eliminated UA system bombing so it is also harder for players to go negative. Meanwhile it is Thursday and the weekly update didn't change anything that I can see in the BGS. Maybe others did.

How we play the game...

Emotionally there are immersion players who love no board swapping. Others consider ED just another computer game and go with technically figuring out how to beat it. Just two examples versus a dozen ways to play ED with 50 personalities playing it (I don't want to meet some of the scary ones.). My opinion is that both are fine as long as they get their entertainment value. Others may disagree per whatever we do in the ED universe effects everyone else thus telling others how to properly play the game is a very popular thread on the Forum. This is often fear per the unknown until one KNOWS the game and it didn't help with only one Commander save and a rebuy screen that gets more expensive.

Still in 1985 on Commodore 64s me and another player were flying in a wing! Both playing the game. Both in space in the same system. Both on the telephone (no headsets back then) looking to find Thargoids to kill. I played nice. He figured out how to boost into an orbiting station without a docking computer and land instantly. As I am from the, "It's just a computer game" I went for it.

What now...

Frontier has added a lot of possibilities in this huge upgrade. They are really dialing in the basic core of the game (which I feel they took forever to do) before moving on to other additions like atmospheric landings etc. We'll probably need another Beta before going there with more failures when it also goes live.

As for this thread? Play nice! Don't attack others personally with a different opinion as for me and many others says you cannot debate your position. Ignore those who attack you personally and don't even respond. They will die a slow death unless you respond which then they win.

We all love the game in different ways. Why else would we be here on the Forum? Even with my post I'm not going to change many minds. But knowing the game I might help a few players getting over the loss of board swapping.

Regards to All
 
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I think the point is that you are not supposed to get exactly what you want when you want in the elite dangerous galaxy, exemplified by the investment and development of the background simulation system. each of us are pawns in a larger system.

i think some gamers have gotten addicted to a certain style of play that has been forced on us for so long - static gaming environments and closed loops.

i've always found that style of play mundane and boring.

NOTE: i've never board flipped

if something i want is not available, then i will either spend time modifying the bgs in said system until i can get the missions i want or fly around looking for another system that has the missions i want or partake in something else until what i want is available. the benefit there is i get exposed to other parts of the game and unexpected experiences. maybe i fly into a heavily patrolled player system and have to fight my way in or out. maybe i chug from system to system looking for something interesting and come across a lone commander in need of some assistance with something. maybe discover a new system of interest i can hang out in for a while.

all of those options are of more interest to me than running in place doing the same thing over and over again endlessly taking advantage of a hack to grind achievements.

another example is all of the sci fi i've watched through my life where the story and character are snapshots of events that were the culmination of moving about and getting caught up in adventure along the way of trying to achieve a goal.

- firefly was just a ship trying to survive and make a living
- all the uss voyager wanted to do was to get home
- han solo and chewie were just looking for ways to make money and they got pulled into a galactic rebellion
- the nostromo was just trying to deliver goods

can you imagine kirk on his 5 year mission coming across a first contact scenario he didn't like - then instead of carrying on reached through the 4th wall and skipped to the next episode until he got to one of his liking then kept replaying the same one over and over again season after season? of course not. no one would have watched star trek and it would have died then and there never to be seen from again.

the adventure is in the journey. so good riddance to a broken mechanic. not to mention the negative server side effects boardfippers were causing on the rest of the community to satisfy their itch of repetitive boredom.
 

sollisb

Banned
"set goal in mind"

That's the cause and the issue.

Frontier will never come out and admit the balancing implications of this.. but they are notorious for saying nothing and changing the equations on the sandbox.

Sometimes it works, and sometimes it doesn't.

Ever since frontier built up the mission board enough so that people started using it, they've been having their own personal war on allowing players to stack missions. Why they didnt simply remove the ability, or cap at the level that states a firm design decision i never understood. Instead they passive aggressively discourage or encourage different things.. which to me reads as a bit limp every time.

I think it all stems from the original design/implementation company goals. Get a game together as fast as possible that accomplishes 'X'. To do that they skimped on code and use 'random' for anything that they wanted to make dynamic.. What they should have used were exponential curves that are relational to the dynamic in question. What amazes me is, we were doing this in the 80s in text based MuDs, and here we are in 2018 and we have this 'random' thing going on.

Now, years later, to actually balance out this mess, would require a huge amount of work to go back and rewrite it all to be 'balanced' so, like many developer before them, they resort to 'tweaking' which inevitably leads to more tweaking which inevitably....

I had hoped, when they said 2018 was about going back and fixing stuff, that this would be one of the key issues to address. Alas, instead, they went and gave is a new menu system... sigh :D
 
We’re supposed to have a mix of missions.
supposed to is the key word here.
I'm in a cutter, 712 Cargo, no weapons. I got offered, across 6 factions, about 5-10 missions each: 1 fetch mission (not going to haul 5600 whatever for 3m profit), 5-8 assassination mission (solo elite pays about 3m, wing elite pays 1.3m) , 0 mining mission, 2 planetary scan/sabotage missions, 0-1 disable weapon on mega ship mission.

That's usually the part where I flip the board and hope for something better.
 
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sollisb

Banned
Greetings,

Whine, whine, whine...Everyone done whining? No? A little more then? OK. Just checking.

Frontier has stated that board swapping was never intended to be part of the game. I cannot remember if it was a live stream or posted on the Forum, but I remember it especially since I did it a lot. Any posts asking to return it pretty much isn't going to happen. Many threads have also been posted wanting a balance in the mission types ever since wings cargo missions were added. That hasn't changed either.

So what do we have at the moment...

To offset this a little Frontier added 10 percent profits to all missions. They also stated this in the Forum. Not reading all the latest posts since page 5 I'm not sure that anyone mentioned this. Thanks Frontier.

General game play (versus unique systems) getting the best paying missions one needs to be allied with the local factions in a system and having the proper state per civil war, outbreak, famine, boom etc per what the player is trying to accomplish. That isn't happening at the moment since every state in every system went to NONE when the Beta went live. So we're not going to get those boom state missions for awhile.

Nor am I convinced at the moment it is changing much. Since going live I've worked my systems many hours making 200 million in credits (without board swapping) and after a week have seen a very slight movement in their economy states. It makes me wonder if the game just got a lot harder going to the positive states. Then again Frontier eliminated UA system bombing so it is also harder for players to go negative. Meanwhile it is Thursday and the weekly update didn't change anything that I can see in the BGS. Maybe others did.

How we play the game...

Emotionally there are immersion players who love no board swapping. Others consider ED just another computer game and go with technically figuring out how to beat it. Just two examples versus a dozen ways to play ED with 50 personalities playing it (I don't want to meet some of the scary ones.). My opinion is that both are fine as long as they get their entertainment value. Others may disagree per whatever we do in the ED universe effects everyone else thus telling others how to properly play the game is a very popular thread on the Forum. This is often fear per the unknown until one KNOWS the game and it didn't help with only one Commander save and a rebuy screen that gets more expensive.

Still in 1985 on Commodore 64s me and another player were flying in a wing! Both playing the game. Both in space in the same system. Both on the telephone (no headsets back then) looking to find Thargoids to kill. I played nice. He figured out how to boost into an orbiting station without a docking computer and land instantly. As I am from the, "It's just a computer game" I went for it.

What now...

Frontier has added a lot of possibilities in this huge upgrade. They are really dialing in the basic core of the game (which I feel they took forever to do) before moving on to other additions like atmospheric landings etc. We'll probably need another Beta before going there with more failures when it also goes live.

As for this thread? Play nice! Don't attack others personally with a different opinion as for me and many others says you cannot debate your position. Ignore those who attack you personally and don't even respond. They will die a slow death unless you respond which then they win.

We all love the game in different ways. Why else would we be here on the Forum? Even with my post I'm not going to change many minds. But knowing the game I might help a few players getting over the loss of board swapping.

Regards to All

I actually agree with most of what you said. One thing tho.. I think we all agree that 'board hopping' was not intended. But neither was entering and leaving the HazRez until you get the spawn you want, neither is a lot of tricks I know. Are Frontier going to stop all those too? Or did they just pick on board flipping because a few peeps got their panties in a twist about it?

Maybe next release, they'll make Dav's Hope a persistent installation which only spawns the same items once every hour no matter what mode you use?

And there'in lies the crux. They kill one thing but leave another blatant exploit open.
 
I see less missions than I did before this update.

Apparently one reason for the change was to reduce server load. I've had many game freezes plus the awful hours where I can't even connect.

Good job! Onwards and upwards, eh?
 
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Now, years later, to actually balance out this mess, would require a huge amount of work to go back and rewrite it all to be 'balanced' so, like many developer before them, they resort to 'tweaking' which inevitably leads to more tweaking which inevitably....

...... but but..

If they actually played their own game, they would have an intimate knowledge of how long different experiences take and could use first hand experience to set the parameters to what they intend for the game.

This constant and ongoing messing around implies.. think about single player games.

......

Okay maybe there's nothing wrong with the god hand approach. It just different is all, and hard to make sense of sometimes.
 
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I actually agree with most of what you said. One thing tho.. I think we all agree that 'board hopping' was not intended. But neither was entering and leaving the HazRez until you get the spawn you want, neither is a lot of tricks I know. Are Frontier going to stop all those too? Or did they just pick on board flipping because a few peeps got their panties in a twist about it?

Maybe next release, they'll make Dav's Hope a persistent installation which only spawns the same items once every hour no matter what mode you use?

And there'in lies the crux. They kill one thing but leave another blatant exploit open.

I think the point is, the 2.8% who do mercilessly hammer the board-flipping, especially at gold-rush sites, have caused major problems for the mission-server specifically and for the game in general, leading to disconnects and server errors.
If people caned Dav's Hope in the same way, and it led to similar problems, that'd probably be what we'd be talking about now instead of the mission system.

Blame the folks who spanked board-flipping so hard they broke the game in order to make their billions in a few days.

Main thing, now, is to start paying attention to the obvious problems and omissions and make FDev aware of them.
Just saying "I should be able to get more stuff, right now!!!" isn't going to cut it.
 
I actually agree with most of what you said. One thing tho.. I think we all agree that 'board hopping' was not intended. But neither was entering and leaving the HazRez until you get the spawn you want, neither is a lot of tricks I know. Are Frontier going to stop all those too? Or did they just pick on board flipping because a few peeps got their panties in a twist about it?

Maybe next release, they'll make Dav's Hope a persistent installation which only spawns the same items once every hour no matter what mode you use?

And there'in lies the crux. They kill one thing but leave another blatant exploit open.

I KNOW what you are thinking or think I do. I could be wrong. My first impression is that that you are an immersion player. Good for you. I guess that we will figure it out in a few weeks to see if board swapping applies to other aspects of the game such as an SRV on a planet looking for mats. Logout/login and more mats show up. Personally I'm good with this. Dav's Hope (and a few others I know) provides a lot of useful mats to trade but rarely a grade 5. It also takes hours to max them out.

The real exploit in your possible view is the new FSS system where a player can find every USS in a system, target them then go fly to the High Grade Emissions without spending an hour flying around looking for them. Since Frontier approved this I'm pretty sure SRVs looking for mats and Dav's Hope are still alive and well. Another player put in a ticket per going through a Dav's Hope building like it wasn't there. He didn't complain about gathering the mats.

Fly Safe and Regards

Regards
 
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I think the point is, the 2.8% who do mercilessly hammer the board-flipping, especially at gold-rush sites, have caused major problems for the mission-server specifically and for the game in general, leading to disconnects and server errors.
If people caned Dav's Hope in the same way, and it led to similar problems, that'd probably be what we'd be talking about now instead of the mission system.

Blame the folks who spanked board-flipping so hard they broke the game in order to make their billions in a few days.

Main thing, now, is to start paying attention to the obvious problems and omissions and make FDev aware of them.
Just saying "I should be able to get more stuff, right now!!!" isn't going to cut it.

As I understand it Frontier eliminating board swapping to a dedicated server eliminated a lot of technical issues per their Forum posts. We'll see how that works out. I'm OK with it as I know the game. Other new players not so much.
 
supposed to is the key word here.
I'm in a cutter, 712 Cargo, no weapons. I got offered, across 6 factions, about 5-10 missions each: 1 fetch mission (not going to haul 5600 whatever for 3m profit), 5-8 assassination mission (solo elite pays about 3m, wing elite pays 1.3m) , 0 mining mission, 2 planetary scan/sabotage missions, 0-1 disable weapon on mega ship mission.

That's usually the part where I flip the board and hope for something better.

Little bit confused here. So you are in a Cutter fitted out for haulage (your choice), and unarmed (again, your choice) - have I got that right? Yet you still expect every station to have missions basically tailored for you and you alone? Please remember that the mission board system is for everyone, if you and I were both at the same system in the same station we would be seeing exactly the same mission board. Yet you want that mission board tailored for your unique ship and it's capabilities, hmm okay ….
 
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