'Attack of the AI' III

How is the AI for you in 2.1.02?

  • I'm too young to die! (Waaay too easy)

    Votes: 25 3.1%
  • Hey' not too rough (Too easy)

    Votes: 89 11.2%
  • Hurt me plenty (About right)

    Votes: 365 46.0%
  • Ultra-Voilence (Too hard)

    Votes: 231 29.1%
  • Nightmare! (Waaay too hard)

    Votes: 84 10.6%

  • Total voters
    794
  • Poll closed .
I'm talking multiple interdictions per hour. Especially when carrying cargo. Usually moderately valuable cargo, I'm no trader, only stuff picked up on planets. On any kind of system (hi-sec only means the police pop up sooner). Also, random interdictions by people wanting my cargo when I have none, or simply wanting to kill me. Always been that way. I'm unpledged. Before this patch I could usually dispose of the opposition as I tend to fly combat fitted ships. Now (sometimes, not always) I'm facing overclocked Cobras, or worse, Pythons, that can pop my shields as if they were made of paper. I never died, I could always maneuver in order to flee with minimal hull damage, but still, it doesn't feel right at all.

I'm happy for those who obviously have no issue, but, you see, it's the usual internet response, someone says he got diagnosed a heart disease and you always have someone to answer that his own heart is doing fine. Well, good for him.

To be honest I think you've nailed it there actually, it's a case of perception and expectation with what we were discussing. I certainly won't argue that several interdictions per hour happen if you're flying around for most of it, I just don't think that's excessive, so it's just opinions I guess.
 
I've found that I can escape NPCs and avoid them, fairly well. But when I actually try to fight, I get wrecked more often than not. Can anyone recommend a good 2.1 combat guide?
 
Apparently I'm an idiot then ... and a liar.
Well, it might have crossed my mind, tbh.
Exactly.

When 2.1 hit, I thought I was an idiot. When 2.1.02 hit, I thought it was still me. Then I found a lot of videos ... it's not just me.

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To be honest I think you've nailed it there actually, it's a case of perception and expectation with what we were discussing. I certainly won't argue that several interdictions per hour happen if you're flying around for most of it, I just don't think that's excessive, so it's just opinions I guess.
Which means if it takes you 2 hours to fill up your cargo hold mining, you're getting several ships attacking you while you do, and then at least 1-2 more ships on your way back.

You guys have given me combat tips I already do, and I die. You guys are talking about running, yet those take up too much time as well, I've tried. You guys say ships cannot take 300-450 shields down in 5 seconds, and that's utter bull.

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I've found that I can escape NPCs and avoid them, fairly well. But when I actually try to fight, I get wrecked more often than not. Can anyone recommend a good 2.1 combat guide?
And any tips you can provide on running is appreciated. I'm finding I'm pretty f'd in my Python, and now my Vulture, when trying to run. They will get me before I can jump, even when I submit to reduce the FSD time.
 
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Case closed for me tbh. Might make my first ignore, but I do feel for new players who just need a few pointers who have to read this stuff
I know, when I read his response I knew he was beyond help. Wasn't even any point replying to him.
Which is where the problem is. The last time I played (a week ago), wing'd up with another CMDR. Even he couldn't believe the crap that was thrown at me (now us).

I even joke IM'd (after I died), "Welcome to the party!"

Just how the game is for some of us. But unless you see it for yourselves, you don't believe us. There is something seriously wrong with the chance/RNG with some accounts. No one has been able to figure out what it is, it's all ancedotal.
 
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Which is where the problem is. The last time I played (a week ago), wing'd up with another CMDR. Even he couldn't believe the crap that was thrown at me (now us).

I even joke IM'd (after I died), "Welcome to the party!"

Just how the game is for some of us. But unless you see it for yourselves, you don't believe us. There is something seriously wrong with the chance/RNG with some accounts. No one has been able to figure out what it is, it's all ancedotal.

I think you misinterpreted my post above, you are coming across as completely clueless, yet you still reject help. Your previous reply to me clearly demonstrated that you have no idea what you are doing.
 
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And any tips you can provide on running is appreciated. I'm finding I'm pretty f'd in my Python, and now my Vulture, when trying to run. They will get me before I can jump, even when I submit to reduce the FSD time.

Basically I do what they've been saying, I just submit, full to sys and run like hell. Chaff to if I can fit it. But combat? I cant seem to avoid them hand shoot at the same time.
 
Which is where the problem is. The last time I played (a week ago), wing'd up with another CMDR. Even he couldn't believe the crap that was thrown at me (now us).

I even joke IM'd (after I died), "Welcome to the party!"

Just how the game is for some of us. But unless you see it for yourselves, you don't believe us. There is something seriously wrong with the chance/RNG with some accounts. No one has been able to figure out what it is, it's all ancedotal.
In that case - and I repeat the BLINDINGLY OBVIOUS question - have you submitted a bug report and log files so this can be shown to FDev? Then it's not anecdotal - you can show us all and be super-smug. What's more they'll refund you all that you've lost - is that enough motivation?

Just too many bits don't add up at all - I've *never* had an NPC drop in close enough to fire on me in a ring system - EVER. There's always been more than enough time to see him and scan him before he's within weapons range, and hence enough time to escape if he's looking dangerous
 
I lost my Corvette and my Python several times to the new AI, simply because I wasn't used to the AI...
"Several times, corvettes and Pythons" hmm?
Congratulations, an important lesson you have learned the easy way. (spending a bazillion plus one credits)

What's pathetic is a guy getting destroyed by the AI while flying in a straigt line and then crying on the forums afterwards.
I guess he didn't have the same opportunities to learn (corvettes, pythons and credits)
 
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Basically I do what they've been saying, I just submit, full to sys and run like hell. Chaff to if I can fit it. But combat? I cant seem to avoid them hand shoot at the same time.
the two shouldn't go together - firing face to face isn't healthy for you - focus on getting around them and away from the pointy end.

Vindicator Jone's videos are excellent advice, though they make it look too easy as he's good and it's with the dumb NPCs - but the techniques and tactics are spot on, they're just a bit more slippery now
 
"Several times, corvettes and Pythons" hmm?
Congratulations, an important lesson you have learned the easy way. (spending a bazillion plus one credits)


I guess he didn't have the same opportunities to learn (corvettes, pythons and credits)

And? Rule #1 applies to me like to everyone else.
 
Finally! Someone who doesn't just give noob-level, but detailed, advice! How'd I miss this one?

Escape advice is really ship specific. Corkscrews work better on smaller ships.
Exactly! Which is why I'm back to being in a Vulture. I'm not bleeding as much energy, and it's more effective in the Vulture, even if the top speed is down.

However they do slow you down as well. I would advise using lateral thrusters only when actually being fired upon. And use the rest of the time to gain distance with more straight line boost.
Yep, exactly how I play. The stress is off in the Vulture, because it's only cr0.7M v. cr5M+ insurance for the Python.

Small fast ships escape better with 4 pips to ENG and 2 pips to SYS.
Yep. Hence ...

Big ships can't dodge fire, or run away. So they do better with 4 pips to SYS and 2 pips to ENG. The pips can be shifted to ENG when not being fired upon, since the important thing about pips for SYS isn't regen but rather the strengthening the shields.
Exactly. Running with 4-2-0 v. 2-4-0 really depends on the ship. The Vulture tends to benefit from the former. And as far as the Python ...

Pythons are kind of strange. They're a bit like Cobras in that they either have a large or a tiny hit box depending on the angle of attack. If you present the target with thinnest face, you'll take far less damage. However if you turn in a way that lets them hit the flat side of your ship, your paper shields will be lit on fire.
Part of the reason why I'm giving them my Python's rear, corkscrewing and kicking off chaff, and lateraling when their radar icon blinks when they are firing.

The Python isn't very agile, and its tankiness is SCB or HRP dependant. You can either build it to slug it out with other high rank large ships, or as a multi role, but not really both. Not without Engineer upgrades anyway.
Thank you, thank you, thank you!

This is what I'm talking about 2.1+. I've heard the Python is a real fighter with engineer upgrades, but it's effectiveness, turning and other things have been nerf'd, in 2.1+.

You can still repel small ships though, quite easily.
Yep. No issues with Cobras and smaller, more of a challenge with a Viper Mk IV or Asp, but can still dispatch them. But I'm getting too many Dangerous/Deadly/Elite FDL/FGS/Cutter/etc... types.

If you ever want to wing up sometime, I'll show you what I mean. But I'll have to grind back up to affording an A-spec Python again. Right now I'm not chancing it, and will stick with a Vulture.
 
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And any tips you can provide on running is appreciated. I'm finding I'm pretty f'd in my Python, and now my Vulture, when trying to run. They will get me before I can jump, even when I submit to reduce the FSD time.

First, don't panic. Remain calm. When you are interdicted, check the ship targeting you, if it is the same size or larger (as in, it can mass lock) switch to left menu, pick any system near by. It does not matter which; this will immediately provide a high-wake target.

Submit to the interdiction, continue to chase the target to ensure you can submit reliably, as there is a timer. Recommend at this time you place 4 pips to sys (shields), as this roughly halves incoming damage from most weapon types.

One you are dropped out of SC, calmly pitch 180 deg as the interdicting ship starts it's scan, to face it. Ensure 4 pips are to shields, then as the AI commences firing, boost directly towards and past the AI. Preferably reasonably closely.

You may find that you are clear to commence FSD jump by, or shortly before you complete the pitch maneuver, so go ahead and start the jump as soon as you can.

This will mean the AI is now behind you and facing the wrong direction; meaning it cannot gain weapons lock with fixed weapons, and must turn to face you.

Maintain 4 pips to sys (shields). FSD spool up for high-wake to another system is 15 seconds; add 5 seconds for FSD cool down and the entire encounter will last for ~21-22 seconds, most of which is the AI attempting to come about, whilst you are flying in the opposite direction, rapidly clearing distance.

Once the drive has charged to about 80%, you can change course for the escape marker, then boost once to align the heading.

Even if you fail to submit and are knocked out of supercruise, the space created when you boost towards and past the AI (forcing them to adapt) typically creates a distance the AI simply cannot regain before you have left.

If this simple technique is used, it's very unusual to die; the AI must come about to acquire weapons lock, and distance results in weapon damage fall-off reducing the AI's damage potential. I'd encourage you to try this. You might be surprised at the outcome. This isn't intuitive, but is exceptionally reliable; including the python.
 
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Well, I would have had 71 shields taken down in less than a second in the type of guys that get me.

You didn't even read my post a page or two back did you. My combat rank is 68% deadly, so what do you imagine I get interdicted by? I can't remember it being anything other than Elites since 2.1. I successfully evaded and jumped from interdictions by TWO ELITE FAS in that 71 MJ shield ship. Seriously, we are playing the same game you know. That is actually part of the problem here, you've convinced yourself that what is happening to you is in some way special and unique, which means you just dismiss all advice because 'it's not the same as the special npcs that are attacking me'.

Tell you what, since you won't put up video of your own, link me one of those videos you're talking about here. I won't be able to watch until I'm home from work because youtube is blocked on my work pc but I really want to see. The reason I'm askign is that every time someone has posted a video so far, I've been able to look at it and see where they missed the opportunity to escape.

The only exception to that is the npcs that were using the bugged plasma weapons that fired at multi cannon rates and they are already gone.

Which means if it takes you 2 hours to fill up your cargo hold mining, you're getting several ships attacking you while you do, and then at least 1-2 more ships on your way back.

I mined for two hours on Monday night to get some stuff for engineers. That's a full two hours in a pristine metallic ring. Have a guess how many npcs I saw..? I'll give you a clue, it's a round number. Oval to be precise.
 
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In that case - and I repeat the BLINDINGLY OBVIOUS question - have you submitted a bug report and log files so this can be shown to FDev? Then it's not anecdotal - you can show us all and be super-smug. What's more they'll refund you all that you've lost - is that enough motivation?

Just too many bits don't add up at all - I've *never* had an NPC drop in close enough to fire on me in a ring system - EVER. There's always been more than enough time to see him and scan him before he's within weapons range, and hence enough time to escape if he's looking dangerous
So ... this comes back to the prior.

I game maybe 10-20 hours/month, total. So after taking the time to do videos and file bugs the first few times, which I did, sucked up far more time than I play, at what point do I just hang it up and spend my time on something else? Again, the last time I played, I took a Python out again, and my wingman was utterly dumbfounded in what he saw ... and then what he had to deal with himself. I'm not like a lot of you guys, that spend a lot more time playing.

Clearly there are varying chance/RNG that some of us are running into that others are not. The bits and pieces keep coming in from others that Frontier is still playing with these on the server. I don't have time any more to deal with it any more, and will check back in 6 months. At least Frontier believes people like us.

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you've convinced yourself that what is happening to you is in some way special and unique
No ... there is chance/RNG that is affecting more than just me.

I'm at the point I don't do videos any more, because someone else said I cut one of them. I only wing up with people.
 
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So ... this comes back to the prior.

I game maybe 10-20 hours/month, total. So after taking the time to do videos and file bugs the first few times, which I did, sucked up far more time than I play, at what point do I just hang it up and spend my time on something else? Again, the last time I played, I took a Python out again, and my wingman was utterly dumbfounded in what he saw ... and then what he had to deal with himself. I'm not like a lot of you guys, that spend a lot more time playing.

Clearly there are varying chance/RNG that some of us are running into that others are not. The bits and pieces keep coming in from others that Frontier is still playing with these on the server. I don't have time any more to deal with it any more, and will check back in 6 months. At least Frontier believes people like us.

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No ... there is chance/RNG that is affecting more than just me.

I'm at the point I don't do videos any more, because someone else said I cut one of them. I only wing up with people.

Still living up to your name, hmm?
 
So ... this comes back to the prior.

I game maybe 10-20 hours/month, total.

Clearly there are varying chance/RNG that some of us are running into that others are not.

I have to ask, can you see the logical fallacy there? I play 10-20 hours a week usually (closer to 20 and more quite often) so I'm in the game for a minimum of four times longer than you, yet apparently you're running into the special content and I somehow keep missing it.

I'm not calling you a liar, in the sense that I have no doubt at all that you believe it to be true. I do think you're mistaken though.

I sense that we're probably not going to move this into positive territory though, so probably best that we leave it.
 
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