Clicker,
thanks for all the respnoses and help. I like the script and do want to use it.
As to all he three TM items appearing in the control panel, that has been the case for several weeks, if not months, and hasn't been an issue.
I don't remember an error message in the TARGET window.
No I didn't change any the CONFIGURE statements to MODE_FILTERED?
I did make a change in the binding file but this was to swapJoy_27, 28, 29, an d 30 around such that up down on the stick would correspond to up and down thruster movement. I did this several weeks before the issue.
Notepad++ is the editor I use to look at and edit files instead of notepad itself. It has some advantages over note pad and works better with lua scripts.
OK, first time trying the spoiler flag. The error is below.
From what I can tell the binding file that I use got corrupted in some manner. It looks like some lines got deleted and there is a mismatch between the first line and the last "root" line. The file that I have been using is named Custom.3.0_NGC.binds, it does show up in the in game options file as Aussiedroid Warthog Enha ...
In my User\xxx\AppData\Local\Frontier Development\Options\Bindings I have four different .binds files.
1) Aussiedroid Warthog Enhanced 4.2.1.3.0.binds
2) Aussiedroid Warthog Enhanced 4.2.1.binds
3) Custom.3.0_NGC.binds
4) StartPreset.start
After the error, I also have the files 5) Custom.3.0_NGC.binds.145416794.backup, and 6) BindingLoadingErrors.log
To try and get things back working, I tried deleting Custom.3.0_NGC.binds and restarting with files # 1, #2, and #4 above still in the directory. It would start, but neither #1 or #2 would show in the in game options screen. When I exited back out there was NO error message..
Next I tried deleting Startpreset.start and when I restated a new options entitled something like Thrustmaster WarthogHOTAS. Again, there was no selection for Aussie's bindings and no error file when I exited.
Next step is that I tried renaming Aussiedroid Warthog Enhanced 4.2.1.binds to Custom.3.0_NGC.binds. When I loaded the game, Aussiedroid binds did not show, just the normal defaults one, but not the ThurstmasterHOTAS one. When I exited the game, there was no error file.
Next step in testing was to put the original Custom.3.0_NGC.binds file back into the bindings directory. Tried it again, and it did show up but the error file reappeared.
I haven't a clue as to how ED does things and only know the script a little. I don't think the Script file itself know or cares what the binding file is. It does see that somewhere ED does keep track of bindings file and is looking for a certain file, and more than just by name.
As I said earlier I did compare the different binding file, the original and my modified one and it appears that some lines have been deleted and the level of the last line (root) has been indented. The thing that really has binds confused is that I can't simply delete *.binds file and leave the original, or renaming the original file to the custom name.
Do you know if the script files looks for a certain name in the bindings folder.
HELP