Be honest everyone. Who will most likely purchase the Python MkII..?

Hell yes I'll be throwing Arx at it.
Oddly enough...
My first reaction watching Ricardo's stream last night was, "Uhhh... Maybe not" as the vanilla P2 wasn't ticking some boxes.

Crazily, chatting on discord with a couple of cronies, the pre-built is more attractive, and costs around a fiver more...

In my most Bazmeson moment - "I have discussed this with 2 of my friends.... the pre-build is attractive enough to play with" (I may have 41k Arx in the bank that is biasing that decision, granted...)
 
Oddly enough...
My first reaction watching Ricardo's stream last night was, "Uhhh... Maybe not" as the vanilla P2 wasn't ticking some boxes.

Crazily, chatting on discord with a couple of cronies, the pre-built is more attractive, and costs around a fiver more...

In my most Bazmeson moment - "I have discussed this with 2 of my friends.... the pre-build is attractive enough to play with" (I may have 41k Arx in the bank that is biasing that decision, granted...)
A good point, it is early access and the specs may change before it's official release in August. I haven't had a chance to look at the pre-build specs for it yet but may well go down that road too.
 
Oddly enough...
My first reaction watching Ricardo's stream last night was, "Uhhh... Maybe not" as the vanilla P2 wasn't ticking some boxes.

Crazily, chatting on discord with a couple of cronies, the pre-built is more attractive, and costs around a fiver more...

In my most Bazmeson moment - "I have discussed this with 2 of my friends.... the pre-build is attractive enough to play with" (I may have 41k Arx in the bank that is biasing that decision, granted...)
I think I'd still prefer to build my own ship off the vanilla frame than go in for the prebuild myself; I'm not a fan of the ship kit or the paintjob.

I'm more than happy to pay for the ship, but I've been pondering what it is I'd actually like to do with the thing. There's few ships in the game so specialised into combat, and I already struggle to justify outfitting those when there's other platforms I like to fly more. That said, it is pretty, and it has better SCO handling than anything else in the game, so maybe a combat focused HGE gatherer might be a good direction? Something with more bite to replace my Asp Scout as a general material gatherer.

I really, really want it in EDSY to play around with before the 7th.
 
Oddly enough...
My first reaction watching Ricardo's stream last night was, "Uhhh... Maybe not" as the vanilla P2 wasn't ticking some boxes.

Crazily, chatting on discord with a couple of cronies, the pre-built is more attractive, and costs around a fiver more...

In my most Bazmeson moment - "I have discussed this with 2 of my friends.... the pre-build is attractive enough to play with" (I may have 41k Arx in the bank that is biasing that decision, granted...)
I've been out of the loop in hospital for a while and can't find any details on the Per-built specs for the Python MK II so if you have a link and could post it I'd be very grateful
 
I'm not a fan of the ship kit or the paintjob.
If it ain't a Raider kit and corroded PJ, it ain't interesting (not that I'm fussy or anything), so I'd drop the base PJ to whatever black it has. (then hope that FD will realise that scum like me are flying it and pander to our gruesome whims)

I've just looked at it as a reasonable, mostly "A" rated, ship that could be fun to play around with. As most of my play is in a Courier, suitability for any particular task is secondary, it gets crowbar'ed into situations it really shouldn't...

The pre-build also has zero rebuy, meaning that silliness wouldn't dent my rather limited resources... I really must do something that pays credits, sooner or later!
 
If it ain't a Raider kit and corroded PJ, it ain't interesting (not that I'm fussy or anything), so I'd drop the base PJ to whatever black it has. (then hope that FD will realise that scum like me are flying it and pander to our gruesome whims)

I've just looked at it as a reasonable, mostly "A" rated, ship that could be fun to play around with. As most of my play is in a Courier, suitability for any particular task is secondary, it gets crowbar'ed into situations it really shouldn't...

The pre-build also has zero rebuy, meaning that silliness wouldn't dent my rather limited resources... I really must do something that pays credits, sooner or later!
That's totally fair. I'm forever making ships do things they shouldn't, or taking ships that everyone hates and finding uses for them. It's part of the fun for me; and drives my mates mad! The amount of times I've revealed a new build to be met "why the hell would you do that?"

You've got a point on the zero rebuy, and decent starting point, but I think I'll stick with doing it the old fashioned way for the time being. I've never really looked into proper pirating, I wonder how well the P2 would work for that?
 
There is usually going to be a few poor souls who are vulnerable to things like FOMO and gambling addiction.

But most supporters will of course simply have philosophical values that align with things others consider bad practice, all the way up to extreme charicatures of libertarianism, who think that anything that makes you money is the proper thing to do, right up to robbing ("weak and therefore deserving") people.

I just happen to believe that in the current climate, the whale milk will ultimately cost more than its worth, even though it seems to work astonishingly well for some other companies.

Sell me good proper product, and I'll happily part with my money -- I want this company to survive and continue to improve the game, and am not convinced a shift of focus to selling options piecemeal is going to be conducive to either.

I am sure the managers have weighed their options; Doesn't mean their expert assessment has to be correct -- history has no lack of dead companies under lauded and expensive leadership, hoised by their own petard -- some of them companies once dominant and "too large to fail".
 
I am sure the managers have weighed their options; Doesn't mean their expert assessment has to be correct -- history has no lack of dead companies under lauded and expensive leadership, hoised by their own petard -- some of them companies once dominant and "too large to fail".
Players will decide, and that is the ultimate test of the strategy, isn't it?

This player chooses fun, is not weak in mental faculties, is invulnerable to FOMO (much to the chagrin of advertisers) and is old enough to have seen days of poverty as well as affluence, pretty well-balanced, I think.
 
There's a simple solution to all this of course. Pre-builts, early access, whatever. But only flyable in Solo. FDev gets the funding and no impact whatsoever on other players then.
But something tells me no one is going to want that are they? Of course not.
 
There's a simple solution to all this of course. Pre-builts, early access, whatever. But only flyable in Solo. FDev gets the funding and no impact whatsoever on other players then.
But something tells me no one is going to want that are they? Of course not.
Include PG and I'll grab it with both hands...

Odd that a player doesn't want new toys in open, concerned about being ganked?
 
Having seen Ricardos' and Buur's videos about this new ship, I can't say I'm too disappointed to wait an extra three months to get my hands on one. The extra stability and better heat management while SCO boosting are nice features, and the hardpoint layout will no doubt make it an awesome combat ship assuming it won't be held back too badly by the undersized distributor. But I'm not expecting much flexibility beyond that due to the cramped choice of optional slots.

I hope that the next ship to be introduced after the Type-8 will be one that is exploration focused.

The most exciting news coming from this release for me has been that of new classes of SCO FSD that can be engineered, and from what I'm hearing they're going to be even better than the CG FSDs that never got released for general sale? I approve, about damn time.
 
It’s ok, I missed this info. I however think that from marketing viewpoint would be Python alternative much better choice, but it’s just me :). Next to it I think that having even faster potential murderhobo ship will only make open less appealing game mode. But there could be enough pvp players which would have good use for P2.
It isn’t the ships in open that reduces its appeal it is how they are used I don’t see this as being a significant change to that, it might even make things better for a brief moment until they can come up with a Most Extremely Tedious Approach for its build.

It will make my PvE Mamba and FdL both obsolete once out for all. Almost as fast the Mamba, almost as agile as the FdL, almost the same damage output as my PvE Vette. Together with a 64t tank and an A class SCO for going places, and the other ships will collect dust.
Assuming I like it it won’t make either of my FdLs or my Mamba obsolete as they get flown now because ai fancy flying them not because they are the best at what they do.



grumbles
Is your current avatar a screenie from Jet Set Willie?
 
The most exciting news coming from this release for me has been that of new classes of SCO FSD that can be engineered, and from what I'm hearing they're going to be even better than the CG FSDs that never got released for general sale? I approve, about damn time.
As per Buur's video, size 2-7 SCO's, but all class C still. So if Buur is correct, despite what's been seen in other streams with A- E class FSD's avaliable, you may not get A class which would be better than CG/V1 drives.

Clarification from FDEV needed.
 
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