Anything that supports and encourages future development of the game I will support and pay for. But of course I'm saying that because I can afford it. Not everybody can.
I would wonder if it can't out dakka a gunship.I presume 2 medium Efficient gimballed beams + 4 large Overcharged gimballed multicannons should work.
No, the basic version of the Python Mk II can be unlocked with half that. It's the deluxe version that costs that.As I see it you can buy with 33,000Arx now or wait 3 months and buy using in game CR - correct?
I would suggest an interdiction jammer that operates something like the pulse wave neutralizer. If Frontier switched up the interdiction mechanic so that it pulsed outwards over a short period of time vs being instant, and also visible on the scanner, then there could be a chance to avoid it using skill.There would be so many easy solutions to the ganking problem which would allow players to play in open and do all multiplayer activities without the fear of being ganked, but of course fdev will never implement them.
Here's one idea: Support opting out of being interdicted by another player.
It would work like this: A switch in some setting menu which, if turned on, makes it not possible for you to interdict other players, as well as for other players to interdict you.
If you have this setting on and you are in a team, no member of your team can interdict other players either. For a team to be able to interdict other players, every single member of the team must have the setting off.
There should be some sort of delay between switching this setting and it having an effect (in order to stop it from being abused). For example turning it on (ie. you can't be interdicted by other players) could have a delay of a few hours, turning it off (ie. you can be interdicted) some minutes. (This is so that a ganker can't abuse the setting to avoid being revenge-griefed himself after he has interdicted somebody.)
This setting would have no effect on interdicting/being interdicted by NPCs, so that game mechanic would stay intact.
Sure, this wouldn't solve the problem 100% (eg. it doesn't stop someone from camping at Jameson Memorial and sniping arriving commanders), but it would be a huge improvement.
Problem is that it would allow gankers to themselves avoid being interdicted, while newbies would still be easy prey for them.I would suggest an interdiction jammer that operates something like the pulse wave neutralizer. If Frontier switched up the interdiction mechanic so that it pulsed outwards over a short period of time vs being instant, and also visible on the scanner, then there could be a chance to avoid it using skill.
I’m thinking 4 SR fixed cannons with force shell plus two medium plasma, could be pretty funny.I would wonder if it can't out dakka a gunship.
That's two separate issues, I don't think any newbies are going to be interdicting gankers but even if a newbie got caught then there could be a legitimate solution to the problem. As it stands I don't believe many are good enough to beat a ganker in the interdiction game, mostly because of engineering, which might be a solution too, remove all engineering from the interdictor as it is a module being buffed without any effective counter to it.Problem is that it would allow gankers to themselves avoid being interdicted, while newbies would still be easy prey for them.
The main engineering benefit to the interdictor is the wide arc, which doesn’t help win the interdiction itself.That's two separate issues, I don't think any newbies are going to be interdicting gankers but even if a newbie got caught then there could be a legitimate solution to the problem. As it stands I don't believe many are good enough to beat a ganker in the interdiction game, mostly because of engineering, which might be a solution too, remove all engineering from the interdictor as it is a module being buffed without any effective counter to it.
Niiice... Almost as fast as Phantom at 4 pips, but faster at 2 pips. The boost seems strong, too, from what I've seen in videosThe effect of ENG pips is definitely mild. 411 m/s full throttle with 4 pips, 353 m/s with zero pips.
Or just rebalance the FSD minigame to be more difficult for the interdictor and easier for the interdicted, then rebalance NPC interdiction skills so that winning interdictions by NPC pirates doesn't get too easy and interdicting NPC-s doesn't get too difficultI would suggest an interdiction jammer that operates something like the pulse wave neutralizer. If Frontier switched up the interdiction mechanic so that it pulsed outwards over a short period of time vs being instant, and also visible on the scanner, then there could be a chance to avoid it using skill.
The counter to being interdicted was under the original design and even some of the early implementation supposed to be "shoot back". ED has ended up I think unique among spaceship-flying games which include weapons at all [1] in providing a near-100% reliable way to just avoid fights without consequence, even versus opponents which are considerably faster and more agile, to the extent that "doesn't always work on other players" has become the inconsistency to be challenged, and even Frontier will happily attempt to sell beginners a functionally-unarmed ship.is a module being buffed without any effective counter to it.