There would be so many easy solutions to the ganking problem which would allow players to play in open and do all multiplayer activities without the fear of being ganked, but of course fdev will never implement them.Are there any consequences to wiping your account? Is there some sort of cool down period? If not I can imagine the following scenario..
- Ganker buys a second account
- Ganker buys the Gank Boat for that account
- Ganker enjoys consequence-free ganking until their Gank Boat explodes
- Ganker has a lot of debts to pay, but not to worry, just do a wipe
- Ganker now has a clean account and still retains his Gank Boat
Here's one idea: Support opting out of being interdicted by another player.
It would work like this: A switch in some setting menu which, if turned on, makes it not possible for you to interdict other players, as well as for other players to interdict you.
If you have this setting on and you are in a team, no member of your team can interdict other players either. For a team to be able to interdict other players, every single member of the team must have the setting off.
There should be some sort of delay between switching this setting and it having an effect (in order to stop it from being abused). For example turning it on (ie. you can't be interdicted by other players) could have a delay of a few hours, turning it off (ie. you can be interdicted) some minutes. (This is so that a ganker can't abuse the setting to avoid being revenge-griefed himself after he has interdicted somebody.)
This setting would have no effect on interdicting/being interdicted by NPCs, so that game mechanic would stay intact.
Sure, this wouldn't solve the problem 100% (eg. it doesn't stop someone from camping at Jameson Memorial and sniping arriving commanders), but it would be a huge improvement.