Game Discussions Bethesda Softworks Starfield Space RPG

Here's a screenie of my current ship. It started out as a Va'ruun Hymn, but I've changed it around a lot, and made it Class B (so far). I'm liking it. The inside layout worked out nicely, with just a single ladder to get to the workshops and whatnot. :)
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My thoughts regarding SF at this point; Zero G boarding actions are incredible. However the plot is complete facepalm and without it it feels like Fallout 76, wandering around with nothing obvious to do or which I've already done several times.
 

rootsrat

Volunteer Moderator
My thoughts regarding SF at this point; Zero G boarding actions are incredible. However the plot is complete facepalm and without it it feels like Fallout 76, wandering around with nothing obvious to do or which I've already done several times.
As usual, with Beth games, it will show its full potential when the modding tools are out :)

I'm sure we'll get some decent DLC-size mods for it.

The main plot is cliche, but I did like

the fact that Earth was destroyed by humans trying out grav drives, that was unexpected development (for me anyway). The multiverse thing is a bit meh indeed, but then again a good explanation for NG+ :)
 
Ship Boarding (I mostly did it from planets - which is also great) makes a case for ship interiors. The main story ... isn't great

I don't think 'multiverse' as a plot twist works in games. Any game with multiple paths is inherently a multiverse - I played Fallout 4 multiple times siding with different factions - so it was essentially a multiverse, but didn't rely on that.

Having a game supposedly all about space & Constellation - the 'last group of explorers' where the plot resolution was nothing to do with space or exploration was a bad decision. Probably didn't help that I never even used the special powers - never needed them - so felt no reason to go collect more - which was supposed to be what was driving the Starborn.

It was also telling that when you used Persuasion on the Starborn they suddenly agreed that it was boring going around in circles just collecting more powers and just decided to quit.
 
Ship Boarding (I mostly did it from planets - which is also great) makes a case for ship interiors. The main story ... isn't great

I don't think 'multiverse' as a plot twist works in games. Any game with multiple paths is inherently a multiverse - I played Fallout 4 multiple times siding with different factions - so it was essentially a multiverse, but didn't rely on that.

Having a game supposedly all about space & Constellation - the 'last group of explorers' where the plot resolution was nothing to do with space or exploration was a bad decision. Probably didn't help that I never even used the special powers - never needed them - so felt no reason to go collect more - which was supposed to be what was driving the Starborn.

It was also telling that when you used Persuasion on the Starborn they suddenly agreed that it was boring going around in circles just collecting more powers and just decided to quit.

Plot spoilers:
I think the multiverse theme was a good idea to explain why I can keep playing my character in a new game start rather than starting at zero every time. I decided to play the main storyline again in my second playthrough, but so far it's a bit underwhelming. There's the occasional dialogue option, but over all I would have wished for more "Hey, I know this stuff!" moments.

It's also indeed a bit disappointing that the exploration topic is limited to the Constellation mission board and handing in Survey Data at Vladimir. My own exploration gameplay is often tied to the construction of outposts to gather resources I need for research and crafting (and having an excuse to play Starsims with decorations). Don't get me wrong: I LOVE exploring the planets in Starfield, I just think Bethesda could have made a secondary plot line for Constellation that delves more into "general" exploration (like the UC plot branching into two stories after the first mission).

So far I think the UC Vanguard plot was the best one I've played. Freestar Collective was fun, too, but did not catch me 100% (probably because I did not channel my inner WH40k Commissar/Inquisitor enough). Yesterday evening I found a place called "Crucible" and the theme sounds pretty fun so far. I'll certainly try different outcomes in later playthroughs.
 
Refining my ship with some mods. I've found my first major issue with the game. The ship builder doesn't save my color settings so every time I go back to upgrade my ship I had to play around with the colors to get the new parts to match. I'm sure there's a mod somewhere that saves color settings and it'll be the next mod I install.

She's probably a tug going by the bracing struts she has, a nice little workhorse. Right now she's unarmed, but I can remove the radiator on teh back for more weapon hardpoints. Lost all her Watchdog heritage and I will probably rename her to "Space Toad" or something.

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view from the cockpit
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Refining my ship with some mods. I've found my first major issue with the game. The ship builder doesn't save my color settings so every time I go back to upgrade my ship I had to play around with the colors to get the new parts to match.

Sounds like a bug. My ship is painted and keeps the paintjob even when I change things around
 
Ship Boarding (I mostly did it from planets - which is also great) makes a case for ship interiors. The main story ... isn't great

I don't think 'multiverse' as a plot twist works in games. Any game with multiple paths is inherently a multiverse - I played Fallout 4 multiple times siding with different factions - so it was essentially a multiverse, but didn't rely on that.

Having a game supposedly all about space & Constellation - the 'last group of explorers' where the plot resolution was nothing to do with space or exploration was a bad decision. Probably didn't help that I never even used the special powers - never needed them - so felt no reason to go collect more - which was supposed to be what was driving the Starborn.

It was also telling that when you used Persuasion on the Starborn they suddenly agreed that it was boring going around in circles just collecting more powers and just decided to quit.
The fun with boarding actions comes from being in a 3D maze of corridors with a dozen crew coming at from up to 6 directions.
That might work on a megaship, but not really on a ship with 1 Cmdr who you could sneak up on and shoot in the back of the head.
 
The fun with boarding actions comes from being in a 3D maze of corridors with a dozen crew coming at from up to 6 directions.
That might work on a megaship, but not really on a ship with 1 Cmdr who you could sneak up on and shoot in the back of the head.
Not sure why you think NPC ships would only have a pilot.

And even CMDRs (should) have an NPC crew (another long standing gripe among many).

I guess I just think compared to the 'best' reason others have put forward ('you can walk over and press the button to repair the ship') it's a lot more compelling to me 🤷‍♀️

Edit: The funniest one I had in SF was when the crew seemed to mostly have grenades to protect themselves, so all I could hear were explosions coming from the floor above for a few minutes as they failed to get one through the hatch. Sadly I was laughing too hard and they managed to shoot me as I went up a ladder :)
 
There is no reason to have seamless space when we fly from instance to instance, yet you can go from Mars to Earth by speeding up the game. There is a couple hints of change. Maybe they didn't get the initial plan to work, maybe their min spec build was too ambitious, gameplay wasn't enough fun / was a bother.
mod building isn't all it crack up to be, will they Support the mod with a site that guarantee's integrity's doubt it.not all mod builders are the friendly person on another computer you think they are.
 
Edit: The funniest one I had in SF was when the crew seemed to mostly have grenades to protect themselves, so all I could hear were explosions coming from the floor above for a few minutes as they failed to get one through the hatch. Sadly I was laughing too hard and they managed to shoot me as I went up a ladder :)
...And this is why I use a boost pack to change decks.
 
mod building isn't all it crack up to be, will they Support the mod with a site that guarantee's integrity's doubt it.not all mod builders are the friendly person on another computer you think they are.

You don't download mods from some shady file sharing/hacker site. It's not the 1990s anymore. NexusMods and the Steam Workshop are the place to go for Bethesda Games
 
How did you get that cyber stuff on your character's face? The Starborn space suit is a lot better.
Its a tattoo that is the colour blue, hes bald, darkskined and has blue tint dirt on his face.
Its all cosmetic :)
Every time I go through the Unity I alter the characters apearance.
Sadly thats about as much as I can do to make him look... hmm Unhuman ?
I kinda think he looks Dr Manhatan ish :p

As for the Suit, I prefer the increased protection that Suit+helm+pack offers compared to the all in one Starborn suits.
My current outfit is just stuff I found or bought in this verse and its already way above my level Starborn suit in resistances.
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Not so good on the thermal etc etc etc... but they dont really matter that much (at the moment).
 
I have not seen anyone here complaining about the star map in Starfield, so I'll do that now. The star map is unpractical and poorly implemented because:
  • It shows only very few star system names. Not even nearly all of those that I have visited, and none of those that I have not visited, have a name label.
  • It does not zoom out to show the whole map.
  • It rotates only very little.
  • It does not have a search function. This combined with the lack of name labels for most systems makes it practically impossible to find a system based on a name.
So the galaxy map in ED is vastly superior to Starfield's star map.
The whole space part of the game is very very weak, need a lot of modding.
 
The whole space part of the game is very very weak, need a lot of modding.

I've been playing for a week and I haredly had any space encounters. I haven't tried going into pirate controlled space yet but the lack of ship action makes the space part of the skill tree almost redundant. I don't think modding will help though, the game wasn't designed to do that and I'm predicting the more mods are made to promote space gameplay the more apparent it will be that the game was not designed for that...actually this sounds like another space game people had been hyping about.
 
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