I can think of a few scenarios where non-griefer CMDRs will be happy it's only an hour per notoriety point.
-If you are the victim of the ol' shieldless-sidewinder-in-the-station gank and get a murder bounty.
-I believe Notoriety goes up for NPC murder as well, so if you kill a clean NPC for "reasons" it would be a bit unfair to wait for days.
In general with a lot of the C&P changes applying to crimes against both CMDRs and NPCs, I believe your average CMDR is going to be negatively affected more than some people think.
I am glad that Notoriety won't increase for crimes against mission targets. I like a good wetworks mission as much as the next guy. Hopefully, taking out the targets escort won't count against you either.
This is why a linear mechanic for what is suppose to deter habitual/repeat behaviour opposed to the odd transgression is questionable.
eg: Imagine if notoriety decayed at 1 per four hours... But on each offense it doubled in value (first offense goes from 0->1).
The odd transgression wouldn't matter much. Four hours of hassle. But go on a murder spree on evening, and bang! Now the game notices your behaviour! 1->2->4->8hrs to clear... Note: Personally I don't think this is severe enough!
If someone illegally destroys say half a dozen other CMDRs one evening, how long do you think their "penalty" should be for? Under the current mechanics it's 6 hours which can be paid off logged on over night... With something like the above it's now 32hrs... ie: Days of "penalty".
Note: I still think the notoriety value increase needs to be more for CMDRs than NPCs.
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