Ok, sure. Duh. But you are deliberately missing the point I think just to be argumentative.
FDev cannot be so clueless as to not know that some people will gank. Yet they designed a game that favors doing just that (gank) and very little else (ship-to-ship) PvPwise. I know some people duel. And there is CQC (but that is not in the game world). FDev's response since release has been to design around ship-to-ship PvP and let it wither and die without dealing directly with it and thereby admitting their mistake. FDev could have easily foreseen ganking as being a thing in their game (and I am sure they in fact did because they are not idiots) and provided some form of compelling PvP (team-based?) with sufficient incentives to encourage people to engage with it (or not). (PowerPlay was a half-baked attempt, but there it is.) But they didn't and players didn't make sufficient use of Solo\PGs to avoid ganking; they just continued to cry about Open having PvP. So instance-blocking entered the game.
Having said all that, instance-blocking isn't just about gankers. Coms blocking, ok, most every MMO does that. But instance-blocking for any reason no matter how absurd is ridiculous and so is trusting the player base to use it responsibly. Ganking is not a bad thing in and of itself (attacking from a position of advantage only makes sense). Ganking the same person over and over becomes griefing and that is bad. If the game could detect that is what is going on, then sure, instance-block the mf. If someone is hurling insults at you, block them sure. Yes, detecting that sort of bad behavior is not easy if not impossible, but trusting players to be judicious with instance-blocking is just as bad since it will be (and is being) abused. I think we all know it is true. Try to separate your distaste of ganking from the issues surrounding instance-blocking as it isn't all about gankers.
o7
Holy baby in a cradle.
Where indeed to begin?
Firstly:
" FDev could have easily foreseen ganking as being a thing in their game (and I am sure they in fact did because they are not idiots)"
Sorry that you didn't do your research very well.
Braben himself is on record as wanting to design a game that he wanted to play without the silly ganky pew pew. The man is no idiot. Naive perhaps, but not stupid. He just isn't mentally engineered to understand the ganker mindset. That is all.
Modes were baked into the game from the outset but not as a fully cognisant method to deal with ganky gank gank. This is all a matter of fact.
If you do some research you might uncover the Braben's view and his wish to have designed a game that doesn't attract teenage angsty behaviour. Clearly his wish missed the mark. Not because he is an idiot, but because he is wired a certain way and doesn't understand that angsty teenage behaviour would find a way to thrive in his game.
If all that you do from now on is understand that "player blocking" {NOT "instance blocking"} is a feature that has been incorporated
instead of segregating PvP and PvE modes, then you'll stop with the above quoted nonsense.
Oh, and maybe say thank you? Not to me, but to FDev. Because I'd dare to say that the current block feature is preferable to you than an all out PvE / PvP segregation. I'd wager that'd signal the utter demise of a PvP enabled Open type mode.