Buckyball Run 9: Move 'em out, let it roll!

Practice, a good deal of experience from past Buckyball runs and Buckyball Racing Club events, many attempts, in some cases optimized routes, planetary braking, ignorance concerning 'temperature critical' warnings and hull health, completely stripped down ships and a portion of madness :D

About that Planetary Braking, how do you do it? It never stops me enough and I still miss. That or I cut it too close and 'hit' the planet for an e-drop; which is less of a problem with landable planets post horizons (you just go into orbital cruise for a near-miss).
 
About that Planetary Braking, how do you do it? It never stops me enough and I still miss. That or I cut it too close and 'hit' the planet for an e-drop; which is less of a problem with landable planets post horizons (you just go into orbital cruise for a near-miss).
ahh that's the real trick isn't it.. all I can really say is the faster your going the closer to the planet youll need to get to slow down.. so its a toss up between going in at 6/5 or taking it to 3 and really slowing hard, but it depends on the gravity of the planet your on... and the faster your going the harder it is.. but a good planet brake can save you a lot of time . do some practice runs on your target in solo. one of the BRC has done a vid I think demonstrating it.. it was in the educating ed livestream I think..
Im sure someone will dig it out and put it here with the other tips
https://forums.frontier.co.uk/showthread.php?t=217933
 
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About that Planetary Braking, how do you do it? It never stops me enough and I still miss. That or I cut it too close and 'hit' the planet for an e-drop; which is less of a problem with landable planets post horizons (you just go into orbital cruise for a near-miss).

Doing complete planetary braking (i.e. coming in very fast and using the planet(s) to slow you down without looping) requires the right combination of approach speed and planets, and is very difficult to do. Alot has been known to do it using a double planet (there's video evidence of that from BBR7). However, doing a deliberate loop - coming in fast, using the planet to slow you down while doing a loop back towards the starport - is still measurably faster than the standard "6-second mid-blue" approach.

In the case of this race, it's frustrating that the brown dwarf of Maia A2 seems to have a lesser braking effect than I would expect of a gas giant of a similar size :(.
 
About that Planetary Braking, how do you do it? It never stops me enough and I still miss. That or I cut it too close and 'hit' the planet for an e-drop; which is less of a problem with landable planets post horizons (you just go into orbital cruise for a near-miss).

Like robinjb already explained it's the gravity of the stellar body that slows you down more quickly than the FSD alone can manage (in this environment). Gravity braking is (nearly) always faster than the 6-second approach, even when you overshoot massively and have to do the often so-called loop of shame. I normally do a gravity braking loop at all planets above a certain distance away, but there are no simple rules for that, as every planet and station orbit is different. However with planets close to the star (<40ly) or ships with low maneuverability (Conda, T9, Cutter, etc.) it's often better to ride the 6 and give the ship a quick full-throttle-kick (and then go back to 50% or 0) when you are at a distance that allows the gravity to slow you down sufficiently.

I'll maybe try to do a better tutorial "soon", or maybe there's already something avaiable that's more comprehensible than this heap of words randomly thrown together :p
Edit: Drakhyr was faster and more comprehensible.

I think in the videos of the more experienced racers (that will hopefully be linked to in this thread in the next days) there will be a few different types of SC approaches all using some sort of gravity braking. :)

The thing with the OC zones is that I'm usually too fast to enter orbital cruise, so they act pretty much like (slightly bigger?) exclusion zones in practice. More data needed to confirm that though.
 
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In the case of this race, it's frustrating that the brown dwarf of Maia A2 seems to have a lesser braking effect than I would expect of a gas giant of a similar size :(.

Yup, I believe that stars offer zero braking potential other than their "natural" slowdown effect due to being stars. Which is a shame, but equally would be extremely annoying in situations other than racing :D
 
Howdy folks,late check in for tonight's LIVE race!

CMDR Name: Elan Solo
Ship Name: Unfortunate Conflict Of Conscience
Ship Type: Asp Explorer (LIVE: Private/Solo)
"Who is your personal sci-fi/fantasy hero?": Han Solo
 
Yup, I believe that stars offer zero braking potential other than their "natural" slowdown effect due to being stars. Which is a shame, but equally would be extremely annoying in situations other than racing :D

Yeah, I've been experimenting with Maia A2 a lot as well - seems to have negligible slowdown until you get really close...
 
Yeah, I've been experimenting with Maia A2 a lot as well - seems to have negligible slowdown until you get really close...

Would that be the non-negligible slowdown that comes with flashing lights, a creaking hull, and a large "Emergency Stop" warning? :D
 
Also, forgot to mention, teamspeak for tonight is the same as last week, except I know have a password protecting the server:

Teamspeak address: reload.servebeer.com
Teamspeak password: buckyball
Server Port: default
 
Also, forgot to mention, teamspeak for tonight is the same as last week, except I know have a password protecting the server:

Teamspeak address: reload.servebeer.com
Teamspeak password: buckyball
Server Port: default

Thanks a bunch for the loaner, Reload! I'm gonna be logging in here in a few minutes.

For those who are not teamspeak enabled, head over to https://client00.chat.mibbit.com/ and join channel #ShotgunShine to text chat with your fellow Buckyballers before, during and after the race!

See y'all on the starting grid...
 

Ozric

Volunteer Moderator
Just found out I'll be around for the live race tonight, so I'll see you in an hour or so :D

Quite randomly, my Raptr still recognises Horizons as Elite: Dangerous (in my Raptr library it's still identified as ED Beta!), and I can still record.

When I stop a recording and then restart though, the clock stays at 00:00:00 for a random length of time (sometimes several minutes, during which it's not recording.

I'm going to give OBS a go instead I think.

Ah, it didn't detect Horizons when I ran with the default FD launcher (no Steam) too. Only after I had the Steam key and installed Horizons (Steam forced it into a new folder) and Raptr finally detected it but classified it separate from ED.

Ah well I'll leave it then, I haven't activated a steam key for Elite at all. I was thinking about OBS, I downloaded D3DGear while waiting for a reply from support about it not being on there (they're looking into it apparently) and it's not too bad. The only problem with it is if there's a loading screen (i.e change to SRV or Death) then it corrupts the audio on the file and so if I want to edit the video I have to strip the audio out.
 
Intent to race LIVE

Name:CMDR Tayo
Ship and Name: A wee ship - Eagle Origami Egret

"Go faster!", says Max. He should know: He doesn't quit and he brakes hard on everything. Full stop.
 
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Will try my scoop-less Conda in the live event today!!!....

CMDR Name: Inodoro Pereyra
Ship Name: Disconda
Ship Type: Anaconda
Race Class: Live
Sci Fi Hero: Eternauta


Regards and fly fast!
 
Won't be able to make the live race tonight folks. Have a good one and, in case I don't get to run again in this one, thanks for organising another great race EZ. See you all on the 15th for the Art Of Pandemonium (whatever the heck that is).

http://buckyballracing.org.uk
 
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