Bugs Galore

For some reason turreted weapons are default set to forward fire only, when in the past it was whatever I left them the last time (target only)
Can be a nasty shock when used to one thing and find out in a high intensity combat zone with spec ops ships firing on you, and trying to figure out what the heck is going on.
 
ED is fully working; but like all software, it has a bugs; and like all software on patch day, they've got some hotfixing to do. Again, par for the course since the first bug was ever made.
ED is like no other software installed on my gaming system - it's the buggiest game with the buggiest patches I've ever experienced on a console. Didn't used to be this way, as the release version was "like all software", not perfect, but pretty good. It required a patch shortly after going on sale, and then it was a pretty great game until the first major update came to PS4. It's been downhill ever since.
 
Assuming this was directed at me: I'm neither irritable, nor angry. So, no salt here. I am however, highly critical of people who are willfully ignorant.
As a developer myself, having people insult the work that I do through their own ignorance can be somewhat offensive; as I imagine it might be for a Frontier developer reading that his or her work is "poorly made" or of "shoddy workmanship" because ED has what all games, all software has; bugs.
And as a customer, I should not have to be a developer. :)
 
Is there any word on when or even if they are planning to fix some of the bugs in this release?

Possibly next week: https://forums.frontier.co.uk/threads/april-update-known-issues-24-04-2019.509736/

We are not able to give you an exact date on when the patch with these fixes will be deployed, but aim to release it next week. As mentioned, investigations for these fixes are ongoing so times are subject to change.

I won't be bothering to give the game a try until then based on what I am reading. Updates to other games usually get me to play more. Only ED updates get me to play less (in the short term).
 

Jenner

I wish I was English like my hero Tj.
Is there any word on when or even if they are planning to fix some of the bugs in this release?

This is the most recent communication on the next patch:
 
Assuming this was directed at me: I'm neither irritable, nor angry. So, no salt here. I am however, highly critical of people who are willfully ignorant.
As a developer myself, having people insult the work that I do through their own ignorance can be somewhat offensive; as I imagine it might be for a Frontier developer reading that his or her work is "poorly made" or of "shoddy workmanship" because ED has what all games, all software has; bugs.

I also am a software developer and must add that depending on what the software is used for makes a huge difference in the acceptability of bugs. Thankfully this is just a game and not the MCAS system of a 737 Max 8 airliner. That being said, some of the bugs in ED are glaring to me. Immediately after launching the game post patch I saw the "restock all" bug. That seems to be a hard one to miss under any level of testing. But then the first time I engage in combat my ship shutdown because I rely on module priorities working when I deploy hardpoints and that is bugged. Their test scripts missed that use case and it burned me. At least it is just a game.
 
Gotta say, the more I play the more I'm becoming concerned about this update.

Sure, there are the "main" bugs, such as the frame-rate thing, the module-priority thing, the cargo-handling thing and the re-stock thing but I'm more worried about the other oddball things I've seen since yesterday.

So far, I've got a Krait Phantom which won't allow me to store it's PP or PDist so I can buy new ones, I've got a Krait Mk2 which can't restock limpets, I've got an iCourier which cuts out completely when I deploy hardpoints even though it's got no weapons installed and I'm finding that the game sometimes skips the entire main-menu and just loads straight into Open after the splash screen.

I have a feeling I'm not going to see any of these oddball things fixed any time soon, unless fixes for the other stuff happen to fix them. :(
 
All the above but also had an issue in Buy Screen in Commodoties. Auto increment on purchase quantity runs at 1 per second. I didn't want to wait 700 seconds to fill my cargo and I was getting RSI in my index finger clicking it up quicker. Then I guessed the right arrow key did the job, which it did, but it also disabled the BUY and CANCEL buttons !!!

Between these and the 15 crash reports I have sent today I'm getting somewhat frustrated with the quality of this build.

Don't get me started on the 10 minutes advanced warning we just got that there was another 40 minute outage.
 
I hate to be that guy, especially as, as a dev myself, I know how hard it is period. And yeah I think I have a glimpse at how amazeballs the game is from software point of view (the whole shared procedurally generated galaxy/server + all the nifty rendering stuff + all the features, etc).

But still, back in the day, we had a saying : "patch day, no play". But that was mainly related to server maintenance which took longer than intended.

Now with ED it's basically, "oh a patch, nice I have a full week (if not two) to play something else!"

As a consumer, having major patches botching the game for a full week (if not more) is just bleh, no matter how hard it may be to get it right from a development point of view.
 
I've not seen it mentioned but I noticed last night that my fighter crew can no long speak. No voice or coms messages. The radio clicks like she's going to say something but nothing. So a silent, hidden, perma death crew member. That's nice.

Of course it's possible I missed a setting but she worked before the patch. And even if the audio was mute the com text should still work.
 

Deleted member 182079

D
What I don't get is, if they were aware of these bugs (and some of them really are noticeable straightaway if you bother booting up the game), why didn't they just delay deployment of the patch until those issues are addressed?

Only explanation I can think of is that testing didn't happen or test results were just ignored. I don't know which is worse.
 
And as a customer, I should not have to be a developer. :)
Nor do I expect you to be, what I do expect (hope) is that people be a little informed before solidifying their opinion. Unrealistic expectation? Probably. :p

I also am a software developer and must add that depending on what the software is used for makes a huge difference in the acceptability of bugs. Thankfully this is just a game and not the MCAS system of a 737 Max 8 airliner. That being said, some of the bugs in ED are glaring to me. Immediately after launching the game post patch I saw the "restock all" bug. That seems to be a hard one to miss under any level of testing. But then the first time I engage in combat my ship shutdown because I rely on module priorities working when I deploy hardpoints and that is bugged. Their test scripts missed that use case and it burned me. At least it is just a game.
Between 1985-87, the Therac-25 medical radiation therapy device delivered massive overdoses of radiation (up to 100x the dose), thanks to a bug in the software. 3 people died. So yeah, the acceptability varies greatly.

The bugs are glaring, I don't disagree. However, consider the following: If no changes were made to the Restock All button, or the code around it - why would they test it? Something further down the chain could be AV'ing and that's what could be causing the issue; but since no changes were made to the Restock All, it was never tested. It's not feasible to do full regression on something the size of ED for every update unfortunately.

I'm much more lenient with bugs when it comes to video games; because, as you said, it's just a game.
 

dayrth

Volunteer Moderator
... If no changes were made to the Restock All button, or the code around it - why would they test it? ...
... It's not feasible to do full regression on something the size of ED for every update unfortunately...

I have to disagree. Regression testing is all important. In a complex system (and ED is certainly that), it is almost impossible to make any change that will not have an unexpected effect somewhere else. Personally I would have had a weeks beta. While the players do the beta testing and report the issues, have QA do the regression testing.

Having said that, I personally have not been affected by any game breaking bugs. Some annoying things to be sure, but nothing that has stopped me playing or had any major impact. Probably because I have not tried everything yet, but so far it has been a positive update for me.
 

sollisb

Banned
Nor do I expect you to be, what I do expect (hope) is that people be a little informed before solidifying their opinion. Unrealistic expectation? Probably. :p


Between 1985-87, the Therac-25 medical radiation therapy device delivered massive overdoses of radiation (up to 100x the dose), thanks to a bug in the software. 3 people died. So yeah, the acceptability varies greatly.

The bugs are glaring, I don't disagree. However, consider the following: If no changes were made to the Restock All button, or the code around it - why would they test it? Something further down the chain could be AV'ing and that's what could be causing the issue; but since no changes were made to the Restock All, it was never tested. It's not feasible to do full regression on something the size of ED for every update unfortunately.

I'm much more lenient with bugs when it comes to video games; because, as you said, it's just a game.

As a developer of some 30+ years, I hear and understand what you are talking about.

But the simple truth is; Every single release drop that Frontier have done, has been bugged to an unacceptable level. This display a severe lack of professionalism in both their operational standards and themselves as a development company.

Just because the game software is less important than the flight software of a 737, does not in any way infer, that you should act any less professional.

I 100% accept that no software is 100% bug free, but the stuff Frontier allow to leave their development house is untested and absolutely lacks any form of Quality Control.
 
I have to disagree. Regression testing is all important. In a complex system (and ED is certainly that), it is almost impossible to make any change that will not have an unexpected effect somewhere else. Personally I would have had a weeks beta. While the players do the beta testing and report the issues, have QA do the regression testing.

Having said that, I personally have not been affected by any game breaking bugs. Some annoying things to be sure, but nothing that has stopped me playing or had any major impact. Probably because I have not tried everything yet, but so far it has been a positive update for me.

But we ARE having a week of beta testing. An open beta with compulsory participation by the whole playerbase. The first open beta patch is apparently scheduled for next week too. And to save time we are also, in parallel, beta testing the Issues Tracker in the very same fashion. One stone two open betas, so to speak.
 
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