Carnivorous Space Elves AKA The Guardians

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+1 Rep OP for excellent post putting all (or almost all) of the information together).

However, it was very long, so I only had time to skim it for now.

Somethings you might want to add: I think several of the "Lost" generation ships found recently ran afoul of leftover Guardian weapons and/or attacks by the monolith network. One ship was brought down by an extremely virulent pathogen, which seems unlikely to have naturally evolved and then was floating around in space for a LONG time. Another ship's crew all killed each other violently after they received an unknown signal from a world they passed. And another ship's crew all died off because, suddenly, they all lost the ability to produce female offspring.

Very nice ideas! I'll get to work tonight on another Mega-Ship thread detailing these - the pathogens, the communications recieved that drove people mad and, especially, the one you pointed out about females being unable to have children, does indeed chime with the Biology lore - how they were able to stop themselves from having children with some form of contraception that they could themselves control...

+1 :D
 
I would hope the guardians look very strange indeed (even if they have to be humanoid).. not something we would call attractive or handsome... but something that make us feel uneasy, but not sure why.

only worked on the legs and got board.. sorry
legs.jpg
 
I would hope the guardians look very strange indeed (even if they have to be humanoid).. not something we would call attractive or handsome... but something that make us feel uneasy, but not sure why.

only worked on the legs and got board.. sorry

If you don't mind I'll add it onto the main OP :) I think it's awesome, good work! I wish I could do 3D modelling!

Thread Update

It looks as if the experimentation of Guardian artefacts hasn't gone unnoticed by Ram Tah.

This could mean many things, of course, but at least we do know one concrete thing right now; it was no fluke that the chamber reacted this way to the Guardian artefacts, as was thought by many CMDRs.

d3Bg5gr.jpg
 
Thargoids: Peace or War?

Thargoid Wreck Analysis & More...​


First, some observables;


- Each site has, so far, either produced a working Galaxy Chamber or is just an outright "Dead" wreck.

- Dead wrecks are more numerous towards the Pleiades stars and Maia region, but more so towards the direction of Sol, potentially meaning they are the first to be infected.

- It has been a little over 400 years since the first Thargoid War, so I would assume the wreckage of all these crashed vessels have been around since that time.

- All data recovered from the wrecks would suggest some form of "contaniment" was responsible for the downfall of these 7-10km wide ships or "wrecks" (there is still debate about what these are).

- All data points at the wrecks having both an Ammonia and Carbon based chemistry, and/or biological DNA makeup.

Other evidence of interest;

[video=youtube;PX49v8zYutI]https://www.youtube.com/watch?v=PX49v8zYutI[/video]

u5u2k0bpqumx.png

My Personal Conclusion

These wrecks were once Thargoid Motherships, and their history, goes all the way back to when the Thargoids were first encountered by humanity in the year 2849 (supported in game by a tourist beacon). It isn't clear how long the war was waged for, but it is clear that Humanity survived and the Thargoids fled - they just outright disapeared, and likely for a very good reason.

At all the wreck sites, it is clear that whatever struck down these motherships, it was virulent; it was so devestating, it left each ship heavily crippled. There were rumours that humanity used a bio-engineered weapons called the "Mycoid" virus against the aliens - the visual evidence, along with the data gathered at these wrecks, would suggest this to be true.

What is Mycoid? It was rumoured to have destroyed the FTL drives on any Thargoid vessel by, essentially, eating away at the polymers present in their FTL systems, which ultimately stranded them in whatever system they had developed the infection.

This struck down the smaller Thargon ships;
latest

And the larger ones...

74NYlq6.jpg

White-heads or "boils" grow on the "skin" of the vessel all over the wrecks, and can explode if enough pressure is applied by driving over them - similar to that of a sick patient squeezing a spot. These ships may have developed some kind of immune-system resistence, over time, to the ravages of this virus - though they have no outright cured it. Some may have even severed important organs or blood-vessels to keep the Cores of these ships alive.

rYaLSJQ.png

They will never fly again.

Effectively, these motherships are on life-support - they are still dying, albeit very slowly.


Scavengers are evidence for this. They are simple, purpose driven skimmers that go about the wrecks performing tasks. Some are seen spraying some sort of chemicals on infected areas of the ships. Others, like they are regurgitating some sort of goo on wounds.

While it is a good theory that these scavengers are repairing the motherships, I do not believe this to be the case - not enough scavengers are at the wrecks to repair something so large, personal opinion. I believe they are just making the patient "more comfortable", if you will, as the wrecks are gradually dieing - these motherships are on life support - there is no cure for them - they are stuck forever in the system they dwelled in at the time when they caught the infection.

I believe the scavengers sole purpose is gather data, working parts, technology, etc.. It would certainly explain such things as Unknown Resin and Unknown Technology spread about the site wrapped in some kind of green coating - perhaps to gather such samples in the event that, should friendly Thargoids return, they would have the potential answers for a cure.

This potentially ammonia-engineered virus spread like fire among the motherships, and may have been unwittingly trasmitted by the smaller "Thargon" vessels (which could explain the wreckage of those ships found on random planets and moons - they, too, fell to the sickness once it had time to gestate and may not have made it back to their motherships at the time due to being on an away mission of some type).

How the virus was transmitted, however, we just don't know. Did the Thargoids eat human beings? Devour entire settlements? Were humans carrying this Virus? Did a weapon payload of some kind do it?

Considering we still don't have the technology to counter Thargoid technology over 400 years later, I suspect the means of using some type of weapon to infect the aliens is less plausible (though not impossible). This leaves the possibility open that the Thargoids recieved the infection through biological contamination. The virus could have been "bombed" into Gas Giants, Ammonia Gas Giants or Ammonia Worlds, which is another source of infection should the Thargoids be on these worlds or just use them as a source of re-fueling, atmospheric properties, or breathing.

This brings me to the potential purpose of the Barnacles and their "Symbol". I suspect the Barnacles are a source of Meta-alloys to help sustain the dieing motherships, and are grown, deliberatly, safely away from the wrecks. I suspect Barnacles could mark a "Qaurantine Zone", and that the symbol is one way of stating "STAY AWAY - MYCOID INFECTION PRESENT".

Whatever the reason for the Barnacles, however, they are important to the Thargoids, whom have been seemingly harvesting them. Perhaps the Barnacles are also independant research points? It could be possible that, although the infection may not be curable once it has reached a certain point, the Barnacles themselves are producing ways in which to render the virus "inert" by developing new Meta-Alloys that are impervious to the ravaging affects of the virus.

I believe the Unknown Artefacts, Probes, and Links, all play a role in communication, though it is unknown if these have been around for just as long as the Motherships (which would make them over 400 years old), or are something just recently added in recent times, say in the last 50-100 years. Such discovery and presence of these objects would be of interest to the secret societies or governments - the forces behind the "Dynasty Project" - therefore, the emergence of such Unknown Artefacts or Probes could have been the trigger for such an initiative. "THEY are coming back..."

I now believe the Thargoids have, after over 400 years of testing and evolving, developed a cure and immunization to the Mycoid virus.

This brings me to another point...

If we believe the Thargoids believe humanity is the reason for first distributing this virus, then why are they not attacking us already? They have the capability to, after all, pull us out of Witch-space to "examine" us.

My thoughts? They may have never ever considered humanity a threat capable of creating and delivering such a virus to begin with - they may not know that humanity has developed complex DNA engineering capabilities - they may not even know where it, the Mycoid virus, came from, and may have assumed it was a one-off infection. If these aliens have been around for thousands, hundreds of thousands, or millions of years, the Mycoid Virus may not have been the first time they have suffered such a devestating infection - they could have picked up something similar in the past, evolved through it, and carried on.

We have to remember; we are just as alien to the aliens. They are stuck in a similar situation to us. Who are they? what are they? where do they come from? are questions they may be asking themselves - if they even care.

It could be possible that, way back during the 29th Century, the aliens may not have posed a threat to begin with - we just do not have that kind of inteligence to make the assumption that the Thargoids "fired first" - we only have hearsay or rumour that they were the ones that "started it".

Hence, only certain human vessels have been fired upon and destroyed - most notably, the Federation. I would likely assume that the reason Federation vessels have been disabled and destroyed is because they are given orders to adopt a "fire first, ask no questions" policy - the Federation are purposely causing friction with the aliens.

After the events of the Formadine Rift Mystery, and from Salome's dead words left transcribed at data points, it is clear a Shadow Government is engineering events to profit from a war with the "alien menace" that is "likely" coming our way - one that is, again, likely human-engineered. If not, the Shadow Government, or "Shadow Law" as I love to call them, is certainly afraid as they huddle around each other in their toxic boardrooms.

I would urge huge amounts of caution since learning a force is pulling the strings of The Federation, the Empire, and the Alliance.

It is up to us, as sole pilots, to steer the course of this Galaxy.

It is likely this war could be a human-engineered one.

It is likely the Thargoids never did present a threat to begin with - and was one created by the Shadow Government.

Remember; each time we have encountered the Thargoids, they have never been the aggressors.

How Do We Make Peace? How Do We Pick A Side?


They are staring us right in the face at the wreck sites.

It has been hypothesised, even by myself, that the Thargoids may require us to drop cargo for them to get the ball rolling once they fully return - after all, it is practically the only way of interacting with NPCs at this current moment in time. Some have even heard "rumour" at the recent Lavecon that this could be the case that adds to this hypothesis.

Rumour aside, what do we have, which is tangible, that the Thargoids would want, but they themselves may not be able to retrieve?

These;

Unknown Resin, Unknown Technology Samples, and Unknown Biological Matter.

These objects may be of valuable interest to the Thargoids once they return in 2.4, as they no doubt contain valuable data on the Mycoid infection, and/or ways to better immunize themselves against it. I think these items are salvaged by the "Salvagers" at the mothership sites, and the purpose of these items are to be collected and given.

Of course, they may accept other things such as Meta-Alloys, for example, but the three items listed above should be stapled onto your "Obvious List".

However, they may not like such items, such as;

Ancient Relics, Ancient Orbs, Ancient Tablets, Ancient Totems, Ancient Caskets, and Ancient Urns.


Gaurdian Technology does not react well with the current crashed wrecks, so I expect it wouldn't be too bright to offer them as gifts to the Thargoids either once they return.

Personally, I don't know how I feel about this. I believe the Gaurdians are the origin story behind the Thargoids, and the recent testing with these artefacts in the Galaxy Chamber doesn't fill me with confidence that the Thargoids are a reason the Gaurdians are no longer with us.

This causes me considerable personal conflict, because the Gaurdians were very much like us - they were a naturally evolved, humanoid species that had many cultural, religious, and technological differences to our own, and the universe would no doubt be a richer existence with them in it.

So, I see it as this - we have two choices;

1) We go to war with the Thargoids over the, potentially, extinct Gaurdians that could have been wiped out by the Thargoids (thus at the same time furthering the human Shadow Governments agenda).

2) Make peace with the Thargoids by presenting them gifts when the chances' arise.

Frontier have suggested, quite strongly, that war is coming - so I expect the Federation and the other Superpowers have already caused us to go into conflict with the aliens. Thefore, what happens from that point on will determine the future.

Do we put to rest the Gaurdians' AI Biological Weapons, and further the unknown causes of the Shadow Government? Or do we set aside differences, accept that the Gaurdians are their own cause for their own detriment, and just make do with their creations and learn more from them?

I haven't made my choice yet...

Will you?
 
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If you don't mind I'll add it onto the main OP :) I think it's awesome, good work! I wish I could do 3D modelling!

Thread Update

It looks as if the experimentation of Guardian artefacts hasn't gone unnoticed by Ram Tah.

This could mean many things, of course, but at least we do know one concrete thing right now; it was no fluke that the chamber reacted this way to the Guardian artefacts, as was thought by many CMDRs.

http://i.imgur.com/d3Bg5gr.jpg

That's okay with me :)
 
So, can anyone drop some light on the race name itself? Why we called them "Guardians"? Can't find any clues whatsoever ;(

I think they were called the Guardians by Ram Tah because they tended to protect each others tribes in their early stages of evolution.

As for names, there could be a couple because of permit locked regions or supernovas.

Because the Regor Sector is right next door to the Guardian ruins (actually in the centre of them), and is permit locked, I expect they could have a name like "Regorians" if they did indeed evolve from that area (could even be shortened to "Orians" or something similar).
 
I think they were called the Guardians by Ram Tah because they tended to protect each others tribes in their early stages of evolution.

As for names, there could be a couple because of permit locked regions or supernovas.

Because the Regor Sector is right next door to the Guardian ruins (actually in the centre of them), and is permit locked, I expect they could have a name like "Regorians" if they did indeed evolve from that area (could even be shortened to "Orians" or something similar).
Thanks, mate!
 
Ancient Ruins Observation Experiment

Known Ruins Found: 196

Source: https://ruins.canonn.technology/#

Aim of observation experiment: At least 3 Ancient Ruins must exist solely on one planet, and only these are counted (even if a system has more ruins to increase the count, unless there are two or more planets with three Ancient Ruins) - This method narrows down a possible key pattern.


It is currently unknown by using this method if each combination requires either 3 or more systems – because of this, you will notice “
(Unknown)” in mostly all combinations below; this could either represent shapes on the galaxy map. It is not known if any combinations have more or less than others at this present time (for example, Gamma; Beta; Alpha; may have no more to be possible found, whereas Gamma; Gamma; Beta; may have tens or hundreds more to discover).

Key:


- Systems with the star tag (*) are those spoken of by the Cete’s crew or where the Cete stopped.

- Systems with the star tag (**) are system Ancient Ruins combinations that there are only 1 of (unique) so far.

- Numbers such as (1), (2), or (3), are designated numbers for each configuration type – more on this below in Worth Mentioning Notes.

Results:

Beta (1); Alpha (2); Gamma (3); (Double-Checked)

  1. COL 173 SECTOR AP-Q B21-2
  2. COL 173 SECTOR LY-Q D5-59
  3. COL 173 SECTOR WK-A A48-4
  4. *SYNUEFE TP-F B44-0
  5. VELA DARK REGION EL-Y D32
  6. PRUA PHOE XY-Z D42
  7. (Unknown)
  8. (Unknown)
  9. (Unknown)

Gamma (3); Beta (1); Beta (1);
(Double-Checked)

  1. COL 173 SECTOR WN-B B29-1
  2. COL 173 SECTOR AV-N B23-5
  3. COL 173 SECTOR KN-J B25-5
  4. COL 173 SECTOR LB-W B31-0
  5. BLAE EORK IF-G C27-13
  6. PRUA PHOE TS-B D252
  7. (Unknown)
  8. (Unknown)
  9. (Unknown)

Gamma (3); Alpha (2); Alpha (2);
(Double-Checked)

  1. COL 173 SECTOR OG-Z C15-35
  2. COL 173 SECTOR OZ-U B33-6
  3. COL 173 SECTOR OT-Q D5-18
  4. COL 173 SECTOR WZ-O B22-4
  5. *SYNUEFE NL-N C23-4
  6. ETA CARINA SECTOR IM-V C2-4
  7. (Unknown)
  8. (Unknown)
  9. (Unknown)

Gamma (3); Gamma (3); Alpha (2);
(Double-Checked)

  1. COL 173 SECTOR VN-A B30-1
  2. PRUA PHOE XY-Z D114
  3. (Unknown)
  4. (Unknown)
  5. (Unknown)
  6. (Unknown)
  7. (Unknown)
  8. (Unknown)
  9. (Unknown)

Gamma (3); Gamma (3); Beta (1);
(Double-Checked)

  1. COL 173 SECTOR WF-N D7-52
  2. COL 173 SECTOR OC-C B29-1
  3. COL 173 SECTOR UU-O D6-42
  4. *SYNUEFE LY-I B42-2
  5. BLAE EORK QU-D D13-3
  6. ETA CARINA SECTOR EL-Y D16
  7. PRUA PHOE US-B D86
  8. SKAUDAI AM-B D14-138
  9. (Unknown)

Alpha (2); Alpha (2); Beta (1);
(Double-Checked)

  1. COL 173 SECTOR EC-L D8-54
  2. COL 173 SECTOR UU-O D6-20
  3. COL 173 SECTOR YF-N D7-74
  4. COL 173 SECTOR OE-P D6-11
  5. SYNUEFE ZR-I B43-10
  6. SYNUEFE CE-R C21-6
  7. (Unknown)
  8. (Unknown)
  9. (Unknown)

Beta (1); Beta (1); Alpha (2);
(Double-Checked)

  1. SYNUEFE ZL-J D10-109
  2. COL 173 SECTOR LY-Q D5-13
  3. COL 173 SECTOR FC-L D8-28
  4. (Unknown)
  5. (Unknown)
  6. (Unknown)
  7. (Unknown)
  8. (Unknown)
  9. (Unknown)

Beta** (1); Beta** (1); Beta** (1);
(Double-Checked)

  1. *COL 173 SECTOR LJ-F C12-0
Note: System contains 5 ruins total (Alpha; Gamma; extras).

Alpha** (2); Alpha** (2); Alpha** (2)
; (Double-Checked)

  1. VELA DARK REGION RC-V B2-5
Note: System contains 4 ruins total (Beta; extra).

Gamma** (3); Gamma** (3); Gamma** (3);
(Double-Checked)

  1. COL 173 SECTOR PV-B C14-1
Note: System contains 3 ruins total.

Worth Mentioning Notes:


Some systems are lacking more sister systems than others – this could be by design or because more ruins have not yet been found. One hint that only planets with three ruins present is important is the new incoming decal for those that have completed the Guardian Mission or participated in Beta testing: http://i.imgur.com/kU1iANg.jpg

It shows, maybe with purpose, three ruins on one planet – this, I think, is highly significant.

Another possible hint is through Melville’s logs by his crewman.

The crew member specifically highlighted three systems that all had three Ancient Ruins on one planetary body (SYNUEFE TP-F B44-0) (SYNUEFE LY-I b42-2) (SYNUEFE NL-N C23-4).

The Megaship, Cete, last stopped at (COL 173 SECTOR LJ-F C12-0), a system also with three Ancient Ruins available on one planet; a Beta; Beta; Beta; combination (while the last two ruins on the remaining planet were Alpha; Gamma)

Because of this, it is highly likely Professor Melville was more interested in the ruins that were only built on one planetary body in one system. He was quoted, saying “I have the key” – the key is more than likely a combination – but a combination to what…

COL 173 SECTOR LJ-F C12-0 is odd – it has 5 Ancient Ruins, and on B 6 there are 3 Beta ruin sites – could this system and planet represent an end point? The 3 Beta sites may be the “unique layout” mentioned by the crewman aboard the Cete – in which case, there are two similar sites such as a Gamma; Gamma; Gamma and Alpha; Alpha; Alpha that exist solely on one planet.

Key Observable Points of Interest:

  • No system, yet discovered, hosts two or more planets that each have 3 ruins each. Only one planet found (in and outside) of this experiment can host one planet with 3 Ancient Ruins.
  • A few systems screened contained 1 or more Ancient Ruin(s), but these were not counted because the Ancient Ruins themselves were spread elsewhere on others planets in the same system.
  • No System has more than 5 Ancient Ruins at any one time.
  • No Planet has more than 3 Ancient Ruins at any one time.

It could be possible that the combinations (if any do indeed exist) are these:

First combination?: (Could be some sort of *Prime* combination?)


  • Gamma; Beta; Alpha

Second combination(s)?:


  • Gamma; Beta; Beta
  • Gamma; Alpha; Alpha
  • Alpha; Beta; Beta

Third combination(s)?:


  • Alpha; Alpha; Beta
  • Gamma; Gamma; Beta
  • Gamma; Gamma; Alpha

Unique combination(s)?: (Could be some sort of *End* for a chain of combinations?)


  • Beta; Beta; Beta
  • Alpha; Alpha; Alpha
  • Gamma; Gamma; Gamma

Note: If you have 3 numbers then you can create these combinations;


  1. 1, 2, 3 (Beta; Alpha; Gamma)
  2. 1, 1, 2 (Beta; Beta; Alpha)
  3. 1, 2, 2 (Beta; Alpha; Alpha)
  4. 2, 1, 1 (Alpha; Beta; Beta)
  5. 2, 2, 1 (Alpha; Alpha; Beta)
  6. 3, 1, 1 (Gamma; Beta; Beta)
  7. 3, 3, 1 (Gamma; Gamma; Alpha)
  8. 3, 2, 2 (Gamma; Alpha; Alpha)
  9. 3, 3, 2 (Gamma; Gamma; Beta)
  10. 1, 1, 1 (Beta; Beta; Beta)
  11. 2, 2, 2 (Alpha; Alpha; Alpha)
  12. 3, 3, 3 (Gamma; Gamma; Gamma)

You will notice that combinations 1,2,2, and 2,1,1, are not found (underlined and italics, above) – this is because the number system being used does not allow for non-distinct numbers. This means a combination is unique out of 10 but not 12, and this means that 1,2,2, will not be used because 2,2,1 already exists; the same goes for 2,1,1, because 1,1,2, already exists – effectively, one and the same.

This means there are 10 combinations out of 3 numbers when the number system must be distinct.

It is important to remember; this only works when observing only one planet that has only 3 Ancient Ruins – above all, ones that Professor Melville seemed to be most obsessed with and that his crew found noteworthy to mention.

Because there is only 3 layouts of Ancient Ruins (or numbers if you look at them that way), it could mean that any extras in a planetary system, or if all ruins in one system are not located on one planet or several, but do not make a three, could be extras thrown in, could be discounted as bogus extras.

So what we have is 3 numbers creating 10 distinct combinations.

Check this site here for further confirmation: http://www.statisticshowto.com/calculators/permutation-calculator-and-combination-calculator/
Set “N =” to 3.
Set “R =” to 3.
Set “Does the Order Matter” to NO.
Set “Can the Items Repeat” to YES.
The answer will be 10.

Any other way to calculate it will be 27 or 6 – both of these are clearly not the same as what is observed.

It is striking how all the ruins on the planets observed in this experiment almost looks like how you would obtain one of the Guardian relics (any artefacts) to unlock some obelisks, or two of the same ancient aliens’ relics, or two different combinations of relics. All of these are working with just one or in twos or threes.

Example: Orb or Orb+Orb or Orb+Tablet

However, the similarity ends there; there are 6 different types of Guardian relics, which would need a combination system using 1-2 combinations of those 6 numbers.

Applying the same mathematical method to the Guardians Relics by using the website, we get the following:

Set “N =” to 6.
Set “R =” to 2.
Set “Does the Order Matter” to NO.
Set “Can the Items Repeat” to YES.
The answer will be 21.

I have completed the Guardian Ruins missions, but I would need more time to research if there are indeed 21 combinations from all 6 ancient artefacts – however, I will go as far as to say I think 21 looks accurate (101 unlocks may mean something more than 101 unlocks).

What we have are two number combinations:

3 by 3 for the ruins.
6 by 2 for the artefacts.

Conclusions...

I think the key that Professor Melville was alluding to was something to do with the numbers.

He claimed to have found “the key” for the ruins.

It may well be that there is a number system being used that ties in with both the ruins and obelisks (that we can work out through maths) which systems have the most active obelisks in operation.

Or, it could be something else tied to both number systems that may reveal some kind of hidden message (binary for the obelisks and/or ternary for the Ancient Ruins).

However, those are more mathematically gifted may find more interest in these numbers as I’m not brilliant at all with math.

Apart from the numbers, the highest priority systems I am eye-balling are the Beta; Beta; Beta;, Alpha; Alpha; Alpha; and Gamma; Gamma; Gamma; sites…

There is only 3 such systems with 3 planets with those 3 specific configurations – true, there could be more, but the number 3 is appearing quite often.

True, two of those systems have extra ruins in them (if you’ve forgotten, have another look, above) – however, as part of this observation they were not counted. Moreover, It is interesting to note that in all 3 of those systems the number of total ruins in those system counts down/up as follows: 5, 4, and 3.

Or, 5 + 4 + 3 = 12 – the exact same number for a mathematical system that uses 12 combinations from 3 numbers IF you allow for non-distinct numbering – I must remind you that this could be a HUGE co-incidence.

Is 12 the key? Is 3 the key? Numbers seem to be key – maybe and maybe not.

Of course, if any other system is found to have another Beta; Beta; Beta; on one planet, for example, then this all may mean nothing.

Perhaps someone else may see something I don’t from all of this?

If so, please give it a go.

EDIT: ADDED MORE INFO BELOW!

Okay, so I've finished scouring the Gamma; Gamma; Gamma site...

In total, there are 15 Relic Towers (I will double check the one with 4 later - but pretty sure I scoured that site pretty good). Not the numbers I was hoping for... (5, 4, 3 to make 12 total - so perhaps the amount of Relic Towers doesn't make a difference, but something else to do with them).

Not yet begun to scan the Relic Towers (will have more time later, have to pop out in a bit), but I have found something that could be regarded as interesting - see spoiler pics below (in no particular order):

Site 1: 29.1155,-91.8998

5 Relic Towers

Gff69js.jpg

Site 2: -15.0791,-130.6873

6 Relic Towers

ocxALiO.jpg


Site 3: -46.2479,-114.4967

4 Relic Towers

cO8u46f.jpg

And finally, this is what I think it may add up to...

Thumbnail:

Q1uLYndm.jpg


Readable LARGE image:

Q1uLYnd.jpg
 
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The Guardians Home World


UPDATED: 31.08.2017

There have been some very good theories proposed by CMDR's Thatchinho and DavidMik on the Canonn Threadnought:

In fairness, with the Regor sector currently seeming to be slap bang in the middle of the main area of Guardian space, there's every chance that their homeworld isn't currently accessible.

Melville and Ram Tah are also at odds on the homeworld. In the lore from Ram Tah, the homeworld was the base of the religious order and was effectively in use at the end of their days. In Melville's hypothesis there was a forced migration from an original bubble.

Melville's hypothesis would make sense if he was talking about the exiles, as they were literally forced to migrate out of mainstream Guardian space. However, Melville was travelling through what appears to be mainstream Guardian space, and all the lore we've got from Ram Tah from that region pertains to mainstream Guardian society, and has nothing on what happened to the exiles post-exile, so it doesn't actually add up for Melville to be talking about the exiles. He also appears to be talking about the Guardians as a whole rather than a sub-group.

Not sure about the different star class. Things seem to suggest the sunlight was stronger, and the climate possibly a bit warmer, but that could just be proximity rather than a different star class.

The climate change and dimming of the sun are described as happening very suddenly, which doesn't really match with something inherent to the star itself, as you'd either expect a very long, slow and steady change, or some far more drastic signs of a catastrophic change. Far more likely that it was something that happened to their homeworld like a major meteor strike or something else along those lines.

1 - If by this you mean binary accretion onto a neutron star which then becomes massive enough to allow its own gravity to overcome neutron degeneracy pressure and become a black hole, then perhaps, but I doubt life would be in the vicinity in the first place to be audience to this, since neutron stars are created by Type II Supernovae which probably would destroy or sterilize (quite violently) the closest planets, up to and including (and probably a good deal beyond) the habitable zone of the former star. Also, this form of accretion is extremely rare as far as I know. Binary accretion onto a white dwarf is mainly what we see in binary accretion scenarios, which does not end in a dimming, but a Type 1a supernova.

2 - Main sequence stars follow a fairly well documented lifecycle. They don't really move around in their classes much (if at all), but at the end of their lives, stars bigger than red dwarves (perhaps including some of the larger extremes of red dwarves) will migrate off the main sequence and become a Giant. The exact flavor depends on how big the star is, but regardless, this obviously is the opposite of a dimming.

3 - This is possible, and the dust kicked up could be interpreted as a dimming of a star. But I'm curious as to why an intelligent civilization would choose to call it a dimming of the sun and not just a cataclysmic meteor strike - it's not like they wouldn't know what hit them.

As for my thoughts, "dimming of the star" immediately calls to mind variable stars, but those don't just crop up out of nowhere. It's unlikely, or even impossible given the implications for the development of life, that they would have gone through their whole evolutionary history and suddenly had their star fluctuate in luminosity.

Another option could be a dip in stellar activity, like sunspots, but that is a hypothesis which hasn't really proven particularly reliable or robust in real life research. It's a point of interest when looking at the Little Ice Age, but it has yet to be linked in a clear way. I don't have a lot of faith in this particular option, but it's possibly relevant.

My final hypothesis (and the one I would currently bet on) is an infiltration of the home system by interstellar dust. This is something which has been investigated as a potential cause for the Snowball Earth and other instances of cooling in general, so it's not a new idea. It would sufficiently explain as to why the references are so vague (it's not like they could have been very specific about what was going on at that time in their civilization's development - cosmic dust was almost certainly not conceived of), and would align well with the mention of the possibility of a "cosmic event." More specifically, the material dispersed as a result of the formation of Barnard's Loop reached and impinged upon the Guardians' home system, and some of that dust was captured by the guardian homeworld, thus blocking out some of the star's light and leading to cooling. The timing is right (2 million years) and it would explain at least some of permit locking in Barnard's Loop - could be developing a homeworld ruin... The rest of the locking, obviously, would likely be Thargoid related (duh).

The above qoutes are indeed very viable concerning a meteor strike and nebula dust (things I didn't think of!)
 
Latest Thoeries

1) INRA had knowledge of the existence of the Guardian Ruins over 150 years ago during the first Thargoid war. They kept this knowledge secret and extracted the research required from the Obelisks to create the Mycoid Virus (a biological weapon). This promptly ended the war with the Thargoids and forced the aliens to hide until they recouped their huge losses.

- Credit to CMDR Thatchinho for providing the basis of this theory: link.

2) The Guardians did not create the Thargoids, but were at conflict with them during various encounters as they expanded their territory (they most likely caught the Thargoids attention when they developed and used advanaced FTL technology to expand). They may have seen the Thargoids as both a danger and as something to hunt due to their carnivorous evolution (and they would have, most certainly, viewed the Thargoids as interesting specimens to experiment on). They controlled the Thargoids population by using biological warfare, advanced kinetic, thermal, and explosive technology to kill them, and, over time, this caused the Thargoids to resent and hate the Guardians (-100% reputation). Eventually, during the Guardian's second civil war, the Thargoids may have "returned" and fought the already-weakened Guardians - and delivered a killing blow (or so the Thargoids thought?).

3) During the Guardian's second Civil War, when the religious order battled those that wished to integrate with AI and other technolagies, the Exiles may well have played a part in helping the Thargoids - they may have even developed the Meta-Alloys for the Thargoids in order to strike back at those that cast them out - in a way, this could explain why the Thargoids heavily rely on the Meta-Alloys to keep them alive and growing. A possibility to support this theory are the "Brain Trees" found in and around the Guardian space where the Monolithic Networks are present. Could the Brain Trees be similar advanced tech that are pre-cursors to the Barnacles? The Exiles may have even had a hand in genetically manipulating or evolving the Thargoid species, and perhaps turned them into half-machine half-biological life form.

4) "The Return" isn't about the Thargoids - it is about the Guardian Exiles returning towards the end of 2.4. Similar to the confusion caused by "The Guardians" 2.2 patch, we all assumed "The Guardians" meant ship-launched fighters, but ended up being about an "exinct" race. We all knew the Thargoids were coming, but perhaps the title has more meaning to it than we originally realise right now? Perhaps the Guardians may have been in hiding since their race was made all but extinct by themselves and by the Thargoids they controlled through brutal viruses and advanced weapons - however, they may now resurface if humanity, another evolved humanoid species, has assumed the mantle of controlling the Thargoids - lest these insects turn the entire galaxy into a hive.
 
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Latest Thoeries

1) INRA had knowledge of the existence of the Guardian Ruins over 150 years ago during the first Thargoid war. They kept this knowledge secret and extracted the research required from the Obelisks to create the Mycoid Virus (a biological weapon). This promptly ended the war with the Thargoids and forced the aliens to hide until they recouped their huge losses.

- Credit to CMDR Thatchinho for providing the basis of this theory: link.

2) The Guardians did not create the Thargoids, but were at conflict with them during various encounters as they expanded their territory (they most likely caught the Thargoids attention when they developed and used advanaced FTL technology to expand). They may have seen the Thargoids as both a danger and as something to hunt due to their carnivorous evolution (and they would have, most certainly, viewed the Thargoids as interesting speciments to experiment on). They controlled the Thargoids population by using biological warfare, advanced kinetic, thermal, and explosive technology to kill them, and, over time, this caused the Thargoids to resent and hate the Guardians (-100% reputation). Eventually, during the Guardian's second civil war, the Thargoids may have "returned" and fought the already-weakened Guardians - and delivered a killing blow (or so the Thargoids thought?).

3) During the Guardian's second Civil War, when the religious order battled those that wished to integrate with AI and other technolagies, the Exiles may well have played a part in helping the Thargoids - they may have even developed the Meta-Alloys for the Thargoids in order to strike back at those that cast them out - in a way, this could explain why the Thargoids heavily rely on the Meta-Alloys to keep them alive and growing. A possibility to support this theory are the "Brain Trees" found in and around the Guardian space where the Monolithic Networks are present. Could the Brain Trees be similar advanced tech that are pre-cursors to the Barnacles? The Exiles may have even had a hand in genetically manipulating or evolving the Thargoid species, and perhaps turned them into half-machine half-biological life form.

4) "The Return" isn't about the Thargoids - it is about the Guardian Exiles returning towards the end of 2.4. Similar to the confusion caused by "The Guardians" 2.2 patch, we all assumed "The Guardians" meant ship-launched fighters, but ended up being about an "exinct" race. We all knew the Thargoids were coming, but perhaps the title has more meaning to it than we originally realise right now? Perhaps the Guardians may have been in hiding since their race was made all but exinct by themselves and by the Thargoids they controlled through brutal viruses and advanced weapons - however, they may now resurface if humanity, another evolved humanoid species, has assumed the mantle of controlling the Thargoids - lest these insects turn the entire galaxy into a hive.

Those theories are interesting. I must say, I'm more I interested in the Guardians' story than the Thargoid story. Even if they're connected. Hopefully 2.4 will shine a light on that relation.
 
It states at the start of this thread the Guardians had a war with the Thargoids.

Where does this information come from? I thought it was the AI that the Guardians created, long after the Guardians disappeared that might have had fights with the Thargoids.

Dreamstate, can you say where you got your original information? Please don't tell me it was in their history that we/Ram Tah decoded...
 
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