Yeah, I’d still like it to be achievable for us mere mortals. I’d imagine those with loads in the bank would just build more systems than someone like me who may work up to just the one.
How much is much?
Yeah, I’d still like it to be achievable for us mere mortals. I’d imagine those with loads in the bank would just build more systems than someone like me who may work up to just the one.
It's a hard balancing act for sure. As a player who typically plays solo, meeting up with friends every now an then when we can organise some time to be on together, I've always liked the fact that I don't NEED those friends to reach a goal. It's just fun to do stuff together when the opportunity arises.I would like it to be more of a communal thing - even individuals owning capital ships seems weird to me - but I guess by the nature of the game, and so many playing Solo, that it will be achievable as a solo player even if it’s not ideal.
I would like it to be more of a communal thing - even individuals owning capital ships seems weird to me - but I guess by the nature of the game, and so many playing Solo, that it will be achievable as a solo player even if it’s not ideal.
This was started years ago by a commander who built up The Azura Initiative . A player made bubble with regular FC etc mining exploration . The mined stuff was regularly trucked back to the bubble to sell and buy more trit.
And I want to remind, that 400B systems are an unimaginable number.
Look, every commander can have a carrier. Carriers are totally free if you consider where you can fly. Do we have a crowd in Galaxy? now imagine that outside the bubble every carrer is a space station. Do we have real crowd? No, still Galaxy is empty.
We need more than 100.000 years to discover the galaxy. I t hink even pretty easy colonisation wount change this a lot and the impact will be noticable, but marginable.
Here's my humble opinion regarding the colonization. I'll try to not go crazy on what can be imagined from the few informations we currently have, and keep in mind most of our expectations will get grounded down when they'll release more. Let's go!
How much a colonization will take? In money, time, players effort, you name it... I assume it should take a significant amount of each of those, obviously, both for sense of scale, to avoid cluttering the galaxy with colonization carriers (like we get systems with more FCs than there's peebles in a planet's rings) and to let players a chance to engage in the process.
About engagement, could this be the advent of what I expected FCs and squadron would have brought to the game: player curated (to a certain extent obviously) mission boards and/or mini-CGs dynamically populated by the BGS as colonization takes place. Sure it'll use the current loops and grind we love to hate and/or hate to love. That brings to the next point...
How will this happen? (...)
That brings to... What about ownership and place in the grand scheme of BGS? I find quite weird a system would "belong" to a player. Why not a squadron or better a players minor faction. If we can pledge a system to a certain Power, I guess it'll be a thing for minor factions too...That would help to convey the feeling of belonging to a system, a minor faction and that a piece of the galaxy is special to a player.
The references I've seen to people moaning about loads of abandoned carriers all over the bubble (which in my opinion is a problem with the user interface, not the carriers themselves which are otherwise easily ignored), strongly indicates that most people don't intuitively grasp the sheer scale of a galaxy with 400 billion stars in it. Same thing with the kvetching about the possibility of colonisation being made into "easy mode". Thousands of commanders spending a decade merely visiting stars have barely carved out a scratch in the pile of unexplored systems. Colonisation will always be slower than mere exploration.
From what I saw on youtube, it doesn't look like we'll be base building in the traditional sense. It looks like we'll be paying for an initial station and/or a colonization fleet carrier and then spending resources to have a system developed. We'll determine the economy of the system, and maybe where stations and planetary outposts are, but I think that will also cost resources (credits and/or hauling supplies).
Unless I've missed something, the release notes wont cover much of Colonisation, thats a upcoming feature, right?Still waiting for release notes but getting to late to wait any longer here, you will all get to read them and play the update before me, so annoying! Good night!
Unless I've missed something, the release notes wont cover much of Colonisation, thats a upcoming feature, right?
Well since it was in the Shutdown state for ages, it possibly doesn't! You couldn't buy a cheap ship (or any ship) to suicidewinder back.Sometimes I wonder how this alone station near Sag works![]()
Ok I checked arxshoip and realizes that now the most expensive think is worth 150.000 ARX, if it is the limit the price for early acces to the Colonisation Ship, I am too poor :/ I hope it will be not more than 33-50k
what's 150k arx????Ok I checked arxshoip and realizes that now the most expensive think is worth 150.000 ARX, if it is the limit the price for early acces to the Colonisation Ship, I am too poor :/ I hope it will be not more than 33-50k
Oh that's neat, I hadn’t considered that. If this turns out to be true then a coloniser has the option to either allow powerplay to immediately come down their line of staging posts (by placing them less than 50ly apart) or else (initially at least) prevent it by placing at least the first one far away. Also noting what @Ian Doncaster says later about these lines being weak and easily underminable PowerPlay systems anyway as well as comments about PowerPlay generally avoiding the fringes of the bubble where these lines are likely to start. Concerns alleviated, thanks all,It is simple solution... Make colonisation distance more than PowerPlay expansion possibilioties.
If colonisation is designed for all kind of players it could work like that. Of course depends of Frontier ideas, but in theory, if you can colonise for an example 1000 Ly away, and Powers influence is like 50 Ly from the system there you can simultaneusly make colonies near the bubble - for PowerPlay, and distant - withour PP.
what's 150k arx????