I wonder if players could lock a system behind a permit.
Unless I've missed something, the release notes wont cover much of Colonisation, thats a upcoming feature, right?Still waiting for release notes but getting to late to wait any longer here, you will all get to read them and play the update before me, so annoying! Good night!
Unless I've missed something, the release notes wont cover much of Colonisation, thats a upcoming feature, right?
Well since it was in the Shutdown state for ages, it possibly doesn't! You couldn't buy a cheap ship (or any ship) to suicidewinder back.Sometimes I wonder how this alone station near Sag works
Ok I checked arxshoip and realizes that now the most expensive think is worth 150.000 ARX, if it is the limit the price for early acces to the Colonisation Ship, I am too poor :/ I hope it will be not more than 33-50k
what's 150k arx????Ok I checked arxshoip and realizes that now the most expensive think is worth 150.000 ARX, if it is the limit the price for early acces to the Colonisation Ship, I am too poor :/ I hope it will be not more than 33-50k
Oh that's neat, I hadn’t considered that. If this turns out to be true then a coloniser has the option to either allow powerplay to immediately come down their line of staging posts (by placing them less than 50ly apart) or else (initially at least) prevent it by placing at least the first one far away. Also noting what @Ian Doncaster says later about these lines being weak and easily underminable PowerPlay systems anyway as well as comments about PowerPlay generally avoiding the fringes of the bubble where these lines are likely to start. Concerns alleviated, thanks all,It is simple solution... Make colonisation distance more than PowerPlay expansion possibilioties.
If colonisation is designed for all kind of players it could work like that. Of course depends of Frontier ideas, but in theory, if you can colonise for an example 1000 Ly away, and Powers influence is like 50 Ly from the system there you can simultaneusly make colonies near the bubble - for PowerPlay, and distant - withour PP.
what's 150k arx????
I know right. it's like colonization is finally coming and it's like he almost wants to be evicted from his own space.You better edit your post.
"Dark forest", you know?
I am still hereI know right. it's like colonization is finally coming and it's like he almost wants to be evicted from his own space.
I don't see that now, maybe some issue, because I'\ve seen that for the moment before problems with connection.what's 150k arx????
Wendy's Nuts will be fine though. Or Candice nuts.I hope Frontier will go with the free text route, but I also understand the desire not to have 500 stations named "deez nutts."
(...)
-Colonization by individual commanders will grow the number of systems VERY quickly. This has advantages and disadvantages. Allowing individual commanders to launch such ventures will not penalize large squadrons/factions for "putting all their eggs in one basket;" which also opens the way for larger groups and those with alts to proportionally colonize more space than small groups. Like PMFs and fleet carriers, many derelict system claims will accumulate shortly after the update is released and bog down several systems in and near the Bubble with ventures which will never be completed.
-Frontier should add a mechanic for colonization projects to fail/time out/decay and become available for other entities to take up should initial colonizing efforts fail.
(...)
2. Long range colonization needs to have a reasonable cost/speed balance such that CLB can colonize Voqooe and the several groups heading out the Azura Initiative (and God forbid, Beagle Point!) from spending multiple years just to get a flag planted in the intended territory.
(...)
(...)carefully to allow efforts on the order of a CG to generate billion pop colonies, but this threshold needs to be a heroic (but attainable) effort. The population capacity of systems without ELWs needs to be capped as well. In no world should 100 million people fit on a Coriolis as much as I'd like them to.
Will base building be part of colonization? They said that you first colonize the system by building a station, then you decide if or what you want to build out in the rest of the system. So then how flexible is that ... will you have preset templates that you can build on or around planets, or can you actually place stuff?
Given that bases currently have a fixed layout and this is called colonization not base building I'm going to guess you get the standard ones. Just a question of how much flexibility.
Video with commentary by Erad. This could bring back lots of former players by giving us the tools to build and manage our own star systems.