Combat Limpet Controller

So I take it no one has used an ECM... It fries every limpet and breaks tracking on all seeker missiles within 3km of your ship, has a one second charge up and reloads every 10 seconds.

Why anyone uses multiple PDs when a single ECM does nearly everything it does, but better, is beyond me. Add a second ECM and you're immune to limpets and seekers.
 
I would like a limpet that would attach to a canopy, squirt some Thargoid juice on it to melt a hole, then (if you had one in your inventory to deploy with the limpet) insert a Thargoid probe directly through the pilot's skull to liquify their brain.
 
Oh Swarm limpet controller would be great.
Though will require a huge cargo
Not limpets but drones, like the skimmers, with some shield and hull. That I would like.
So a sluggish ship like the T10 could be a drone carrier. Drones that behaved like Thargons, flying in a swarm, and vulnerable to flak guns, and a little to point defense (they had shields)
So combat drones would orbit your ship and fire at your target, or swarm around the enemy on command.
Vampire drones - would attach to the target, and stay there, leeching on shields and ship's energy.
Dismantling drones - would attach to the target and slowly hack at its Hull, or subsystems if targeted.
Mine Drones! Not like the wimpy and now useless mines, they would fly at the target like torpedoes, attach to the ship, reducing its speed, and would explode on command.
Oh, right - Mining drones - to laser mine and collect (yes, do both) minerals.
There's A LOT of possibilities for drones. Really. Even on Discovery - bodyguard drones - they follow you, and fire at your target, or can even stay at your front like shields.
Oh Swarm limpet controller… Awesome idea! They could either attack the target by command, or get back to your ship and act like a physical shield around the ship's shield. But it will be mostly one-time weapon and requires a huge cargo space…
 
So I take it no one has used an ECM... It fries every limpet and breaks tracking on all seeker missiles within 3km of your ship, has a one second charge up and reloads every 10 seconds.

Why anyone uses multiple PDs when a single ECM does nearly everything it does, but better, is beyond me. Add a second ECM and you're immune to limpets and seekers.
ah, memories of strapping an ECM to a DBS and cruising silently around borann pinging the ECM next to miners...
 
Limpets just sucks as whole game design idea more than combat drones which seems only cool idea. Kick out vi game designer who invented them to whole purposes that we have now.
Why can't we have simple
Hose to refuel other ships when we close enough. In vi dangerous situation, ill carry a ton of fuel in my cheeks if i have to, or rip a pipe away from something unnecessary.

There's always exist more cheaper, smarter and simpler way to do any thingys ingame than just throwing out just tons of payload in the form of blunt disposable drones. I wish removal n total overhaul of whole drone usage.
Paw paw.
 
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Limpets just sucks as whole game design idea more than combat drones which seems only cool idea. Kick out vi game designer who invented them to whole purposes that we have now.
Why can't we have simple
Hose to refuel other ships when we close enough. In vi dangerous situation, ill carry a ton of fuel in my cheeks if i have to, or rip a pipe away from something unnecessary.

There's always exist more cheaper, smarter and simpler way to do any thingys ingame than just throwing out just tons of payload in the form of blunt disposable drones. I wish removal n total overhaul of whole drone usage.
Paw paw.
Actually being able to dock ships together to transfer fuel and cargo would be pretty dank.
The problem with limpets from a game design perspective is that they're great as a thing for doing tasks quicker/easier at the cost of a module slot, but frequently they're a gate to perfoming an action at all, so if you didn't bring that limpet controller with you then sucks to be you.

Like... collectors? Great. Fantastic. They do something any ship can do, namely scoop cargo, but make it easier and faster. Most importantly, you can still scoop cargo yourself if you didn't bring one so if you see something good in a USS you can still get it, and salvage missions are still possible to do without them.

Drop into a distress call? Oh, this guy needs fuel. I dunno about anyone else but I generally don't carry a fuel transfer limpet controller unless I'm specifically going out to rat someone.
 
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Like... collectors? Great. Fantastic. They do something any ship can do, namely scoop cargo, but make it easier and faster. Most importantly, you can still scoop cargo yourself if you didn't bring one so if you see something good in a USS you can still get it, and salvage missions are still possible to do without them.
Drop into a distress call? Oh, this guy needs fuel. I dunno about anyone else but I generally don't carry a fuel transfer limpet controller unless I'm specifically going out to rat someone.
Distress calls are the worst as no pilot would ignore a distress call in the colds of space but Fdev have ensured 90% of distress calls go unanswered (never mind selling life pods to stations - fixed now with the Search & Rescue update).
I would like a pilotable limpet / drone (like in X Rebirth), used for combat, hacking, fuelling, recon etc, but like hardpoints and utility mounts, limpets should have their own designation, something like limpet clusters hanging off the shell of the ship - they can already be synthesised / programmed if you have the controller, so why not synthesise the type you need for any particular job?

Sorry OP, for hijacking your thread :) but +1 for the idea, just no more modules...
 
limpets should have their own designation,
Actually some time ago I have suggested to make a programmable limpet controllers (and much more):
 
Just another note, apart from limpets. With Odyssey DLC, allowing us to walk on foot, it SHOULD be implemented the option of repairing both modules and Hull (to a certain degree, like 30%) without limpets, but by hand, with the ship landed somewhere. Also, landing near another ship could allow for fuel transfer with hose connection.
 
Just another note, apart from limpets. With Odyssey DLC, allowing us to walk on foot, it SHOULD be implemented the option of repairing both modules and Hull (to a certain degree, like 30%) without limpets, but by hand, with the ship landed somewhere. Also, landing near another ship could allow for fuel transfer with hose connection.
Can't agree on the repair - definitely you won't be able for a any significant repair alone by hands. Maybe on a sidewinder, and even then it's hard to imagine.
As for transferring fuel without limpets - agreed, but it's for another topic.
 
Can't agree on the repair - definitely you won't be able for a any significant repair alone by hands. Maybe on a sidewinder, and even then it's hard to imagine.
As for transferring fuel without limpets - agreed, but it's for another topic.

Why not? The ships already have mats onboard, surely the addition of a 'toolkit' would be enough. I wouldn't expect hull repairs, but I can see module repairs being a thing - after all, most of them are internal and probably 'accessible'.

That said, I don't necessarily expect it to all be in the initial Odyssey release as it will require at least partial ship interiors.
 
Well, and this adds another drone: Repair drone. Able to do internal module repairs, and hull repairs by consuming materials. BUT, it could also do them to another ship in close vicinity.
Or,instead of wasting cargo space with an afmu and repair limpet, you had 1 module - repair drone +repair kit materials. And the repair stock could be refilled by using materials via synthesis.
IT would be like having your own R2D2 onboard.
 
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Craith

Volunteer Moderator
Can't agree on the repair - definitely you won't be able for a any significant repair alone by hands. Maybe on a sidewinder, and even then it's hard to imagine.
As for transferring fuel without limpets - agreed, but it's for another topic.
my 7A repair limpet controller begs to differ, one limpet repairs 750 points of hull, I got up to 80 of them. They won't help in the heat of combat (mostly due to them getting destroyed if you take any damage) but they easily fix anything afterwards.
 
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