hmm.....
well, a lot of people have been playing recently just to make money for the fabled fleet carriers, myself included.
I appreciate that things are complicated, development isn't easy etc, but there is a danger here of hitting critical mass dissapointment.
We didn't get ice planets and we didn't get fleet carriers in 2018.
We now won't get fleet carriers in 2019. It's back to 2 years without any major updates, that's dangerous when it comes to keeping players engaged.
If im honest, i dont care that much about fleet carriers, the important thing really is that it felt like something new being added to the game.
I understand that bug fixes are good, and QOL improvements are always welcome. The sad thing is that it isn't going to keep me gripped and looking forward to logging in.
There is a way to compensate for this though. Add more narrative and gameplay that doesnt need major development. Really ramp up those initiatives, have multiple story elements going on at once that we can engage in, breadcrumb trails, treasure hunts etc etc, even if it has to be scripted events, just as long as it feels like something filling the void until the next big thing comes along. Remember the formidine rift? The INRA base hunts? the science puzzles? give us more of that please

Maybe this would be a good time to hide a few new things around the galaxy as well and get those rumours working so we want to go find out about them, knowing there are mysterious things to discover always cheers me up
However, thanks for the update, i hope you guys get everything sorted out, you might get criticism but more of this sort of engagement would be appreciated by most people
