I don't recall ED being split into two separated codebases back then like it is right now with EDH and EDO.Yeah, because that was the case when macOS development stopped.
There's GeForce NOW: you can use the Steam version of the game to play it. You can use the free tier, or pay something like 9-10$/month.Any chance of a Stadia port then as my laptop is not powerful enough to play Horizons let alone Odyssey!
I hope it wasn’t because of the picture I tweeted lord brebus.
But why ?Servers will remain on, you will still be able to play Horizons content.
No odyssey for consoles.Just for those acting as if they're destroying everything relating to consoles...
The console versions aren't being shut down and destroyed, they're just not going to get Odyssey and/or the 4.0 client. It sucks, yes, but you can still continue to play Horizons.
o7 to my console commanders. While I'm sure nobody is happy about this (most of all Frontier) if it's what is best for the game long term I understand. I'm on PC so while this has little to no effect on me, I'm sad to see us have to leave so many by the wayside.Greetings Commanders,
Elite Dangerous is a game close to my heart.
It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.
Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.
We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
Appears so.3 months since the last stream - does this announcement clear the CMs to show their faces now or are Elite streams just no longer a thing?
Just like macOS users could continue to play the base game when Horizons came out. Until ...... they were kicked out.Servers will remain on, you will still be able to play Horizons content.
But why ?
No rank progression , no new ships srv. I have a few months in game time so done a little bit . But this whilst expected ( at least last gen ) is a huge kick in the unmentionables. Why would I put any more effort in . You couldn't even be bothered to look into bringing those who wanted to buy a PC to port all across ?
It's been fun since my speccie days and I thank you for that .
While this is obviously disappointing news for console players, Horizons will live on, and Horizons is a great game.
And now Silicon is hands down the most powerful platform available. Oh, the irony…And so consoles go the same way as Macs. When I first bought in to Premium Beta I did is because I could eventually play on my Mac. I put up with running dual boot until the Mac client was released, then "happy days". Until Mac chose a different route for graphics, then the Mac client was kicked into the "too hard" bin, and Mac players were forced to buy PC's or stop playing.
And now consoles have gone into the "too hard" bucket too.
I suspect that the real problem lies in the Cobra Engine codebase, rather than on the target platforms. You only have to read the developer comments available on Glass DOor or in the forums to see that the Cobra Engine has problems. Until these are resolved I suspect we will continue to see poor performance, unexplained issues and new bugs introduced with every updsate.
My heart goes out to the console community, but (being honest) the writing has been on the wall ever since the disastrous release of Odyssey.