Not seeing anything that gets past the biggest issue with piracy at the moment (and I say this as someone who part funded their carrier to the tune of a few hundred million when I was saving it initially).
Nowadays there's just nothing worth stealing. You're doing it for the fun and to learn a different skill in the game. Creating game mechanics so players can sit in supercruise and maybe turn in a couple of million in an hour isn't going to get anyone's attention.
Ships can be disabled and stopped (not going to argue the hows and wherefores - current mechanics allow it, as much as I recognise some would say awkwardly), so the question is why work on this, when "ship go boom" is more immediate, requires less messing about working out which ship to target and has similar levels of profitability (relatively speaking).
I mean, piracy doesn't even benefit the pirate powerplay faction.