Most players have an opinion vs having no opinion...How many are most?
Most players have an opinion vs having no opinion...How many are most?
That's one of the benefits of the idea...its the one people seem to want to discuss the most.So your insistence on a SC style Soft Death is all about combat logging, and not about any better gameplay for the target. So you’re being disingenuous when you suggest it’s better for them…
Glad we cleared that up.
So a few then?Most players have an opinion vs having no opinion...
What proportion of the player-base would that comprise - noting that Frontier have indicated (albeit some time ago) that they were "well aware that the majority of players don't get involved in PvP"?Most players have an opinion vs having no opinion...
83.75463%What proportion of the player-base would that comprise - noting that Frontier have indicated (albeit some time ago) that they were "well aware that the majority of players don't get involved in PvP"?
Just to be clear, can you step us through how a soft-dead ship survives the day? Other than selecting early rebuy, how does a cmdr finally get out of this situation?Edit - The player who's ship is soft-deathed at 0% would have the option to rebuy immediately and save time. Their original ship would remain in the instance permanently disabled until all parties leave the instance.
NPC rescue service, friends, Squadron mates, message in system chat... Plenty of options.Just to be clear, can you step us through how a soft-dead ship survives the day? Other than selecting early rebuy, how does a cmdr finally get out of this situation?
That just sounds annoying for the hauler. At best they are just wasting a bunch of time.NPC rescue service, friends, Squadron mates, message in system chat... Plenty of options.
Two of which are not available to the lone player - with the last one having a not insignificant likelihood (if there are in fact any other players in the system) of being a clarion call to be able to destroy a player in a disabled ship - which would certainly appeal to some players.NPC rescue service, friends, Squadron mates, message in system chat... Plenty of options.
Their marketing practices are where they screw up... Their approach to PvP gameplay design is several tiers higher than Elite im afraid. Jumptown, Ghost Hollow, Supply or Die, Contested zones, ship boarding... More priority is given to PvP than we get here.
NPC rescue service, friends, Squadron mates, message in system chat... Plenty of options.
With most players running D-rated life support, that gives them 7.5 minutes. I'm not thinking many ships are going to survive that.NPC rescue service, friends, Squadron mates, message in system chat... Plenty of options.
Not available apparently - as to use menu exit would be to see the rebuy screen, according to the developing proposal.Just switch to PG before doing so, because you just know the attacker is going to wait around to attack whoever comes to rescue them.
IMO your idea is not a solution to CL, but that's entirely different subject, so I'm not going to derail this thread. But I do stand by my opinion.Disabled player ships can combat log though, 0% ships would change to NPC ships on owner logout (same as early rebuy scenario)...
Piracy will never make for good PvP.Not seeing anything that gets past the biggest issue with piracy at the moment (and I say this as someone who part funded their carrier to the tune of a few hundred million when I was saving it initially).
Nowadays there's just nothing worth stealing. You're doing it for the fun and to learn a different skill in the game. Creating game mechanics so players can sit in supercruise and maybe turn in a couple of million in an hour isn't going to get anyone's attention.
Ships can be disabled and stopped (not going to argue the hows and wherefores - current mechanics allow it, as much as I recognise some would say awkwardly), so the question is why work on this, when "ship go boom" is more immediate, requires less messing about working out which ship to target and has similar levels of profitability (relatively speaking).
I mean, piracy doesn't even benefit the pirate powerplay faction.
FDEV makes the rules, not the players. The one is allowed, the other not. The end.FDEV are free to call combat logging whatever they like. Most players have their own opinions of what a conveniently dissapearing player is though.
Not available apparently - as to use menu exit would be to see the rebuy screen, according to the developing proposal.
They can do that already unless you log... so it's a terrible idea because it renders logging ineffective. I see..Ooof. That would be a big no from me then if the attack was over.
It could mean an attacker could just hang around and force you to choose the rebuy even though the attack is over.
What a terrible idea.
Not talking about just PvP though. PvE piracy could earn a player in excess of 100 million an hour if you knew what to do and how to do it a few years ago (and had a little luck) so there was some motivation for it.Piracy will never make for good PvP.